Elia wrote:As far as the current enemies are concerned, all classes but mages are at a disadvantage. Before talking about monsters' states, I would like to draw your attention towards a fairly well-rooted imbalance , which mainly evolves around dex, with respect to PVM, of course. There is no system of spell resistance when it comes to fight against mage units. For instance, warlock strength is 600 but your dex won't resist a single hp. You take the same damage as another player with pretty low dex. This is not fair.
But your dex makes them hard to hit u.
Elia wrote:Accordingly, monsters have no spell resistance against mages, though their high arm makes it very difficult for other classes to score a hit and make xp but mages can easily get the most of them. It is difficult for a lvl 200+ archer to kill a blitzbee due to their huge dex but mages can kill easily. The effects of dex in PVM should affect all classes equally. This is not fair.
If u have a mage and an archer at same lv, u would find that archer lvls up a lot quicker than mage. My experiment: They both train with blue vlads. My archer gets 1.5 lvl (about 15mil xp) while my mage can only get 3mil in the same time interval. Even if my mage is pure mage, that would not cause much difference. That's why mage needs some high xp/hp monsters for training. Blitzbee has high dex so no other class can bother mage training.
Meanwhile, I do admit that class-specific monsters(e.g. blitzbee) should not carry any important/rare item. Imagine that blitzbee sting is not so rare, and u can easily buy from players, u would not complain about that
Elia wrote:New enemies, right? I think we need such boss monsters which would be as friendly towards other classes as the current bosses are towards mages. So, these classes would be able play spawn with a hope of getting a drop. Create new monsters but with a spell resistance factor. The other classes also have a right to play spawn. The same goes for all new monsters.

Probably some strong monsters should have. However, we do not have many non-mage high-level chars, so it probably should not carry rare items, which many players want.
U might imagine that ghost archer has spell resistance, and are stronger such that Mike (lv900+ mage) could not grind on them. Swamp bow will be too rare