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Re: New enemies - we want your ideas
Posted: Sat Jun 14, 2014 3:16 pm
by MadMikael
Please stay on topic. There is (or was) another thread for this argument.
Re: New enemies - we want your ideas
Posted: Sat Jun 14, 2014 11:40 pm
by MadMikael
I would also like to see another level added to cyclops dungeon, for players levelled 150+. Tougher enemies, and better treasures inside

Re: New enemies - we want your ideas
Posted: Sun Jun 15, 2014 11:53 am
by Tauron
New enemies suggestions:Balrog type monster,Minotaur,Centaur,Drow elf and Demon

Re: New enemies - we want your ideas
Posted: Sun Jun 15, 2014 11:40 pm
by MadMikael
Tauron wrote:New enemies suggestions:Balrog type monster,Minotaur,Centaur,Drow elf and Demon

These are some great ideas. I have referred them to our creative department.
Please guys, keep the ideas coming!
Re: New enemies - we want your ideas
Posted: Mon Jun 16, 2014 6:13 pm
by James142
Skeleton Mage
Skeleton Dragon
Skeleton Dwarf
Ghost Dragon
An actual Gold Dragon (not rainbow)
There are 5 ideas I have I can think of stats if need be.
Re: New enemies - we want your ideas
Posted: Mon Jun 16, 2014 6:39 pm
by blitzcraig
keep 'em coming

and yes, giving stats is great too (maybe not used of course, but great to get wide variety of input ... even better is telling why those stats i.e. "xx xx xx xx xx because there is nobody good to fight when i am a level xx swordsman" or whatever

Re: New enemies - we want your ideas
Posted: Mon Jun 16, 2014 6:56 pm
by Tauron
Few ideas more: Chimera,Manticore,Banshee,Boar,Werewolf,Fire dragon( dragon made from fire)

Re: New enemies - we want your ideas
Posted: Tue Jun 17, 2014 3:27 am
by Secular
jimknight92 wrote:i thought dexterity provides mana resistance? I believe it's 1.1 HP per dex?? Not sure but i know somebody who will know lol
Yes, it's a 1:1 ratio, but only in PvP.
(I believe it would be better at 1:2 IMO)
Colossal dragon boss - 4k attack, 800 armor, 200 dexterity, 200k hit points 1.8m xp gain drops 5% fire plate or swamp helm. Drops 50% solar axe/mystic shield.
I really enjoy this suggestion, Jim.
It would be even better if spell resistance was applied in PvM, thus making it require some teamwork.
This monster could be designed around a quest perhaps as well.
Re: New enemies - we want your ideas
Posted: Tue Jun 17, 2014 5:51 pm
by Unit123
Swamp Dragon:
Spawn:
On map 0.-3 near maze enterence every full hour and another five minutes later.
Design: A Green Dragon with blue wings.
Stats:
Str: 2500
Arm: 500
Dex: 150
Hp: 30k
Exp: 5m
Drops:
Swamp helm 1‰
Swamp bow 5‰
Swamp shield 40%
Swamp mask 40%
No drop 5%
Mask and shield 9%
Good?
Re: New enemies - we want your ideas
Posted: Tue Jun 17, 2014 6:47 pm
by joeylamcy
Unit123 wrote:Swamp Dragon:
Spawn:
On map 0.-3 near maze enterence every full hour and another five minutes later.
Design: A Green Dragon with blue wings.
Stats:
Str: 2500
Arm: 500
Dex: 150
Hp: 30k
Exp: 5m
Drops:
Swamp helm 1‰
Swamp bow 5‰
Swamp shield 40%
Swamp mask 40%
No drop 5%
Mask and shield 9%
Good?
Honestly, this is too easy for mage and quite easy for archer. I would say the HP is too low, unless u want it to be advantageous to mage.
P.s. not gonna lie, a lv120 mage maybe able to kill it easily