how to ruin game experience for many others.

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dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: how to ruin game experience for many others.

Post by dinoponte2 »

If someone new appear with big lvl and he start kills everybody(like xymox) we can always get team to hunt him , that only would make game more interesting
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
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Fairy
Posts: 79
Joined: Thu Jun 12, 2014 11:44 am

Re: how to ruin game experience for many others.

Post by Fairy »

dinoponte2 wrote:If someone new appear with big lvl and he start kills everybody(like xymox) we can always get team to hunt him , that only would make game more interesting
Xymox was far far better than many you are in touch with. At least he talked sense. :)
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: how to ruin game experience for many others.

Post by dinoponte2 »

Has ik xymox killed all clans tellme if i wrong
And.i akready told u can kill jony all time i wont help him vs AD link etc, but vs DR and raw sure i can help him because he go helpme kill thems i think make sence too xD
And bad story of raw was when i build castle close his city and they killed it telling was his land and they wanted build their today o went their and i saw no one got towers on that space and now i really pissed with it
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
Potugues,English
User avatar
Fairy
Posts: 79
Joined: Thu Jun 12, 2014 11:44 am

Re: how to ruin game experience for many others.

Post by Fairy »

dinoponte2 wrote:Has ik xymox killed all clans tellme if i wrong
And.i akready told u can kill jony all time i wont help him vs AD link etc, but vs DR and raw sure i can help him because he go helpme kill thems i think make sence too xD
And bad story of raw was when i build castle close his city and they killed it telling was his land and they wanted build their today o went their and i saw no one got towers on that space and now i really pissed with it
No doubt, he would kill clans in a fair pvp. He never killed any non-clanned player. He was not like Jony. Jony kills non-clanned low levels by his hirelings, healing them, and blocking the escape of innocent players. This is what we call reducing game experience of others. Those who help him might be considered his accomplice. ;)
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: how to ruin game experience for many others.

Post by dinoponte2 »

Haha u telling am his accomplice lol never, wont kill innocent people ever ,DR and raw arent that all
LOL fqiry u know me atleast when i was lvl120 u should know me bit better :D :D :D
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
Potugues,English
User avatar
kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: how to ruin game experience for many others.

Post by kollex »

rearrow wrote:
just realised that this could easily be fixed by having a vry high speed bow for high lv archers . just make the speed high enough to hit 7 times/sec too.
no program changes needed. just a new bow to keep up with manna increase of mages.
make it a lv 300,400 bow maybe 500.

same applies to melee. maybe increase their dex /armor through high lv gear too.

for in clan protection against players over 300lvls higher same coding could be used as in non-clanned pvp.
that's a nice idea,actually, but I think it needs a bit of polishing. mages use up theier mana, while archers/melee can fight indefinitely, that's why a new stat can be introduced, called - surprise, surprise! - STAmina ))
it can be made not as a new stat you have to increase, but as a derivative from STR(training raises etc.) and DEX(lowers usage per hit). and when STA is depleted, speedy weapons act as normal ones.

OR STA could be added as a full stat in parallel with DEX requirement for mages. this way all classes would need to balance 4 stats depending on their aim.

and based on STA, new class abilities can be added, which damage enemy's or drain own, but deliver more damage...

...
oh, the dreamworld i've painted, will you ever come true? ))
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re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Re: how to ruin game experience for many others.

Post by re4ction »

Just a thing I think mages dont care about str and dex (dex only very high lvl) while other classes need all three to skill/care about.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: how to ruin game experience for many others.

Post by rearrow »

kollex wrote:
rearrow wrote:
just realised that this could easily be fixed by having a vry high speed bow for high lv archers . just make the speed high enough to hit 7 times/sec too.
no program changes needed. just a new bow to keep up with manna increase of mages.
make it a lv 300,400 bow maybe 500.

same applies to melee. maybe increase their dex /armor through high lv gear too.

for in clan protection against players over 300lvls higher same coding could be used as in non-clanned pvp.
that's a nice idea,actually, but I think it needs a bit of polishing. mages use up theier mana, while archers/melee can fight indefinitely, that's why a new stat can be introduced, called - surprise, surprise! - STAmina ))
it can be made not as a new stat you have to increase, but as a derivative from STR(training raises etc.) and DEX(lowers usage per hit). and when STA is depleted, speedy weapons act as normal ones.

OR STA could be added as a full stat in parallel with DEX requirement for mages. this way all classes would need to balance 4 stats depending on their aim.

and based on STA, new class abilities can be added, which damage enemy's or drain own, but deliver more damage...

...
oh, the dreamworld i've painted, will you ever come true? ))
a nice idea, but im trying to think of options which can be implenented wuthout a lot of recoding.

at thse high lvls mages dont realy run out of manna anymore. they still have the heal as another advantage. while others dont. so if they have to limit there castibg to 6/sec for a while. others hp cn only go down. well a 1000hp pot would add 0.001% hp lol.
patrapture
Posts: 124
Joined: Wed Feb 19, 2014 1:00 am

Re: how to ruin game experience for many others.

Post by patrapture »

nah jony is a female trust me lmao......!!!!!!!!!
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kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: how to ruin game experience for many others.

Post by kollex »

rearrow wrote: a nice idea, but im trying to think of options which can be implenented wuthout a lot of recoding.

at thse high lvls mages dont realy run out of manna anymore. they still have the heal as another advantage. while others dont. so if they have to limit there castibg to 6/sec for a while. others hp cn only go down. well a 1000hp pot would add 0.001% hp lol.
well, i don't think it can be done witout changing anything in the engine.

new param can be made as high as mage's mana of the same level and be spent at the same rate.

and about potions - the answer's s in the question - do as a percentage of total health, or level-dependent. calculations are due, of course, for proper balancing.
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