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Re: Expanded Outlaw System

Posted: Tue Jun 24, 2014 8:38 pm
by diamat-nc-
Why dont ft have a donate center where proceeds help new clans and new players.and exile gold goes straight to center.

Re: Expanded Outlaw System

Posted: Tue Jun 24, 2014 10:49 pm
by Secular
Leone wrote:Good idea Sec. The exile idea is great with the option to buy your way out of it.

In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:

1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).

2. Heal. Says it all. You pay a set amount to return to full HP
Very inriquing suggestion Leone. :)
Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...

1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."

Just throwing out ideas here. :)
Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.

Re: Expanded Outlaw System

Posted: Wed Jun 25, 2014 9:53 pm
by DarkMonk
Nice, this is very good idea

Re: Expanded Outlaw System

Posted: Wed Jun 25, 2014 10:51 pm
by Leone
Secular wrote:
Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...

1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."

Just throwing out ideas here. :)
Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.
Fantastic ideas. Great added extras to the game (hopefully)! I particularly like how the frost syrum counters both slow and freeze.

Re: Expanded Outlaw System

Posted: Fri Jun 27, 2014 7:42 pm
by Secular
OLD STIFF wrote:Lol sec. How bout change from exiled to angel(w halo above chrctr) 50 mil. ;}
:lol: we all know you'd be hunting anyone with a halo