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Re: Clan base upkeep

Posted: Wed Mar 07, 2018 9:00 pm
by Ryaca
death911 wrote: Wed Mar 07, 2018 8:57 pm I am not in any clan. But i totally disagree with upkeep system.
Next u will ask players for upkeep for houses. If player is busy In real life and suppose couldn't play long time. Then u will start asking real money for his house upkeep..

If u have a problem with inactive clan buildings been occupied on clan maps then just go siege and destroy the clan buildings. If they are actually inactive then no one will be there to resist and u can destroy easy.
No one is or ever will suggest that houses that are paid with real money require upkeep. That is totally unfounded.

I don't want or need to seige anyone. You are missing the point. Things need to change.

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 9:01 pm
by death911
Ok then. +1 to clan upkeep.

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 9:30 pm
by Ryaca
death911 wrote: Wed Mar 07, 2018 9:01 pm Ok then. +1 to clan upkeep.
:)

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 9:39 pm
by DAVEmanda
Yes keep doing things like this :roll: Even the best groups of players can be inactive (them all) for real issues or other stuff. There is no needed a special treatment for them. I didn't say that. You didn't figured out? .

Players will stop playing for things like this. I did left many games because they forced me to play. I am not a slave so no I won't play FT because my base is loosing lvls. If I started FT it was because the game didn't force me to play. So what is next? Remove people levels? No matter how much people say what. I'm firm at my point

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 10:08 pm
by blitzcraig
I've got nothing to gain or lose directly from this, but I think many players are looking at it wrong...

many games implement some similar system, and it does not cause most people to quit playing... additionally, it's not just about "opening maps" or "creating a gold sink" or things like that (though those are important) - it also gives us another option on what we choose to do with our game time - and maybe more important than any of that, it makes it somewhat more difficult to create a giant base, thereby making it that much more of an accomplishment - this gives the successful clans more to be proud of and brag about ;)

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 10:08 pm
by Ryaca
benbaggen wrote: Wed Mar 07, 2018 3:52 am Maybe u should go grab a seige and hit a few of these "dead clan" and c there response times. take the time to learn about what your talking about.do not b lazy and look at a map and say o no one here, must b a dead map
First thing: I spent many hours going around and looking at all of the clan maps way before i posted in the " too many clan maps" in clan topic.

I spent a lot of time on your map fishing. I did this numerous times and for very long periods of time. I have fished much gear on your clan map. The only players that i ever saw on your map were a couple of members from Lt and one from DR. I have seen a player called knighty building just above trek. I am not lazy and have done my homework

I'm going to use an example for hypothetical purposes only as it would be hard for any clan to get to them since they are behind your base. This is for all to see and to understand what is going on.

Many allied clans place alts in other allied clans. Usually very low level and just to build repair if that clan is seiged. This is very petty in my eyes but that's for another topic. I've seen a member on the Waar/Raw map that has a low level alt in every clan on that map. Smh.

I want to use GRIM clan as an example. I believe that if i did attack their base that this is what would happen: players from other clans that have alts in GRIM clan would get the email and log into their low level alts in that clan to repair

Then they would bring their actual higher level accounts(not in GRIM clan) to help kill me(which wouldn't take very long :D), meanwhile they would get on various social media like FB, Twitter, Instagram etc and call all of their friends. Again none of these would actually be GRIM members.

My point is is that GRIM is a clan thatjust takes up space that newer players could be using to build newer bases.

Why should clan bases remain just to take up valuable space on a clan map?

Now that being said, i am in no way saying that i know with absolute certainty that the above described scenario is accurate. I am just stating my opinion as i believe it would be very close to that scenario.

Players have long devised and schemed ways to get around game mechanics to stay ahead in the clan part of the game and i would like to say that i believe things need to be changed.

Now, let's talk about the island map. Trio was there for a long time and I've read the older clan posts about that map being invincible. I won't go into all the details. You can go read that yourself if you want.

Not long ago, trio was seiged due to circumstancesthat i believe were very underhanded. Anyway they were seiged and destroyed. The clans on that map now get to have a map that will never be seiged. The ladders is probably why. I've already stated in another post that Clan ladders should be taken away. My clan is on a map that has ladders and i would completely support taking them away from us.

Anyway trio created a new clan called Tfow. They started building on lower right clan map. They were seiged recently and i am not sure if they still have a base their or not. I WILL go and see for myself as part of my homework assignment based on a project i have been working on for a long time.

My point is this: they have faced much hardship but they are still here and aren't going anywhere. I don't know any of their members personally as i don't do any kind of social media like FB but i have a lot of admiration for them.

I don't understand why players are so frightened of losing their bases. That's what clans are all about. If we the players that joined clans didn't accept this then maybe we shouldn't have joined a clan to begin with.

Now, for the record. When i first joined ShdW, i was level 100 and i joined because i liked the idea of many lower levels banding together to defend against higher levels. When the new portal map was released my clan voted to go their. I was completely against this but supported their decision to move their even though i was against it. We had spent many months building there and i didn't want to lose that and i rather liked the lower right clan map. But i saw that all that work really meant nothing. We built another clan map. It was actually fun to build again and i realized why i joined a clan in the first place. I am just a lowly marshal in Shdw and not a Lord our duke so i have very little influence on what goes on in ShdW. And i realize that ShdW is a mostly non pvp clan.

My point is this: yes you are right, i don't know a lot about clan warfare and that is ok. I just see things that i would like to be changed and that is also ok.

Will this ever be changed? I don't know but i feel better to be voicing my opinion even tho i know many players will be against it.

That is the beautiful thing about these forums. All can have a voice here. Not just the veteran experts.

Am i right to suggest this change? I don't know but i am glad i am an active part of the FT community.

BOO!:ghost: :D

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 10:09 pm
by Ryaca
DAVEmanda wrote: Wed Mar 07, 2018 9:39 pm Yes keep doing things like this :roll: Even the best groups of players can be inactive (them all) for real issues or other stuff. There is no needed a special treatment for them. I didn't say that. You didn't figured out? .

Players will stop playing for things like this. I did left many games because they forced me to play. I am not a slave so no I won't play FT because my base is loosing lvls. If I started FT it was because the game didn't force me to play. So what is next? Remove people levels? No matter how much people say what. I'm firm at my point
Dave. What are the names of the many games that you have left because they forced you to play? I would like a list please.

No one is going anywhere dave. I'm just making a suggestion and i appreciate your feedback. I've always appreciated your feedback.

If you are going to leave then i wish you the best of luck. The remaining FT community will miss you and continue to help this game become better by shaping it with newer ideas as time passes on.

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 10:10 pm
by Ryaca
blitzcraig wrote: Wed Mar 07, 2018 10:08 pm I've got nothing to gain or lose directly from this, but I think many players are looking at it wrong...

many games implement some similar system, and it does not cause most people to quit playing... additionally, it's not just about "opening maps" or "creating a gold sink" or things like that (though those are important) - it also gives us another option on what we choose to do with our game time - and maybe more important than any of that, it makes it somewhat more difficult to create a giant base, thereby making it that much more of an accomplishment - this gives the successful clans more to be proud of and brag about ;)
+1

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 11:35 pm
by Ryaca
I was thinking something like this:

Every day every building in a clan base would need 5 planks and 15 stones

Every wall would need 3 stones

Good cost will be 100 million

Not very hard to do that. And every day this is not done it keeps adding up

This won't be completely unfair and won't tax a clan to much for the upgrade but will make ALL clans have to keep up on their base

And think about players that have several alts with alt bases. Would be harder for them and with hobbs suggestion on level and skill requirements for tools it could actually balance things out

Re: Clan base upkeep

Posted: Wed Mar 07, 2018 11:37 pm
by death911
I agree with Dave too. It would be like forced playing. Well simplest solution is there. Just start seiging the inactive clan. If they are really inactive they will fall easy . If not they automatically will start defending. It may so happen that clan members are levelling somewhere and not near clan building. Anyways whats there to do at clan buildings. Max is lvl 2850 i guess. And 11 buildings max i guess.So after clan buildings maxed out why stay at clan map lol without getting xp.
If anyone wants activity at clan maps and warfare just start seiging lol... activities will start...🤣🤣🤣