1> The mobs that attack you when you're called a traitor are too weak, and there is no challenge now
- There was never any real challenge with these mobs, they were used to grind... which was exactly the problem.
2> The mobs that attack you when you're called a traitor are too weak, and it hurts the role-playing experience. They should charge gold instead.
- I don't understand how this makes sense... Please sir, give me gold and I'll attack you... ok, here's my gold, now I'll kill you, but not get my gold back?
3> The mobs that attack you when you're called a traitor are too weak, and now we have to go far away to farm fire plates.
- wait, so now it's challenging and that's a bad thing?
4> A player can overspawn on any map...
-yes, and now they must do it normally, rather than abusing a game mechanic and interfering with regular game play or other players
please let me know what I've missed here
