Re: Expanded Outlaw System
Posted: Tue Jun 24, 2014 8:38 pm
Why dont ft have a donate center where proceeds help new clans and new players.and exile gold goes straight to center.
Very inriquing suggestion Leone.Leone wrote:Good idea Sec. The exile idea is great with the option to buy your way out of it.
In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:
1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).
2. Heal. Says it all. You pay a set amount to return to full HP
Fantastic ideas. Great added extras to the game (hopefully)! I particularly like how the frost syrum counters both slow and freeze.Secular wrote:
Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...
1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."
Just throwing out ideas here.
Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.
OLD STIFF wrote:Lol sec. How bout change from exiled to angel(w halo above chrctr) 50 mil. ;}