Teleportation Scroll for Mage
Moderator: Game Administrators
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Teleportation Scroll for Mage
It still happens!
I got stuck going from spawn to Kedington map just slightly to the left of the main path.
The tree had me caught well and truly. I rescued myself with a mixture of zoom in and screen rotate.
Although, does screen rotate *really* help in such situations, or am I just kidding myself?
I got stuck going from spawn to Kedington map just slightly to the left of the main path.
The tree had me caught well and truly. I rescued myself with a mixture of zoom in and screen rotate.
Although, does screen rotate *really* help in such situations, or am I just kidding myself?
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Teleportation Scroll for Mage
I'm pretty sure that screen rotation only helped with class change after the new update. Granted, that was a pretty short window while that lasted! 

Old soldiers never die, they just fade away.
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Teleportation Scroll for Mage
SellSword wrote: Sat Jun 30, 2018 2:16 pm I'm pretty sure that screen rotation only helped with class change after the new update. Granted, that was a pretty short window while that lasted!![]()












Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Teleportation Scroll for Mage
Yes, and during the rotation process, I got stuck "upside down" in the top branches of Cashew's Tree House.
I had to wait for a mage with a teleportation spell to help me out. He said it was a prototype.
... but really: Kansas with a little dog?
Oh well, at least he had a sense of "haha"... and it was a looooong walk back!
Do not give mages this spell.
I had to wait for a mage with a teleportation spell to help me out. He said it was a prototype.
... but really: Kansas with a little dog?
Oh well, at least he had a sense of "haha"... and it was a looooong walk back!
Do not give mages this spell.
I'll fight for what I think is right!
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Teleportation Scroll for Mage
Mages will be given the spell.
However an error at the printers on Devils Island had resulted in the spell Tellyport being written.
This will cause a large television to appear above the caster, causing damage to those below (and destroying the television, of course).
However an error at the printers on Devils Island had resulted in the spell Tellyport being written.
This will cause a large television to appear above the caster, causing damage to those below (and destroying the television, of course).
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Teleportation Scroll for Mage
So FT has "plasma weapons" now? Awesome!Arashiko wrote: Sun Jul 01, 2018 2:16 am Mages will be given the spell.
However an error at the printers on Devils Island had resulted in the spell Tellyport being written.
This will cause a large television to appear above the caster, causing damage to those below (and destroying the television, of course).

Old soldiers never die, they just fade away.
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
- Khmer
- Posts: 291
- Joined: Sun Jan 29, 2017 9:07 am
Re: Teleportation Scroll for Mage
Great idea!Matthias wrote: Fri Jun 29, 2018 10:10 pm So my idea is a Purple Scroll which requires 300 mana and when clicked, teleports the mage to a random area on the map.
It shouldn't work if the player is stunned or frozen.
While the player is in PvP the scroll should only teleport you a very short distance away.
The scroll should be level 100+.
I think this would be helpful, because a level 250 keeps trying to spawn kill my mage. When I get trapped by the super fast spiders I lose alot of XP.![]()
And every 50 levels attained by the mage thereafter, the teleportation distance and accuracy improves. Eventually teleporting the mage instantly to exact coordinates of their choosing.
As the Mages vanishes, all enemies left on that screen are instantly obliterated!
Any more ideas of how we can improve life for FT Mages, please list here...
