Please take away stat redos
Moderator: Game Administrators
- Ryaca
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- Joined: Fri Jan 22, 2016 3:52 am
Re: Please take away stat redos
I looked these answers up online:
1. A regular RPG is a role-playing game and is usually either single player or co-op. it includes games like Oblivion, Fable, and Fallout. An MMORPG is a massively multiplayer online role-playing game like World at Warcraft where you role play a character while playing with or against other people from around the world.
2. RPG is Role Playing Game and is generally you against the computer. Typically not online. MMO is Massive Multiplayer Online and is you against the computer and many others. WOW is an MMO since you quest but also have millions of others that you play along with and against.
This has always been the way I have understood the difference between rpg and mmorpg.
1. A regular RPG is a role-playing game and is usually either single player or co-op. it includes games like Oblivion, Fable, and Fallout. An MMORPG is a massively multiplayer online role-playing game like World at Warcraft where you role play a character while playing with or against other people from around the world.
2. RPG is Role Playing Game and is generally you against the computer. Typically not online. MMO is Massive Multiplayer Online and is you against the computer and many others. WOW is an MMO since you quest but also have millions of others that you play along with and against.
This has always been the way I have understood the difference between rpg and mmorpg.
BOO!
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- Joined: Wed Dec 20, 2017 6:00 am
Re: Please take away stat redos
I have checked around for a long time and yes, some of these (not a lot) of online mmorpg games do have stat redos, but at the cost of purchases via shop for like 10 to 20 dollars in order to change your character stats. I like this idea because then it would make players decide more carefully how they develop their account so they wouldn't be constantly changing their character stats and at the same time, give the game some support with extra money that is contributed by selling stat redo options. It just makes it very nice to have the idea that what you invest into the development of the character reflects on how you develop it and also makes for interesting pvp battles and alongside, roleplay if one decides to go that route. again, stat redos just kills this if it is free and open to anyone to do. I also am interesting in possibly going the route where after level 100, you couldn't change stats anymore unless you do in-game purchases and again it would also help support the game by making a little extra money on top if it all. All in all, it is a win-win scenario. Wouldn't all of you agree? Lets see if we can do this as it would please everyone and the game can make a little extra money on top of it.
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Please take away stat redos
But there are many players from other countries that do not have access to Google wallet and therefore cannot make online purchases so this would be unfair to those players.
BOO!
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- Posts: 3032
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Re: Please take away stat redos
Ryaca, yes, your description there is great - I'm talking about tabletop RPGs - D&D, Werewolf, and many, many others - basically the original role playing games... back then you actually had to play the role of your character. Most GMs (the good ones anyway) would even adjust the XP you earned during the campaign in accordance with how well you "played" your character (were your actions true to your character? Did they fit with your alignment? Did they make sense with your back story? Did they follow suit with your stats? [if your character has low intelligence and wisdom, not only can you not cast magic well... but you'd better not be coming up with complex solutions to whatever predicament the group faces] stuff like that)
At any rate, there was often infighting with other members of the group (which fit the story especially well when you'd have characters of differing alignments) and never, ever do I remember a single one of those games where you could just change the very essence of who your character is... it would have destroyed the most basic path of why the game was enjoyable - role-playing.
now, people mostly find that to be too much work, and they want instant gratification instead by various means... I maintain an actual role-playing game would be better, but I have not found one yet (and there's virtually no way for a developer to stop things like sharing accounts anyway) - anyway, I think this is mostly similar to what Yod was hoping to find here, but I fear it will not be found in any MMORPG on the market :/
At any rate, there was often infighting with other members of the group (which fit the story especially well when you'd have characters of differing alignments) and never, ever do I remember a single one of those games where you could just change the very essence of who your character is... it would have destroyed the most basic path of why the game was enjoyable - role-playing.
now, people mostly find that to be too much work, and they want instant gratification instead by various means... I maintain an actual role-playing game would be better, but I have not found one yet (and there's virtually no way for a developer to stop things like sharing accounts anyway) - anyway, I think this is mostly similar to what Yod was hoping to find here, but I fear it will not be found in any MMORPG on the market :/
Beeware the Spiral Blitzbees...

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Re: Please take away stat redos
I feel the need to express again that I'm not trying to insult people who don't want to actually role play - Here's an analogy --- If a game where you actually role-play is a series of books, then the MMORPGs available today are the movies based on those books. They have the same basic foundation, but they've been simplified to fit a much shorter period of time for the story to be told. Most people today just want to watch the movie for few hours, and there's nothing wrong with that. Others want the full, more complex story which can only be found by reading the books; again, nothing wrong with either one 

Beeware the Spiral Blitzbees...

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Re: Please take away stat redos
You all are missing to what I am trying to say. Fine, disregard anything about what I was talking about with roleplay. The issue of the matter is stat redos that are free for all levels. Even World of Warcraft charges $5 for stat and skill redos. No where have I seen one game online that offers free stat redos at all and the developer is only losing money by allowing this on the game. Again, free stat redos until level 100 and then make it cost money. All popular and semi-popular mmorpgs have implemented this or came close to this. It just makes sense. As far as the international issue of being able to buy stat redos in shop, you have ways so it can be done and I see it done by these games I am talking about. Asobimo developers (Toram Online, Avabel online), RPG MO, Mystera Legacy, Rucoy Online, these are just a few that are popular and growing and at the same time raking money for the devs. I have already spent over $200 dollars on levels and gear from two different accounts and just finding out that you have this stupid thing called stat redos that is free and open for anyone. I don't love my unique character anymore because of this and my interests in spending has dwindled to where I don't want to spend any money anymore on levels because of this. Leveling wouldn't matter because you can infinitely set stats mulitple times making a player feel like their character is no longer unique. I still don't think most of you understand where I am coming from. All I can say is to the developer is at least follow with the same ideas as with most of the popular mmorpgs out there and at the same time make some money doing it. FOLLOW MY ADVICE AND YOU CAN'T GO WRONG FOR ANYONE!!!
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Re: Please take away stat redos
Well, that I don't agree with at all lol - this game (and others like it) are already much too far down the Pay To Win path for my liking, and "paid only" resets only serves to further that disparity. I will say that this developer's other mmo (Omega Vanitas, for which I am a GM) does the resets as purchase only, and I hate it :p (though, like you said, that's how most of these games are right now)
EDIT - I think better than purchased, would be doing a series of daily quests for like 7 days to earn a reset - now that daily quests have been implemented, that's actually a possibility now I suppose (though I imagine that most players would not like it :p )
EDIT - I think better than purchased, would be doing a series of daily quests for like 7 days to earn a reset - now that daily quests have been implemented, that's actually a possibility now I suppose (though I imagine that most players would not like it :p )
Beeware the Spiral Blitzbees...

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Re: Please take away stat redos
Most players or I should say all players don't like it if it takes work to have to be able to have the luxury of doing things...aka stat redos...and spending money to do it. All people love to take the path of least resistance which is why having challenges makes things interesting as well as give profit to the developer by implementing short cuts in their shops...aka stat redos...in shop. This is why all game developers do this and by having the developer here is only hurting himself and his pocketbook. He is also hurting my enjoyment and fulfillment with the hard work of creating uniqueness into the character that we set out to create. It is destroyed when we put out a redo and make a character full of hp, armor, strength, and dexterity to mend and mold to their liking any time they feel like they can do it. Of course they are going to love this stat redo because it is free and not free elsewhere. They would also sure love to have it free for level boosts too. Why not just implement the level boosts for free as well since it is the same concept as stat redos.
- Leone
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- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Please take away stat redos
You could look at this issue from a different perspective: players enjoy the flexibility of being able to adjust their characters' stats for free and are therefore happy to spend real money on other things; for example levels, pets and houses.Yod wrote: Thu Dec 21, 2017 8:40 am No where have I seen one game online that offers free stat redos at all and the developer is only losing money by allowing this on the game. Again, free stat redos until level 100 and then make it cost money. All popular and semi-popular mmorpgs have implemented this or came close to this. It just makes sense.
Being forced to pay to adjust stats may actually result in the inverse effect - players not wishing to spend their money as they cannot see what they are getting (ie: level boost, a pet or two or a property with their name on it).
Look around the game world at the levels that some players have reached. The developer is not losing money at all.
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Please take away stat redos
Whether you believe it or not, players from certain countries that play FT are not able to make in game purchases. This has been discussed many times in these forums.
You use words like "all" and "every" in some of your sentences. Any sentence that you use these words in are not correct. Sentences with absolutes in them just don't work. There is no way people will ever fit into the every and all little box as all people are not alike and every person is not the same.
It's easy for players to make statements like all games and every game but the truth of the matter is that usually those words are not backed up by the hours of research that it would take to even bring that argument to the table.
You use words like "all" and "every" in some of your sentences. Any sentence that you use these words in are not correct. Sentences with absolutes in them just don't work. There is no way people will ever fit into the every and all little box as all people are not alike and every person is not the same.
It's easy for players to make statements like all games and every game but the truth of the matter is that usually those words are not backed up by the hours of research that it would take to even bring that argument to the table.
BOO!