ALL CURRENT IDEAS AND SUGGESTIONS!

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

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Death4all
Posts: 6
Joined: Sat Jan 18, 2014 1:00 am

Re: Stackable Items

Post by Death4all »

Hp potions are crafting materials.
Kennyplaysbass
Posts: 10
Joined: Wed Jan 15, 2014 1:00 am

Re: Stackable Items

Post by Kennyplaysbass »

I craft items would make sense I age but not pots. But if you stack healing pots, you need to stack mana pots too, that's all I'm saying. Because as kein said it would virtually end pvp with healer noobs.
krom23
Posts: 15
Joined: Wed Oct 09, 2013 12:00 am

Re: Stackable Items

Post by krom23 »

I say stackable materials 5per stack. Heath pots 4 perstack 3 stack max. Mana pots 2 per stack 3 stack max. Or 4more inv slots.All I'm sayn is all other classes het new updates and a lot of gear just give use 1 thing like more invetory space. Cuz as of now crafting is cool but way to much work but great idea like all othets needs improvement but can very far in this game. Thank you for hereing what I have to say.
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nt300
Posts: 91
Joined: Tue Nov 19, 2013 1:00 am
Location: Ancient Athens GREECE

Re: Skill improvements

Post by nt300 »

Sand hit the nail square on the head. The Swordsman continues to be short changed in skills. And the Fire Skill is useless unless the Creator removes the 10% penalty. Like Sand said, I get to RED real fast when using the Fire Skill regardless of how much HP I have. Because the damage increases via 10%. That renders the Fire Attack as useless IMO.

We should go back to Freeze attack with 25% damage, that was great.
TIME LORD
Currently In Ancient Greece, Athens.
Death4all
Posts: 6
Joined: Sat Jan 18, 2014 1:00 am

Re: Skill improvements

Post by Death4all »

Archer skill leve 150. Rapid fire: allows user to shoot arrows as fast as he can hit attack button. Finally a skill worthy enough to kill mages. Just a thought.
kein
Posts: 22
Joined: Sun Nov 17, 2013 1:00 am

Discuss Round

Post by kein »

Hey Community,

I start this Topic that we can discuss about how to make the game fair for all players! Pls keep this Topic clean and dont use Bad language. Thanks for everyone who give a friendly Statement.
kein
Posts: 22
Joined: Sun Nov 17, 2013 1:00 am

Re: Discuss Round

Post by kein »

I like the idea from Flortz.. ( i think it was him ) that high lvl player for example a lvl 500 cant attack a lv 100 for example even if he is in clan too. What y guys think about that?
Kennyplaysbass
Posts: 10
Joined: Wed Jan 15, 2014 1:00 am

Re: Discuss Round

Post by Kennyplaysbass »

Have at least a +/- 50 lvl rule until you reach lvl 400. Then you can attack anyone over lvl 400, regardless of lvl. That way the cash players will be able to attack more than two people. Abd the litter lvls won't be completely destroyed as they build, ensuring they continue to enjoy the game.
kein
Posts: 22
Joined: Sun Nov 17, 2013 1:00 am

Re: Discuss Round

Post by kein »

I got an idea that all guys in clan can only attack players with are higher lvl or 50 lvl under him...What y think about this?
Kennyplaysbass
Posts: 10
Joined: Wed Jan 15, 2014 1:00 am

Re: Discuss Round

Post by Kennyplaysbass »

Our to make my idea easier to program why not make it in clan can only attack lower lvl players within 50% of their own level, or any higher. So lvl 100 can attack lvl 50+, 200 can attack 100+, 400 attack 200+, 1000 attacks 500+. Traditional rounding rules apply so a lvl 75 can attack 37.5 or 38+.
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