Now adjust that a bit -- instead of adding stat "vitality" (which could work, but then mages could just add to that instead of armor) institute above idea (or yours, as it is very similar) with the following change:
Change what armor does for mages -- instead of protecting against physical attacks, have it protect against magical attacks (which makes sense anyway... the magic robe doesn't do much against a sword, but does a lot to protect against magic) Also, change the formula of armor from .5 to .1 for mages and to .2 for other classes (as it pertains to hp calculation) --
together, we have helped other classes attack mages, lowered everybody's HP (to avoid invincible characters) helped mages not be too vulnerable to each other (since they still have the highest attack) -- the numbers would need to be worked a bit (I've thrown guesses out there with no work-ups whatsoever) and many players would certainly complain when they lose a bunch of HP... but together with some of the other ideas in this thread I think we could really 1.close the gap between mage and non-mage, 2.help differentiate more between all classes, 3.make it more difficult to have invincible characters, and 4. make a big step toward improving pvp in non-mage vs. non-mage, which is really difficult right now.
admittedly, it's nearly impossible to get this perfect when player level varies so widely because of level buying (no way there is a level 850 player if no buying) but since that is part of the game I say we embrace it
![:-) :)](./images/smilies/icon_e_smile.gif)