Clan barracks improvement
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- ayZuse
- Posts: 519
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- Location: Bay City MICHIGAN
Re: Clan barracks improvement
I'll have to walk around and see but i do believe this highest lvl barracks in game
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Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
- toosh
- Posts: 63
- Joined: Mon Apr 27, 2015 12:28 pm
- Location: Lodz, Poland, Europe
Re: Clan barracks improvement
Hi,
I think there is a great need for improve the system associated with the barracks. Today if someone is not in a clan , can enter into the clan area and kill in easy all soldiers . Towers Clan dont help in the fight if someone who attacks them have no clan. There is a chance to repair this ?
Regards, toosh
I think there is a great need for improve the system associated with the barracks. Today if someone is not in a clan , can enter into the clan area and kill in easy all soldiers . Towers Clan dont help in the fight if someone who attacks them have no clan. There is a chance to repair this ?
Regards, toosh
toosh arch, lv 1000
- Crescent Q
- Posts: 127
- Joined: Wed Aug 26, 2015 9:08 am
- Location: Spokane, Washington
Re: Clan barracks improvement
Many high lvls have been abusing that....that's why you don't see many Clans using Barracks. Good post toosh, this needs to be addressed and fixed.toosh wrote:Hi,
I think there is a great need for improve the system associated with the barracks. Today if someone is not in a clan , can enter into the clan area and kill in easy all soldiers . Towers Clan dont help in the fight if someone who attacks them have no clan. There is a chance to repair this ?
Regards, toosh





- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Clan barracks improvement
Yes until this is fixed the Barracks building doesn't serve too much of a purpose. Kind of pointless if anyone without a clan can destroy your guards... 

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Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- terminator
- Posts: 537
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Re: Clan barracks improvement
Highest is from clan AD --Lvl 1000+, will be lvl 3000 soon
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My quest is to promote the future and prevent ill history from repeating itself.
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- toosh
- Posts: 63
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- Location: Lodz, Poland, Europe
Re: Clan barracks improvement
Hi,compbatant wrote:After reading your feedback about barracks I decided to improve it and now each upgrade of this building improves all clan troops trained in that building.
Every level for barracks gives +1 STR, +1 ARM, +1 DEX to your troops. Enjoy
I think there is a great need for improve the system associated with the barracks. Today if someone is not in a clan , can enter into the clan area and kill in easy all soldiers . Towers Clan dont help in the fight if someone who attacks them have no clan. There is a chance to repair this ?
Regards, toosh
PS i repeat post that i have sure compbatant will read this;)
PS2 it was idea od boys from HkoT, they also have barracks 1000lvl;)
toosh arch, lv 1000
- Crescent Q
- Posts: 127
- Joined: Wed Aug 26, 2015 9:08 am
- Location: Spokane, Washington
Re: Clan barracks improvement
There is a Barracks Bug at the moment that I posted viewtopic.php?f=6&t=12828
Yes, I totally agree with you toosh and all, who are on the same lvl of agreeance.
The Castles and Towers to Protect our Guards from any attacker, regardless of Non-Clanned is needed, it would benefit all players and all Clans, big or small...this is definitely sought after and I can see how well, it shall help balance the new updates too.
I would like to add, an additional refinement here, since this is the Improvement thread:
Now, if a Clanned person on your Map, kills your Guard or Vice Versa....It should only Set off the Defending Castle/Towers to Auto and not the Attackers Castle/Towers
Why?
Because the Guards were threatened by an Non-Allianced Clan member, and they are there, for what they do best, and that is to Protect and Defend their Clansmen and Kingdom to the Death... Based on Chivalry, if happens so.
They shouldn't be at fault, in causing an Auto Castle/Tower on Both Sides, killing Innocent victims in the Cross fire.
It would not be fair, to any Clan members who aren't participating in the Attack or Trespass of the Defenders area.
For all we know or don't know, this Character could be a Spy or Troublemaker, utilizing anothers Clan to cause dissention or worse yet, Wars.
Most can agree they've seen these types of behavior at least once or multiple times in-game.
Why?
Because the Guards are just doing their Chivalric duties (JOB)
and only get paid, a Life Salary of 3 Million Gold
to Serve and Protect us, not get everyone killed for 3 Million Gold and then a War breaks out...it makes me wonder if the Guard is upset with his one time Life's Salary of 3 Million Gold or someone has paid him off(Bribe)with more Gold...After all, you would think, they did get a Pay Raise....They should be Happy, I wouldn't mind 3 Million Gold back in the days of Medieval times. 
I'm not sure if I want to hire another Guard like him...I'm thinking I should probably do some Criminal Background Checks on these Guards before I consider an Applicants Employment, entitling them 3 Million Gold, for their Morale and Loyalty to Defend as well Represent, Our Clan...for our Best Interests.....Because right now, the Url up atop this post here, will let you know I can't even give him a Resignation Letter for Bad Behaviour and not quite fulfilling his duties...
I purposely tried to make this a funny situation with a story to help lift up some Spirits around here with some good laughs, while we Play, Feedback, Create, Refine, and do it all over again...,
Starting with
Playing=FUN
Feedback=Giving back to the Community who is giving you this FUN
Create=Evolution
Refine=Improve
Here is another Copied Post I've made, and thought this would be a great place for it to be noticed and addressed again, with future expansion of this game with Everyone's FeedBack, to help Improve these Barracks as well the "current" situation at hand , in trying to find ways of balancing it all out with top notch "FUN" involved...
Now, just Relax and Just close your Eyes for a moment after reading this Copied post, if ye have to, but just, be fair to all and yourself and imagine what this post reads and tell me, would this not, be FUN?
It would even be neat and possible perhaps to have our Guards from our Barracks attack the would be Siege Weaponry Units too, it would actually be hilariously, a challenge too for both sides, in actual Castle Siege WarFare and Defense Counter Measures..
haha!
It sounds tactically fun, on a Players perspective of Guards helping out with the refining and balancing situation and I feel, that compbatant would be able to implement this, based on all the Incredible Updates he has been doing since abouts November or so, he has given us so much more for our Clans like Clan Management User Interface as well to the whole game community with other updates like PM's in game, not showing in your face when ye log on, no one blaming, or getting upset from getting killed by messages or spams lol and organized in it's own little button in the main user-control interface...Brilliant!
!
We must really remember these things and Give Thanks, to compbatant and his Development Team, Mods,GFX designer as well his whole staff and most importantly my friends, "You", as the Player, playing this game and giving Feedback, to help ever create the next refining evolution series of FT for all to enjoy and encourage new and current players to come to Our Come to Game and stay. Just those two updates I mentioned were awesomely needed, and they only going to get better, in due time...with more added features
, based from feedback, creating, refining and Most Importantly, Playing to have FUN!
Stay strong my friends, fight the good fight and don't be hard on yourselves and/or others, we shall get through this once more together like always, as many like yourself can relate much more than I that has seen the Evolution Greatness Forgotten Tales has has advanced to, through out the years...
Take care FT Members, Mods, Developers and Creators,
Crescent Q
PS: I think they might be working on the Barracks and that's probably why I found myself reporting a Bug about it...after awhile you kinda notice these things lol

The Castles and Towers to Protect our Guards from any attacker, regardless of Non-Clanned is needed, it would benefit all players and all Clans, big or small...this is definitely sought after and I can see how well, it shall help balance the new updates too.


Now, if a Clanned person on your Map, kills your Guard or Vice Versa....It should only Set off the Defending Castle/Towers to Auto and not the Attackers Castle/Towers
Why?






Why?






I purposely tried to make this a funny situation with a story to help lift up some Spirits around here with some good laughs, while we Play, Feedback, Create, Refine, and do it all over again...,
Starting with
Playing=FUN

Feedback=Giving back to the Community who is giving you this FUN
Create=Evolution
Refine=Improve


It would even be neat and possible perhaps to have our Guards from our Barracks attack the would be Siege Weaponry Units too, it would actually be hilariously, a challenge too for both sides, in actual Castle Siege WarFare and Defense Counter Measures..

It sounds tactically fun, on a Players perspective of Guards helping out with the refining and balancing situation and I feel, that compbatant would be able to implement this, based on all the Incredible Updates he has been doing since abouts November or so, he has given us so much more for our Clans like Clan Management User Interface as well to the whole game community with other updates like PM's in game, not showing in your face when ye log on, no one blaming, or getting upset from getting killed by messages or spams lol and organized in it's own little button in the main user-control interface...Brilliant!

We must really remember these things and Give Thanks, to compbatant and his Development Team, Mods,GFX designer as well his whole staff and most importantly my friends, "You", as the Player, playing this game and giving Feedback, to help ever create the next refining evolution series of FT for all to enjoy and encourage new and current players to come to Our Come to Game and stay. Just those two updates I mentioned were awesomely needed, and they only going to get better, in due time...with more added features


Stay strong my friends, fight the good fight and don't be hard on yourselves and/or others, we shall get through this once more together like always, as many like yourself can relate much more than I that has seen the Evolution Greatness Forgotten Tales has has advanced to, through out the years...
Take care FT Members, Mods, Developers and Creators,
Crescent Q

PS: I think they might be working on the Barracks and that's probably why I found myself reporting a Bug about it...after awhile you kinda notice these things lol





- LordSeth
- Posts: 1148
- Joined: Wed Apr 09, 2014 12:45 am
- Location: Blood Palace
Re: Clan barracks improvement
One thing ive noticed recently the str and dex is fine on the barrack guards but the hp is still savearly low i have a lvl 1135 barrack and a level 900 mage had just came by and killed 11 of my troops in less than 30 seconds the hp needs to be doubled or even trippled because we all know its very hard for a 900 mage to kill just 1 lvl 1100 archer in less than a minute but killing 11 less than 30 seconds is rediculess. That needs some major inprovements. And also a inprovement needs to be added. This mage killed my troops in tower range and was not stopped by the tower because he was not in a clan. If barrack troops are attacked it should be equivlent to attacking a member of the clan Otherwise barracks are still just for appearence.compbatant wrote:After reading your feedback about barracks I decided to improve it and now each upgrade of this building improves all clan troops trained in that building.
Every level for barracks gives +1 STR, +1 ARM, +1 DEX to your troops. Enjoy
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Re: Clan barracks improvement
last nite i was under heavy siege so i soawned 80 minions baxk to back granted most were killed by an unclanned however intried it again verses a 2000 mage my barrakcs is alnost 1150 and the guards fell like wolves on a 100 mage, im hopeful that guards could be atleast defense against ppl 1146 lvl and under butbeven at that.lvl barracks is useless unless im attk by lvl 500 archers. maybe a possible consideration th raising
there hp a litl
there hp a litl