Clan-related changes: Siege reworked
Moderator: Game Administrators
- Larcos
- Posts: 127
- Joined: Thu May 14, 2015 11:42 am
Re: Clan-related changes: Siege reworked
Shit mods mad 7ftbc castles and towers 3-4 ac buildings lvl 1500+ and 1700 og castle fall in 1 night wow gj men !
BEST PVP IN GAME
-
- Posts: 124
- Joined: Wed Feb 19, 2014 1:00 am
Re: Clan-related changes: Siege reworked
i do believe that time it takes to build should be considered when creating time to destroy. i watched a 1700 tower go down from one guy using sieges in 30 mins that seems offly ridiculius cuz ik that tower took atleast a month prolly way longer to build atleast give it 24 hrs of life. that means if i take my kid to school poof one guy can take it all before i can even check my phone. Please resolve this I cant even say my enemies deserve this fate it is unfair. flat out unfair.
- Dr-Octopus
- Posts: 293
- Joined: Fri Aug 07, 2015 5:25 am
Re: Clan-related changes: Siege reworked
Hello FT:-
After seeing what is happening in the game i want to put some thoughts:
This game is really a nice one.I love its game content and features but due to its unbalanced nature it is being worst.One of them is the recent update.You see must of my friends have lost there buildings due to unbalanced update.The tower and castle used to be undestroyable at one point.And it is true that it needed some change so that building could also can be destroyed easily.But the problem we got now is that the sieges that got really strong and there strength is really high and its strength increases acoording to the levels.Plus sieges have long ranged attack and its hard for low lvl people to destroy or even save there tower or castle.And what i saw and heard from my friends is one high lvl person can single handedly destroy a 1000+ tower or castle easily with siege in a small interval of time.
As we all know it takes couple of hours/days/months/year to build a strong base.And you see today it got destroyed in a couple of a minute.And one cannot defend there base.And all have to see is its getting destroyed.So just want to suggest something:-
1.To attack with siege one should carry fire missile or something craftable missiles.
2.One person can carry only one siege.
3.Damage according to person level should be reduced.
4.Defender should be able to spawn a siege from his barrack.So that defender's siege can attack the attackers siege.But cannot be able to attack the attacker himsef.So that attacker have to come near the defenders siege and should first destroy the defender siege which will be a challenging and fun for him i think.As a result defender when online can create siege to destroy the attacker siege.But the number of siege that can defender can spawn may be 1 or 2 from each barrack.
That's all i can suggest now.If you guys like i can suggest more idea.
After seeing what is happening in the game i want to put some thoughts:
This game is really a nice one.I love its game content and features but due to its unbalanced nature it is being worst.One of them is the recent update.You see must of my friends have lost there buildings due to unbalanced update.The tower and castle used to be undestroyable at one point.And it is true that it needed some change so that building could also can be destroyed easily.But the problem we got now is that the sieges that got really strong and there strength is really high and its strength increases acoording to the levels.Plus sieges have long ranged attack and its hard for low lvl people to destroy or even save there tower or castle.And what i saw and heard from my friends is one high lvl person can single handedly destroy a 1000+ tower or castle easily with siege in a small interval of time.
As we all know it takes couple of hours/days/months/year to build a strong base.And you see today it got destroyed in a couple of a minute.And one cannot defend there base.And all have to see is its getting destroyed.So just want to suggest something:-
1.To attack with siege one should carry fire missile or something craftable missiles.
2.One person can carry only one siege.
3.Damage according to person level should be reduced.
4.Defender should be able to spawn a siege from his barrack.So that defender's siege can attack the attackers siege.But cannot be able to attack the attacker himsef.So that attacker have to come near the defenders siege and should first destroy the defender siege which will be a challenging and fun for him i think.As a result defender when online can create siege to destroy the attacker siege.But the number of siege that can defender can spawn may be 1 or 2 from each barrack.
That's all i can suggest now.If you guys like i can suggest more idea.
Last edited by Dr-Octopus on Mon Jun 13, 2016 1:10 pm, edited 2 times in total.



- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: Clan-related changes: Siege reworked
IMPORTANT UPDATE: REBALANCE
Damage from siege weapons has been reduced to ~1/3 (17/50)
Buildings now have 67% magic resistance.
Siege weapons output has been scaled this way: from level 100 to 1000 of the character, sieges do 17 damage per char level, from 1000 to 2000 - additional 8.5, etc.
Each subsequent 1000 levels adds only 1/2 of output damage as the previous to the sieges. So being a higher level matters, but not linearly. Lvl 10000 will only have 1994*17*affinityMultiplier damage in his siege weapon, while 2 lvl 1000 characters will have 2000*17*affinityMultiplier.
To those who suffered building loss, we offer a reward for being first testers:
you get 80% of all your lost levels to be placed in a building(s) of your choice. Consolidate in a single building or join another clan and be stronger together - your choice. You can only pick free accessible spots on the maps.
1 castle level = 2 tower levels.
Everybody had same opportunity to work withing this update. Some clans did what they could, some failed to. This was a measure of clan strength as a group and cooperation levels.
END of UPDATE
Damage from siege weapons has been reduced to ~1/3 (17/50)
Buildings now have 67% magic resistance.
Siege weapons output has been scaled this way: from level 100 to 1000 of the character, sieges do 17 damage per char level, from 1000 to 2000 - additional 8.5, etc.
Each subsequent 1000 levels adds only 1/2 of output damage as the previous to the sieges. So being a higher level matters, but not linearly. Lvl 10000 will only have 1994*17*affinityMultiplier damage in his siege weapon, while 2 lvl 1000 characters will have 2000*17*affinityMultiplier.
To those who suffered building loss, we offer a reward for being first testers:
you get 80% of all your lost levels to be placed in a building(s) of your choice. Consolidate in a single building or join another clan and be stronger together - your choice. You can only pick free accessible spots on the maps.
1 castle level = 2 tower levels.
Everybody had same opportunity to work withing this update. Some clans did what they could, some failed to. This was a measure of clan strength as a group and cooperation levels.
END of UPDATE
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan-related changes: Siege reworked
Why only half? We earned all those levels?
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: Clan-related changes: Siege reworked
You earned the levels, no one is objecting to this. But your enemies earned their destruction of your levels.
So, upon further consideration, we will scale the return with the damage reduction from sieges, which is 67%+, and set the return value at 80%.
So, upon further consideration, we will scale the return with the damage reduction from sieges, which is 67%+, and set the return value at 80%.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan-related changes: Siege reworked
So we get 80% of our levels back?
I don't understand how they earned the destruction, they clearly just took advantage of a poorly planned update.
I don't understand how they earned the destruction, they clearly just took advantage of a poorly planned update.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan-related changes: Siege reworked
And it hasn't opened up any extra space, just changed who controls the space, I.e.the ones who ruthlessly took advantage of bad update and destroyed our cities.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan-related changes: Siege reworked
We earned our section of that island with weeks of planning and building towers, not for it to be taken away in one day by people taking advantage of a bad update. They earned nothing, they just destroyed what others had built.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan-related changes: Siege reworked
I respect that we at least get 80% of our levels back, it's a bit tight, but i'l take it.
They never earned their spot there though, they just took advantage.
They never earned their spot there though, they just took advantage.