Expanded Outlaw System

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Secular
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Expanded Outlaw System

Post by Secular »

I was thinking of an interesting expansion of the outlaw system that I know hardcore PvPers of the FT world would enjoy.

Regular Player > Outlaw > Exile
5 innocent player kills would grant you outlaw status,
whereas 10 (15?) kills whilst being an outlaw would make you an exiled character. (counter resets if you lose outlaw)

An exiled player is similar to the outlaw, but simply a permanent status. Your name will change black and you will have a 'skull' emblem above your character. This isnt necessarily a punishment, but rather for a persona you are trying to portray to others-- perhaps you want to instill fear in your enemies or the new clans that rise up to conquer your turf, or for others to believe you are a ruthless PvPer who loves clan warfare, or a lone wolf that will do mercenary work for all clans in general, anything your imagination can come up with!

Thoughts?

**if a player accidently becomes exiled, and does not wish to have the status, he or she must donate to the temple 10 million gold to clear their reputation & be set back to Outlaw.
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3RayJ3
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Re: Expanded Outlaw System

Post by 3RayJ3 »

This is a great idea.
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toad
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Re: Expanded Outlaw System

Post by toad »

good idea ;)
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Mike
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Re: Expanded Outlaw System

Post by Mike »

Yeah but what happens if for me example. People ask me to send them to spawn map. So I help them do it. I would he made an exile in no time and the status would never go. With pvp a big part of the game clan and none clan maybe you could go see a priest to relieve you of your exility and maybe pay him like 50m cash and your none outlaw. I think 50m cash is perfect for it.
"I fought the LAW and the, the LAW won"
Mike
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Re: Expanded Outlaw System

Post by Mike »

Oh sorry never saw comment at bottom of post
"I fought the LAW and the, the LAW won"
diamat-nc-
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Re: Expanded Outlaw System

Post by diamat-nc- »

Nice concept but a permanent exile is kinda steep
3RayJ3
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Re: Expanded Outlaw System

Post by 3RayJ3 »

Secular wrote:

**if a player accidently becomes exiled, and does not wish to have the status, he or she must donate to the temple 10 million gold to clear their reputation & be set back to Outlaw.
Does anybody read a whole post?
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MadMikael
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Re: Expanded Outlaw System

Post by MadMikael »

I think this could add a new dimension to the game, and perhaps make outlaws choose their actions more wisely.

Also it would be good for those few who enjoy being outlawed ;)
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Leone
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Re: Expanded Outlaw System

Post by Leone »

Good idea Sec. The exile idea is great with the option to buy your way out of it.

In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:

1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).

2. Heal. Says it all. You pay a set amount to return to full HP
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Re: Expanded Outlaw System

Post by diamat-nc- »

Lol.we just skim to the good part
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