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Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 9:40 am
by ardesia
I noticed how we are no more able to store non-treadable items in clan buildings (well, I just tested carbon ingots so far).
Was those items clan storage abused somehow?

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 9:54 am
by DaHobbit
The game engine did stop non-tradeable items from being placed into clan buildings. The game engine has been updated and expanded so it now recognizes it, and has been turned off. Now, non-tradeable items are actually not tradeable. The clan buildings were being used as a loophole that we couldn't stop - until now. It seems silly that the ingots are not tradeable since those are used for crafting and many people get others to help them craft. Some keys & quest items should not be tradeable.

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 3:45 pm
by ardesia
DaHobbit wrote:The game engine did stop non-tradeable items from being placed into clan buildings. The game engine has been updated and expanded so it now recognizes it, and has been turned off. Now, non-tradeable items are actually not tradeable. The clan buildings were being used as a loophole that we couldn't stop - until now. It seems silly that the ingots are not tradeable since those are used for crafting and many people get others to help them craft. Some keys & quest items should not be tradeable.
Thanks for clarifying :D

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 4:00 pm
by Joe
U must be joking Hobs, arm is useless in game. In pvp vs mage u can have 1m arm it doesn't help u at all.

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 6:31 pm
by DaHobbit
Joe, so you are saying it will be okay if we reduce non-mage ARM to 0 on gear?

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 6:37 pm
by madmaniacal1
DaHobbit wrote:Joe, so you are saying it will be okay if we reduce non-mage ARM to 0 on gear?
Rofl. Nice twist.

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 6:41 pm
by Joe
U do whatever u like, there is still a fact 500lvl mage will probably kill 500lvl non mage.

Re: Forgotten Tales MMORPG 5.2.2

Posted: Tue Aug 02, 2016 6:45 pm
by madmaniacal1
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Re: Forgotten Tales MMORPG 5.2.2

Posted: Wed Aug 03, 2016 7:57 am
by DaHobbit
Joe wrote:Since u released new items i saw big difference in stats of mage items and non mage items. Mage items give lot more str, mana and dex than non mage items same lvl. I know mages spend most money on game but how u think u can balance (i don't think u could balance in a million years, u favor mages) classes?
If I'm not mistaken, the above gear setup for the level 500 sword will have 55% spell resistance with that equipment. The mage will have 0% damage resistance. The sword gear gives 1201 more stat points and 55% spell resistance, so I fail to see how the "Mage items give lot more str, mana and dex than non mage items same lvl". How does this favor the mage class? It seems by this that the mage class is the least favored.

Re: Forgotten Tales MMORPG 5.2.2

Posted: Wed Aug 03, 2016 10:01 am
by Joe
And u see that 1700+ arm is useless in pvp vs mages, they now have advantage in battle, difference - 1200 now is advantage +500 for mages. U just see that as number but when is the last time u played game like ordinary people do, not as mod? See i pvp a lot and 99% of my opponents r mages and swordsman. Now arm against them is useless because swordsman use 30lvl skill and arm don't protect me from spels.