Gandalf wrote:
About PvP
Will it be changed? yes, the melee classes need a fix, to be able to get into pvp with ranged classes.
Will it be fair (to melee especially)? thats the goal.
Will drop rates be changed? not planned.
Will there be an opt-out? not planned. its an mmo game.
How will this be done? What is the plan? melee should have potions to break ranged stun effects. melee should have stun effects to freeze the ranged classes.
When can we expect this? not too soon. first focus on new content.
Thank you to all concerned for the questions and answers. With reference to the PvP comments above, do you have a rough idea of when this will be resolved? No particular deadline, but simply an idea for us melee players. Also, are the above ideas in the 'How will this be done?' fixed as the definite solutions? thanks
june = new content
so july seems fair. its,not the final word, but an easy idea to solve it.
But still on the clan subject, if you make a clan cost 20mil to make then it will deter people from making a clan just for kills. A cooling off period where the clan stays on your name isn't going to solve a lot unless the tag stays on like an outlaw status for say 48 hours.
Gandalf wrote:
About PvP
Will it be changed? yes, the melee classes need a fix, to be able to get into pvp with ranged classes.
Will it be fair (to melee especially)? thats the goal.
Will drop rates be changed? not planned.
Will there be an opt-out? not planned. its an mmo game.
How will this be done? What is the plan? melee should have potions to break ranged stun effects. melee should have stun effects to freeze the ranged classes.
When can we expect this? not too soon. first focus on new content.
Thank you to all concerned for the questions and answers. With reference to the PvP comments above, do you have a rough idea of when this will be resolved? No particular deadline, but simply an idea for us melee players. Also, are the above ideas in the 'How will this be done?' fixed as the definite solutions? thanks
june = new content
so july seems fair. its,not the final word, but an easy idea to solve it.
i dont understand why there are no plans to change the pvp drop rate, how does it help the game at all? just means the few who dont mind killin everyone hoard everyones hard earned stuff and people can get in gangs and attack people for their stuff.
The addition of extra slots has now improved the situation as it isn't always the plate, hat and boots that dissappear.
Well done.....you.have done much to please us.
Why is pvp to do with melee not right at the top of the priority list? It seems newer content is higher on this list. We have seen the flames of hell on this topic before.
How high on the list is fixing the clan warfare system? Aswell as how high up is the clan alliance system on the list?
These are the things thatve been screamed out for by a lot of players to the point the forums briefly bursted into flames.
Have I read the list right in what it says, is newer content higher on the list than these issues here?
Asmodeous wrote:In light of a link i found in a thread to this.
Why is pvp to do with melee not right at the top of the priority list? It seems newer content is higher on this list. We have seen the flames of hell on this topic before.
How high on the list is fixing the clan warfare system? Aswell as how high up is the clan alliance system on the list?
These are the things thatve been screamed out for by a lot of players to the point the forums briefly bursted into flames.
Have I read the list right in what it says, is newer content higher on the list than these issues here?
pvp issues are top priority, but it is a major coding thing due to game engine etc. -> so there are not many phases in a year, where you can concentrate work on this.
clan warfare: what you want to get fixed? please concrete suggestions.
clan alliances: already in progress, but as first topic; game engine issues have to be solved first.