
Handicapped, why
Moderator: Game Administrators
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Handicapped, why
Dwarf has a disability too. would really like freeze or stun gladly trade the speed that the lag doesn't support anyways. 

Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
-
- Posts: 47
- Joined: Thu Apr 11, 2013 12:00 am
Re: Handicapped, why
Again I ask,why does the swordsman need a skill that damages the users health?No other class has this handicapping. Please I am awaiting an answer, and an explanation would only be fair.
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: Handicapped, why
Because ogre have got 25% skill,archer 30%,and swordman-40%.parkbones wrote:Again I ask,why does the swordsman need a skill that damages the users health?No other class has this handicapping. Please I am awaiting an answer, and an explanation would only be fair.
But i also think it isnt good idea

-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Handicapped, why
I was not the one who thought up or implemented that skill... but I'll do my best to answer your question:
1> the Creator wishes to use skills as one way of differentiating classes, and copying a skill from another class is counterproductive to that end.
2> With a % strike skill, if the % is higher than others with similar skills, then there must be a "downside" to using it or it is clearly an imbalance (I'm going to set aside the fact that melee characters are already at a disadvantage for now, because in the long run after that is finally leveled, this would create an unnecessary imbalance itself)
3> Many act as though the 10% renders this skill useless or as a disadvantage as compared to the archer's 30%... I would argue the exact opposite. Here's my logic on this: If you are using this skill, it is because you are fighting an enemy with very high HP (otherwise a different skill would be more helpful) ... so let's make an example here -- swordsman and archer both have 15,000 HP and 270 STR. They are fighting a red cyclops with 30,000 HP.
archer 30% attack reduces cyclops by 9,000, leaving archer with 15,000 and cyclops with 21,000.
swordsman 40%/10% reduces cyclops by 12,000, leaving sword with 13,500 and cyclops with 18,000.
if working with other players, then sword gets much more xp from the killed cyclops
if working alone, then sword is much better off than archer because he has done an extra 15 hits worth of damage, while taking only 2 hits worth from cyclops
in 1-on-1 PvP, if they were to hit each other with these skills, the archer would have 9,000 HP left and the swordsman would have 9,000 HP left (unless he hit second, in which case he would actually have a little more)
(yes, changing numbers and such will change these of course, but my point is that in many, many situations, the 40/10 is actually a better skill)
Please let me know if this addressed your concerns
1> the Creator wishes to use skills as one way of differentiating classes, and copying a skill from another class is counterproductive to that end.
2> With a % strike skill, if the % is higher than others with similar skills, then there must be a "downside" to using it or it is clearly an imbalance (I'm going to set aside the fact that melee characters are already at a disadvantage for now, because in the long run after that is finally leveled, this would create an unnecessary imbalance itself)
3> Many act as though the 10% renders this skill useless or as a disadvantage as compared to the archer's 30%... I would argue the exact opposite. Here's my logic on this: If you are using this skill, it is because you are fighting an enemy with very high HP (otherwise a different skill would be more helpful) ... so let's make an example here -- swordsman and archer both have 15,000 HP and 270 STR. They are fighting a red cyclops with 30,000 HP.
archer 30% attack reduces cyclops by 9,000, leaving archer with 15,000 and cyclops with 21,000.
swordsman 40%/10% reduces cyclops by 12,000, leaving sword with 13,500 and cyclops with 18,000.
if working with other players, then sword gets much more xp from the killed cyclops
if working alone, then sword is much better off than archer because he has done an extra 15 hits worth of damage, while taking only 2 hits worth from cyclops
in 1-on-1 PvP, if they were to hit each other with these skills, the archer would have 9,000 HP left and the swordsman would have 9,000 HP left (unless he hit second, in which case he would actually have a little more)
(yes, changing numbers and such will change these of course, but my point is that in many, many situations, the 40/10 is actually a better skill)
Please let me know if this addressed your concerns

Beeware the Spiral Blitzbees...

- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: Handicapped, why
Hey,blitz!blitzcraig wrote:I was not the one who thought up or implemented that skill... but I'll do my best to answer your question:
1> the Creator wishes to use skills as one way of differentiating classes, and copying a skill from another class is counterproductive to that end.
2> With a % strike skill, if the % is higher than others with similar skills, then there must be a "downside" to using it or it is clearly an imbalance (I'm going to set aside the fact that melee characters are already at a disadvantage for now, because in the long run after that is finally leveled, this would create an unnecessary imbalance itself)
3> Many act as though the 10% renders this skill useless or as a disadvantage as compared to the archer's 30%... I would argue the exact opposite. Here's my logic on this: If you are using this skill, it is because you are fighting an enemy with very high HP (otherwise a different skill would be more helpful) ... so let's make an example here -- swordsman and archer both have 15,000 HP and 270 STR. They are fighting a red cyclops with 30,000 HP.
archer 30% attack reduces cyclops by 9,000, leaving archer with 15,000 and cyclops with 21,000.
swordsman 40%/10% reduces cyclops by 12,000, leaving sword with 13,500 and cyclops with 18,000.
if working with other players, then sword gets much more xp from the killed cyclops
if working alone, then sword is much better off than archer because he has done an extra 15 hits worth of damage, while taking only 2 hits worth from cyclops
in 1-on-1 PvP, if they were to hit each other with these skills, the archer would have 9,000 HP left and the swordsman would have 9,000 HP left (unless he hit second, in which case he would actually have a little more)
(yes, changing numbers and such will change these of course, but my point is that in many, many situations, the 40/10 is actually a better skill)
Please let me know if this addressed your concerns
I think 40% without -10% for hero is already balanced...
Because % skill for swordman opens at level 140-not 60...
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Handicapped, why
I get what you're saying, but higher level skills don't really mean better skills (although I think they should, and then work independently of each other... at which point I totally agree with you
...but that's just me LOL )

Beeware the Spiral Blitzbees...

- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Handicapped, why
I believe you are mistaken...
The swordsman gets the fire skill at level 100, not 140. At 140 he gets the slow sword, which I hear is not very good (my swordsman is only 130)
The swordsman gets the fire skill at level 100, not 140. At 140 he gets the slow sword, which I hear is not very good (my swordsman is only 130)
RETIRED [GM] - Game Master
Please contact GM Inbox for help if you need it.
GM Inbox contact link 
ucp.php?i=pm&mode=compose&u=9711
Please contact GM Inbox for help if you need it.
ucp.php?i=pm&mode=compose&u=9711
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: Handicapped, why
Aah,Mad right,100 lvl.But it is higher than 60 too.
Anyway,i think need to remove -10%...
Aaand...any good PvP features for melee in update,mods?Or they will continuebeing outlaw
Anyway,i think need to remove -10%...
Aaand...any good PvP features for melee in update,mods?Or they will continuebeing outlaw

-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Handicapped, why
I'm not 100% sure of any PvP fixes, but there is a lot Coming that I don't know about... I'm hopeful that at least outlaw issues will be resolved... others may know more 

Beeware the Spiral Blitzbees...

-
- Posts: 47
- Joined: Thu Apr 11, 2013 12:00 am
Re: Handicapped, why
One at a time,that math works.multiple enemies and archer is fine and swordsman is dieing. Also not taking into account archers stand of and swords are in the middle of it.I beginning to think that there is a glitch.My dex 200+. Cyclops dex 70,how is it even hitting?