Bug PET pink wizard lv 78
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Re: Bug PET pink wizard lv 78
I'd be interested in seeing if the freq is actually doubled, or if it's just taking a full cycle to target - meaning if it was attacking the same target, 5000 freq would then give you the 1 attack /5 seconds as it's supposed to (I know that's how it worked years ago anyway lol)
Beeware the Spiral Blitzbees...

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Re: Bug PET pink wizard lv 78
Relax dahobbit, i don't want iniciate a war with you.. you are the first i see in game to show the "Bug".. and i don't understand you are mad...DaHobbit wrote:Wow. We ARE listening. You are the one not listening. What you are describing is EXACTLY the way it is supposed to work. This is not a bug. This is the way they work. The mages attack is very slow. The animation graphics only make it appear that your mage is still attacking. However, he really only attacks once in 5 seconds. So - one attack with 5 animations.
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Re: Bug PET pink wizard lv 78
MadMikael wrote:To give you the benefit of the doubt, I decided to run some tests with a stopwatch.
For all tests, my "test dummy targets" were sword skeletons, ID #6 (really easy to kill).
Test 1
Pet ID#88, Pink Wizard frequency of 5000
Target: 10 Skeletons
Time elapsed: 1:40
Test 2
Pet ID#56, Warlock frequency of 2000
Target: 10 Skeletons
Time elapsed: 0:40
Test 3
Pet ID#409, Fire Archer frequency of 1000
Target: 10 Skeletons
Time elapsed: 0:20
Test 4
Pet ID#6, Sword Skeleton (10 pets given to myself)
Spawned attacker ID#88, Pink Wizard frequency of 5000
Time elapsed: 1:40
The common theme here: all attack frequencies are actually doubled.
So, if this is deemed a bug, it's straight across the board, and really, even if it were fixed, nothing much would change.
The only other strange thing I notice is:
Pink Wizard does it's attack damage in about the middle of the animation (per attack), not the start nor the end.
i believe, this always was the way it worked, so that's not really a bug either.
Man, ok.. i understand all of you, all the time i litening, cuz i know how the frequency works, i have tive otserver, hace frequency attack too. All people say the pink wizard give 5 animation.. i understand too.. but, my pet give 8 animation, what i try to say is.. my pet make more animations, i count 8.. he make one animation, two animation, three animation, four animation, five animation(hit damage), continues six animation, seven animation and finally eigth animation in the same target.. so I wanted to show it to the Dahobbit..
If possible, i want to show for you one of my tests, please? Give me the chance.. because I'm being called crazy and boring. but since my English is not good, maybe you do not understand either, some times i use translator and dont work 100%, we know that. Sorry Dahobbit and Madmikael for all, but i want to show only this time, i play the game a one year, and i never come to forum to make one post, i payed a lot of times and all aways works fine with other pets, some times players killed my pets, but i dont come here to complain.. i only payed a new pet only and played.
- MadMikael
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Re: Bug PET pink wizard lv 78
If you actually read my last post, you'd see, I believe your story, and I tested it.brokergames wrote:
Man, ok.. i understand all of you, all the time i litening, cuz i know how the frequency works, i have tive otserver, hace frequency attack too. All people say the pink wizard give 5 animation.. i understand too.. but, my pet give 8 animation, what i try to say is.. my pet make more animations, i count 8.. he make one animation, two animation, three animation, four animation, five animation(hit damage), continues six animation, seven animation and finally eigth animation in the same target.. so I wanted to show it to the Dahobbit..
If possible, i want to show for you one of my tests, please? Give me the chance.. because I'm being called crazy and boring. but since my English is not good, maybe you do not understand either, some times i use translator and dont work 100%, we know that. Sorry Dahobbit and Madmikael for all, but i want to show only this time, i play the game a one year, and i never come to forum to make one post, i payed a lot of times and all aways works fine with other pets, some times players killed my pets, but i dont come here to complain.. i only payed a new pet only and played.
Your counting is a little off; it's more like 10 seconds, not 8.
But you missed my point.
This is happening with all monsters and pets, not just this one.
Changing your pet will not change the math.
This is how the Pink Wizard has always worked.
I don't know why the cycles seem so long now, but I timed them.
It took the Pink Wizard 100 seconds to kill all 10, when it should have taken 50 IMO.
The Warlock should have taken 20 seconds, but it took 40.
This works if the Wizard is a pet or an attacking monster.
That's the only thing here that may actually be a bug.
What you're upset about, is not a bug, but the intended way it should work.
The animation count will vary.
It is not exact.
Lag will make it happen even more than it should.
This does not change what is happening exactly, on the server.
Se você realmente leu minha última postagem, você veria, eu acredito em sua história, e eu testei isso.
Sua contagem está um pouco fora; É mais como 10 segundos, não 8.
Mas você perdeu meu ponto.
Isso está acontecendo com todos os monstros e animais de estimação, não apenas esse.
Alterar seu animal de estimação não mudará a matemática.
É assim que o Pink Wizard sempre funcionou.
Eu não sei por que os ciclos parecem tão longos agora, mas eu cronometrei eles.
Levou o Pink Wizard 100 segundos para matar todos os 10, quando deveria ter tomado 50 IMO.
O Warlock deveria ter demorado 20 segundos, mas demorou 40.
Isso funciona se o assistente for um animal de estimação ou um monstro atacante.
Isso é o único aqui que pode ser realmente um bug.
O que você está chateado, não é um bug, mas a maneira pretendida de que ele deveria funcionar.
A contagem de animação variará.
Não é exato.
A Lag vai fazer acontecer ainda mais do que deveria.
Isso não muda o que está acontecendo exatamente, no servidor.
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Re: Bug PET pink wizard lv 78
MadMikael wrote:If you actually read my last post, you'd see, I believe your story, and I tested it.brokergames wrote:
Man, ok.. i understand all of you, all the time i litening, cuz i know how the frequency works, i have tive otserver, hace frequency attack too. All people say the pink wizard give 5 animation.. i understand too.. but, my pet give 8 animation, what i try to say is.. my pet make more animations, i count 8.. he make one animation, two animation, three animation, four animation, five animation(hit damage), continues six animation, seven animation and finally eigth animation in the same target.. so I wanted to show it to the Dahobbit..
If possible, i want to show for you one of my tests, please? Give me the chance.. because I'm being called crazy and boring. but since my English is not good, maybe you do not understand either, some times i use translator and dont work 100%, we know that. Sorry Dahobbit and Madmikael for all, but i want to show only this time, i play the game a one year, and i never come to forum to make one post, i payed a lot of times and all aways works fine with other pets, some times players killed my pets, but i dont come here to complain.. i only payed a new pet only and played.
Your counting is a little off; it's more like 10 seconds, not 8.
But you missed my point.
This is happening with all monsters and pets, not just this one.
Changing your pet will not change the math.
This is how the Pink Wizard has always worked.
I don't know why the cycles seem so long now, but I timed them.
It took the Pink Wizard 100 seconds to kill all 10, when it should have taken 50 IMO.
The Warlock should have taken 20 seconds, but it took 40.
This works if the Wizard is a pet or an attacking monster.
That's the only thing here that may actually be a bug.
What you're upset about, is not a bug, but the intended way it should work.
The animation count will vary.
It is not exact.
Lag will make it happen even more than it should.
This does not change what is happening exactly, on the server.
Se você realmente leu minha última postagem, você veria, eu acredito em sua história, e eu testei isso.
Sua contagem está um pouco fora; É mais como 10 segundos, não 8.
Mas você perdeu meu ponto.
Isso está acontecendo com todos os monstros e animais de estimação, não apenas esse.
Alterar seu animal de estimação não mudará a matemática.
É assim que o Pink Wizard sempre funcionou.
Eu não sei por que os ciclos parecem tão longos agora, mas eu cronometrei eles.
Levou o Pink Wizard 100 segundos para matar todos os 10, quando deveria ter tomado 50 IMO.
O Warlock deveria ter demorado 20 segundos, mas demorou 40.
Isso funciona se o assistente for um animal de estimação ou um monstro atacante.
Isso é o único aqui que pode ser realmente um bug.
O que você está chateado, não é um bug, mas a maneira pretendida de que ele deveria funcionar.
A contagem de animação variará.
Não é exato.
A Lag vai fazer acontecer ainda mais do que deveria.
Isso não muda o que está acontecendo exatamente, no servidor.
In portuguese i understand now.. ooh god, sorry for that man.. Really thanks to you man ! I will kill the pets haha
- MadMikael
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Re: Bug PET pink wizard lv 78
Para monstros com longa freqüência de ataque, é assim que funciona.
O ataque real acontece no meio do tempo.
O tempo do início ao fim é a frequência.
É estranho para mim que o tempo parece duplicado para todos.
Mas eu penso nisso dessa maneira.
Se isso fosse corrigido, isso tornaria o jogo mais difícil.
Eu gosto dessa maneira, eu estou acostumado com isso.
For monsters with a high attack frequency, this is how it works.
The real attack happens in the middle of the time.
The time from start to finish is the frequency.
It's strange to me that time seems doubled for all.
But I think of it this way.
If that were corrected, it would make the game more difficult.
I like it this way, I'm used to it.
O ataque real acontece no meio do tempo.
O tempo do início ao fim é a frequência.
É estranho para mim que o tempo parece duplicado para todos.
Mas eu penso nisso dessa maneira.
Se isso fosse corrigido, isso tornaria o jogo mais difícil.
Eu gosto dessa maneira, eu estou acostumado com isso.
For monsters with a high attack frequency, this is how it works.
The real attack happens in the middle of the time.
The time from start to finish is the frequency.
It's strange to me that time seems doubled for all.
But I think of it this way.
If that were corrected, it would make the game more difficult.
I like it this way, I'm used to it.
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GM Inbox contact link 
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Re: Bug PET pink wizard lv 78
Jogo ficaria mais fácil para o povo que usa macro o dia todo, eu jogo a 1 ano e ainda sou lv 159, compro pet pra ajudar no tempo que não tenho livre.. Não tem como eu escolher outro PET sem ser esses? Stan staff no caso? É sério, esses pink wizard não está bom pra mim, não está ajudando..MadMikael wrote:Para monstros com longa freqüência de ataque, é assim que funciona.
O ataque real acontece no meio do tempo.
O tempo do início ao fim é a frequência.
É estranho para mim que o tempo parece duplicado para todos.
Mas eu penso nisso dessa maneira.
Se isso fosse corrigido, isso tornaria o jogo mais difícil.
Eu gosto dessa maneira, eu estou acostumado com isso.
For monsters with a high attack frequency, this is how it works.
The real attack happens in the middle of the time.
The time from start to finish is the frequency.
It's strange to me that time seems doubled for all.
But I think of it this way.
If that were corrected, it would make the game more difficult.
I like it this way, I'm used to it.
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Bug PET pink wizard lv 78
Players who are caught using macros all day are severely punished. See rule 7.brokergames wrote:
Jogo ficaria mais fácil para o povo que usa macro o dia todo, eu jogo a 1 ano e ainda sou lv 159, compro pet pra ajudar no tempo que não tenho livre.. Não tem como eu escolher outro PET sem ser esses? Stan staff no caso? É sério, esses pink wizard não está bom pra mim, não está ajudando..
As for pets, we do not replace them for such reasons.
I do sympathize for you, but I cannot do this.
Many have made the same mistake already.
I have linked 3 helpful posts on the facebook group.
The information is available if you wish to do research.
Sadly, this is only available in English at this time.
Here is the post I made, and it links to the other two in the first post.
Os jogadores que são pegos usando macros o dia inteiro são severamente punidos. Veja a regra 7.
Quanto aos animais de estimação, não os substituímos por tais motivos.
Eu simpatizo para você, mas não posso fazer isso.
Muitos já cometeram o mesmo erro.
Eu liguei 3 postagens úteis no grupo do Facebook.
A informação está disponível se você deseja pesquisar.
Infelizmente, isso só está disponível em inglês neste momento.
Aqui está o post que eu fiz, e ele liga para os outros dois na primeira publicação.
viewtopic.php?f=25&t=14695
Observe também: se você ajudar um GM a capturar um usuário de macro, você pode ser recompensado.
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- Cashew
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Re: Bug PET pink wizard lv 78
From what I have noticed it's taking an extra "attack cycle" to switch targets. As MadMikael tested it, I'd just to noticed it over time.
I first noticed it with the ogre halfling pet at pharaoh spiders. If you also have 2 pets trying to kill the same monster, the one whose attack actually hit will register and it can go ahead and switch targets while the other pet must finish an "empty" cycle before it can switch targets again.
It takes time for pets to kill something, then switch targets, then start the attacking process again.
If you have 1 pet that is always just a half of a second attacking the monsters behind the other pet, that slower pet will not be getting much xp or any at all as its wasting more time moving and switching targets than actually having its hits counted.
I've also noticed that the pet whose hit wasn't counted has to "swing" a little longer after its target died before it could finish the attack.
I believe this same effect happens when more than 1 person builds on a clan building. The person that "finished" the task has their character stop, but everyone else keeps on hammering away until the animation cycle is complete.
I first noticed it with the ogre halfling pet at pharaoh spiders. If you also have 2 pets trying to kill the same monster, the one whose attack actually hit will register and it can go ahead and switch targets while the other pet must finish an "empty" cycle before it can switch targets again.
It takes time for pets to kill something, then switch targets, then start the attacking process again.
If you have 1 pet that is always just a half of a second attacking the monsters behind the other pet, that slower pet will not be getting much xp or any at all as its wasting more time moving and switching targets than actually having its hits counted.
I've also noticed that the pet whose hit wasn't counted has to "swing" a little longer after its target died before it could finish the attack.
I believe this same effect happens when more than 1 person builds on a clan building. The person that "finished" the task has their character stop, but everyone else keeps on hammering away until the animation cycle is complete.