ALL CURRENT IDEAS AND SUGGESTIONS!
Moderator: Game Administrators
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- Posts: 6
- Joined: Sat Jan 18, 2014 1:00 am
Re: Stackable Items
Hp potions are crafting materials.
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- Posts: 10
- Joined: Wed Jan 15, 2014 1:00 am
Re: Stackable Items
I craft items would make sense I age but not pots. But if you stack healing pots, you need to stack mana pots too, that's all I'm saying. Because as kein said it would virtually end pvp with healer noobs.
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- Posts: 15
- Joined: Wed Oct 09, 2013 12:00 am
Re: Stackable Items
I say stackable materials 5per stack. Heath pots 4 perstack 3 stack max. Mana pots 2 per stack 3 stack max. Or 4more inv slots.All I'm sayn is all other classes het new updates and a lot of gear just give use 1 thing like more invetory space. Cuz as of now crafting is cool but way to much work but great idea like all othets needs improvement but can very far in this game. Thank you for hereing what I have to say.
- nt300
- Posts: 91
- Joined: Tue Nov 19, 2013 1:00 am
- Location: Ancient Athens GREECE
Re: Skill improvements
Sand hit the nail square on the head. The Swordsman continues to be short changed in skills. And the Fire Skill is useless unless the Creator removes the 10% penalty. Like Sand said, I get to RED real fast when using the Fire Skill regardless of how much HP I have. Because the damage increases via 10%. That renders the Fire Attack as useless IMO.
We should go back to Freeze attack with 25% damage, that was great.
We should go back to Freeze attack with 25% damage, that was great.
TIME LORD
Currently In Ancient Greece, Athens.
Currently In Ancient Greece, Athens.
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- Posts: 6
- Joined: Sat Jan 18, 2014 1:00 am
Re: Skill improvements
Archer skill leve 150. Rapid fire: allows user to shoot arrows as fast as he can hit attack button. Finally a skill worthy enough to kill mages. Just a thought.
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- Posts: 22
- Joined: Sun Nov 17, 2013 1:00 am
Discuss Round
Hey Community,
I start this Topic that we can discuss about how to make the game fair for all players! Pls keep this Topic clean and dont use Bad language. Thanks for everyone who give a friendly Statement.
I start this Topic that we can discuss about how to make the game fair for all players! Pls keep this Topic clean and dont use Bad language. Thanks for everyone who give a friendly Statement.
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- Posts: 22
- Joined: Sun Nov 17, 2013 1:00 am
Re: Discuss Round
I like the idea from Flortz.. ( i think it was him ) that high lvl player for example a lvl 500 cant attack a lv 100 for example even if he is in clan too. What y guys think about that?
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- Posts: 10
- Joined: Wed Jan 15, 2014 1:00 am
Re: Discuss Round
Have at least a +/- 50 lvl rule until you reach lvl 400. Then you can attack anyone over lvl 400, regardless of lvl. That way the cash players will be able to attack more than two people. Abd the litter lvls won't be completely destroyed as they build, ensuring they continue to enjoy the game.
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- Posts: 22
- Joined: Sun Nov 17, 2013 1:00 am
Re: Discuss Round
I got an idea that all guys in clan can only attack players with are higher lvl or 50 lvl under him...What y think about this?
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- Posts: 10
- Joined: Wed Jan 15, 2014 1:00 am
Re: Discuss Round
Our to make my idea easier to program why not make it in clan can only attack lower lvl players within 50% of their own level, or any higher. So lvl 100 can attack lvl 50+, 200 can attack 100+, 400 attack 200+, 1000 attacks 500+. Traditional rounding rules apply so a lvl 75 can attack 37.5 or 38+.