Expanded Outlaw System
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- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Expanded Outlaw System
I was thinking of an interesting expansion of the outlaw system that I know hardcore PvPers of the FT world would enjoy.
Regular Player > Outlaw > Exile
5 innocent player kills would grant you outlaw status,
whereas 10 (15?) kills whilst being an outlaw would make you an exiled character. (counter resets if you lose outlaw)
An exiled player is similar to the outlaw, but simply a permanent status. Your name will change black and you will have a 'skull' emblem above your character. This isnt necessarily a punishment, but rather for a persona you are trying to portray to others-- perhaps you want to instill fear in your enemies or the new clans that rise up to conquer your turf, or for others to believe you are a ruthless PvPer who loves clan warfare, or a lone wolf that will do mercenary work for all clans in general, anything your imagination can come up with!
Thoughts?
**if a player accidently becomes exiled, and does not wish to have the status, he or she must donate to the temple 10 million gold to clear their reputation & be set back to Outlaw.
Regular Player > Outlaw > Exile
5 innocent player kills would grant you outlaw status,
whereas 10 (15?) kills whilst being an outlaw would make you an exiled character. (counter resets if you lose outlaw)
An exiled player is similar to the outlaw, but simply a permanent status. Your name will change black and you will have a 'skull' emblem above your character. This isnt necessarily a punishment, but rather for a persona you are trying to portray to others-- perhaps you want to instill fear in your enemies or the new clans that rise up to conquer your turf, or for others to believe you are a ruthless PvPer who loves clan warfare, or a lone wolf that will do mercenary work for all clans in general, anything your imagination can come up with!
Thoughts?
**if a player accidently becomes exiled, and does not wish to have the status, he or she must donate to the temple 10 million gold to clear their reputation & be set back to Outlaw.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
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- toad
- Posts: 655
- Joined: Sat Mar 01, 2014 1:28 pm
- Location: Saint-Estève,France
Re: Expanded Outlaw System
good idea 

banned permanently in forum. available in FB, in lot social network and maybe, in game
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Re: Expanded Outlaw System
Yeah but what happens if for me example. People ask me to send them to spawn map. So I help them do it. I would he made an exile in no time and the status would never go. With pvp a big part of the game clan and none clan maybe you could go see a priest to relieve you of your exility and maybe pay him like 50m cash and your none outlaw. I think 50m cash is perfect for it.
"I fought the LAW and the, the LAW won"
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Re: Expanded Outlaw System
Oh sorry never saw comment at bottom of post
"I fought the LAW and the, the LAW won"
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- Location: dirty south,florida
Re: Expanded Outlaw System
Nice concept but a permanent exile is kinda steep
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- Posts: 81
- Joined: Sun Jun 01, 2014 8:04 pm
Re: Expanded Outlaw System
Does anybody read a whole post?Secular wrote:
**if a player accidently becomes exiled, and does not wish to have the status, he or she must donate to the temple 10 million gold to clear their reputation & be set back to Outlaw.
Tonto - Archer (lvl 100+)
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Expanded Outlaw System
I think this could add a new dimension to the game, and perhaps make outlaws choose their actions more wisely.
Also it would be good for those few who enjoy being outlawed
Also it would be good for those few who enjoy being outlawed

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- Leone
- Posts: 5190
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Expanded Outlaw System
Good idea Sec. The exile idea is great with the option to buy your way out of it.
In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:
1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).
2. Heal. Says it all. You pay a set amount to return to full HP
In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:
1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).
2. Heal. Says it all. You pay a set amount to return to full HP
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- Posts: 100
- Joined: Sun May 04, 2014 12:03 am
- Location: dirty south,florida
Re: Expanded Outlaw System
Lol.we just skim to the good part