More fishing ideas

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blitzcraig
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Re: More fishing ideas

Post by blitzcraig »

Love it - maybe even used up after 1 minute, whether or not the item is caught ;)
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Jessie Valdez
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Re: More fishing ideas

Post by Jessie Valdez »

+3 ♡♡♡

I really love this idea Timewarp.

To fish and grind xp was relaxing. I also agree that things should not be too easy, otherwise the game will be boring. This idea would lift the joy and help hard workers who can not afford to buy levels and 2k gears.
I can not lie when I say that when this part was removed to be able to fish 2k gears, some of my game fun disappeared because it was just this and crafting that was my interest in the game.
I would like to say that many share the same interest as me. There is more than just War and conquer clan maps and it's time to lift and take back something that was actually fun.
In the long run, I think this idea can save the fun of many players. Even those who like to fight must chill sometimes. (War contains so much stress and stress as many already know can be dangerous) So I vote a big yes.
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LostKnight
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Re: More fishing ideas

Post by LostKnight »

For example say u want to catch a 1k sword....u would need be 1k or higher and let's say for 1k gear u need at least a lvl 10 fishing skill
I have a problem with this. (OPINION)

I can go to a shop and buy gear for level way higher than I am ... bank them and have them available when I get there.
Why restrict getting higher lvl gear when fishing when it's a 0.0x% chance anyway. If a player wants to take the "time" to fish allow the player the chance to get that WOW item! Thanks what banks and taverns are for.
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Leone
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Re: More fishing ideas

Post by Leone »

The issue is that you can buy most items from shops up to LVL 500. Anything above that gets harder and harder to find as you progress from 500 to 750 to 1000 to 1500 to 2000.

I don't think any items are in the shops; particularly 1000+ (please correct me if I'm wrong) and so you have the following options to get them:

1 gift or buy from another player
2 pvp drop
3 craft for some items (by no means all)
4 church praying thing (how successful is this?)

I guess that's why players wish '5 fishing' to be added to this list in some shape or form.

Perhaps '6 shop purchase ' should be an option also?
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MadMikael
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Re: More fishing ideas

Post by MadMikael »

Personally, I think all who cry about unavailable gear are babies.
That's my personal opinion.

When I leveled my sword in 2014, I had to go from level 20 to 100 with a level 20 sword.
Also, my other gear was very spotty as well.
Why?
The level 25 sword was really rare back then. I spent countless days trying to get it, with no luck.
There were no swords between 25 and 100.
As well as most of the gear that we have now.
By the time I hit level 105, the level 50 and 75 swords were added.
Oh, and for a long time, the highest mage robe was the diamond robe, only available through crafting on a real money item.

The thing I'm trying to point out - just because something isn't available now, doesn't mean it never will be.
Either suck it up and play as it is, or just don't play until that day comes.

The thing with fishing - it was never meant to have items that high, as I understand it.
My understanding, it was a slight oversight - a typo even - and could even be considered a bug, that many abused.
The items were not taken away. IMO they should have been when fishing was nerfed.
But it's too late for that now. So, the game is what it is.
The gear will come eventually.

That said.
I'd like fishing to be more appealing to all levels.
I rather enjoyed it when the high levels were fishing and chatting; it made me want to fish just to socialize.
That's usually why I fish anyway - to socialize. I don't care about gear.
Sure, they're nice prizes now and then, but the greed in this game is far too much.
I think, my events were proof enough of that.
Also, my building at start that had all the chests :lol:
In twelve hours, around 700 chest attempts.
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LostKnight
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Re: More fishing ideas

Post by LostKnight »

MadMikael wrote:The thing I'm trying to point out - just because something isn't available now, doesn't mean it never will be.
Either suck it up and play as it is, or just don't play until that day comes.
Well said ... the game is what the game is.
Cars are not Model T's anymore, the game will progress as well.

Hope I didn't come across as "crying"
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Lord Baal
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Re: More fishing ideas

Post by Lord Baal »

Leone wrote:
ardesia wrote:
Leone wrote:Isn't the bonus of the +3 or +2 fishing rod (or indeed any crafting tool) only valid until the player reaches a certain level in that particular skill?

I think this has been discussed before but I can't remember the answer!
Afaik, the +1 and +2 toold just add one or two virtual level(s) to the skill. When the skill level is high, human perception of time is such that we don't notice any difference, even with it still being there.
Right, I see. That makes sense. So any idea which level you'd need to be to get to this stage?
I've noticed something recently and this seems an appropriate enough place to post.
I was without a mithril pick for awhile and was using a regular one. Quite often when mining I'll receive double material drops, i.e) two stone, iron ore and soulstone, etc...
I mined over 3000 stone with a regular pickaxe and never received a double resource drop. Is this only possible with the +1 and +2 pick (and wood axe)?
If so, using the better pick variants, even with a high enough trade level that the decrease in time between drops is negligible, would still be worth it (unlike the fishing rod and hammer).
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ardesia
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Re: More fishing ideas

Post by ardesia »

Lord Baal wrote:
Leone wrote:
ardesia wrote: Afaik, the +1 and +2 toold just add one or two virtual level(s) to the skill. When the skill level is high, human perception of time is such that we don't notice any difference, even with it still being there.
Right, I see. That makes sense. So any idea which level you'd need to be to get to this stage?
I've noticed something recently and this seems an appropriate enough place to post.
I was without a mithril pick for awhile and was using a regular one. Quite often when mining I'll receive double material drops, i.e) two stone, iron ore and soulstone, etc...
I mined over 3000 stone with a regular pickaxe and never received a double resource drop. Is this only possible with the +1 and +2 pick (and wood axe)?
If so, using the better pick variants, even with a high enough trade level that the decrease in time between drops is negligible, would still be worth it (unlike the fishing rod and hammer).
Good point! Improved tools happen to drop doubled items, I've forgot that
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Cashew
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Re: More fishing ideas

Post by Cashew »

I think most people's argument about the higher level gear removed from fishing (2k specifically) is that the aforementioned "greedy" managed to horde many, many pieces of this gear whilst at the same time selling the common "extras" for an absurd amount of gold to the shop; obliterating the value of gold. I understand their removal, anybody thinking about it logically could see the reasons why.

However when they were removed, all it did was give these players even more reason to charge exorbitant prices for them, knowing they could not be obtained by any other means. They didn't need or want more gold either, they'd already earned billions shop selling the commons meaning the only thing of value besides other high level items was levels/purchases. Whilst I know the creator appreciates the income, it just widened the gap.

The bad move (imo, e'rrybody has one) was not removing the already obtained 2k items that were in the game. If this was done, there would be no legitimate defense to argue against their removal, nobody had em anymore. There were already the repercussions from the influx of gold, letting them keep the items as well just made it worse.



Think about this tactic transferred to pets. Whilst some would instantly agree of their removal, doing so would make it so the other 99% of players that can't/won't spend hundreds (*cough* thousands *cough*) to reach current "high" levels (I'd say 1500+ even though I know 1500 really ain't that strong in comparison to most of the high levels out there, to the average player 1500+ is "high") never will be able to in a realistic amount of time. In a competitive game, that just ain't fair.






That all being said, whilst some despise players for seeking wealth like this, I do not blame them for it. It is a part of the game, just as any MMO that has some sort of trading system, there will always be players that just wanna be stingy and rich, not caring about anything else but themselves. It might not make them many friends, but theres nothing wrong with it. Just like there are players that only wanna pvp or only wanna quest. Some just do it for the social aspect.

Long as they ain't constantly griefing others or breaking the rules to get ahead I don't care, to each their own. Just don't get mad at me if I don't wanna do what you wanna do and we're all good.






Anyways, fishing still has its uses. When was the last time you heard of someone grinding fairies and ACTUALLY getting the 200 white wand drops? Yeah you hear about it here and there, but I think it's safe to assume that most of these (and other sought after items) are mostly obtained through fishing. I consider fishing less as a "money maker" but more as a way to obtain items that are used to create better ones, that make money. With a few that sell pretty well on their own.

Heck, I caught the items a friend needed for a quest faster than he could craft/find himself. Although one hard one in particular I mighta forgot he needed and let him try for a few hours to obtain it himself. When he asked I'd already traded away the ones I had, but caught another whilst he was grinding. Wasn't until he was flipping his tail about not getting a drop yet that I remembered catching it just like 20 mins after he had left. Meow <3

I'd love to see fishing expanded, not necessarily just by increasing the item level, but expanding more of the crafting side (cooking the fish, getting different types of fish that when cooked do various things like heal, buffs, maybe even ogre only debuffs when thrown for certain types. That kind of thing)

Many people have said that, and probably will again in the future. The limitations that we are not privy too prevent us from knowing if the ideas are being heard but cannot be implemented or if they're just being ignored (worst ones for "simple" ideas are the "if it's so simple, you do it" feedbacks) which in turn just discourages people from even suggesting anything to begin. but I digress.


+1 to expanding fishing, and all of the trade skills in general.
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Ryaca
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Re: More fishing ideas

Post by Ryaca »

Cashew, you and I are definitely on the same page today. I agree with every post you have posted today.

When fishing was changed, it was broken.

Here's an example that would make about as much sense as the fishing nerf:

Guy #1 "Hey, let's go to McDonald's and get a burger."
Guy #2 "We can't. They stopped selling sandwiches. They only sell fries and drinks now."

Guy #1 "WTF! Why????"
Guy#2 " They said people shouldn't have it so easy and that everyone needs to make their own hamburgers at home from now on. "

Guy#1 "But they've let us get hamburgers and nuggets and breakfast sandwiches from there for so long already."
Guy "2 " Yea I know. It doesn't make any sense to me either. "

Guy #1 "Well give me a large vanilla shake and a Large fry."
Guy #2 "You can't get shakes or soda anymore, only water. Oh and they only sell small sizes now. No medium or large available.



Guy #1 " I guess just give me a small water with a small fry. He says with a look of extreme puzzlement on his face as he tries to ponder what just happened.

The moral of the story is that someone is extremely ***! :lol:

Edit by ardesia :: mind the language please. I am certain you do not intend insulting the game designer, but such a sentence might too easily be read in a negative way
BOO!:ghost:
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