how to ruin game experience for many others.

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rearrow
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Re: how to ruin game experience for many others.

Post by rearrow »

lmao. whats the biggest mystery of ft?
jony's gender :)
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kollex
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Re: how to ruin game experience for many others.

Post by kollex »

re4ction wrote:Just a thing I think mages dont care about str and dex (dex only very high lvl) while other classes need all three to skill/care about.
one might argue, that health, being derived from both STR and ARM, is an offset bonus for those who invest in them
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rearrow
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Re: how to ruin game experience for many others.

Post by rearrow »

kollex wrote:
rearrow wrote: a nice idea, but im trying to think of options which can be implenented wuthout a lot of recoding.

at thse high lvls mages dont realy run out of manna anymore. they still have the heal as another advantage. while others dont. so if they have to limit there castibg to 6/sec for a while. others hp cn only go down. well a 1000hp pot would add 0.001% hp lol.
well, i don't think it can be done witout changing anything in the engine.

new param can be made as high as mage's mana of the same level and be spent at the same rate.

and about potions - the answer's s in the question - do as a percentage of total health, or level-dependent. calculations are due, of course, for proper balancing.
couldnt u just copy the swamp bow, change value of speed in test environment. give it to a mod to test and have a mage mod go at him?
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rearrow
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Re: how to ruin game experience for many others.

Post by rearrow »

kollex wrote:
re4ction wrote:Just a thing I think mages dont care about str and dex (dex only very high lvl) while other classes need all three to skill/care about.
one might argue, that health, being derived from both STR and ARM, is an offset bonus for those who invest in them
actually arm is kinda useless against mage. he seems to ignore it. so investing in arm is kinda useless at this lvl since it only raises hp. so is investing in dex to combat mage. if he does 20k dmga second it doesnt help much. since it also means u cant invest in str which gives some hp too.
tested with hammer and lasttry. an archer has no chance, but if high str he survives longer since at least the mage needs to stop killing every few seconds to heal himself. during this time he can hope another mage comes to heal him or help attack. or maybe the mage will lag, which is the archers only chance.
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kollex
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Re: how to ruin game experience for many others.

Post by kollex »

rearrow wrote:
couldnt u just copy the swamp bow, change value of speed in test environment. give it to a mod to test and have a mage mod go at him?
You could. But then, you could do that with any one of a few dozens new items in the game, and any combinations amongst them. How long do you think it would take?

Dumping the burden of testing on players seems to be the usual rule with this game, some load being taken off by mods.
rearrow wrote:actually arm is kinda useless against mage. he seems to ignore it
does he also ignore the health that comes from it? i don't think so. and if you count the fact that mage ignores ARM, then you have to balance less stats, when you re-purpose your char for PvP vs mages, don't you?
rearrow wrote:so is investing in dex to combat mage. if he does 20k dmga second it doesnt help much.
it's not damage per second dex influences, but per hit, so if its' ~3k, and your dex is ~600, it goes down by 20%, which is 4k less per second. but tou lose the same amount of damage at the same time.
mages suffer from low health, but healing spell with no equally powerful option for opponents breaks the balance here.

...

what would be best in my opinion, is if you couldn't be 'an archer, repurposed to kill mages' and vice versa, but if the system was built in a way when each one of 2 classes have 2 optimal builds to trump one of 2 optimal builds of the other class, say A(rchers)1 trumps M(ages)2, M1 trumps A2, and A1 vs M1 and A2 vs M2 would be anyone's guess. I can not see this done without changing major things in the engine, though.
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rearrow
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Re: how to ruin game experience for many others.

Post by rearrow »

kollex wrote:
rearrow wrote:
couldnt u just copy the swamp bow, change value of speed in test environment. give it to a mod to test and have a mage mod go at him?
You could. But then, you could do that with any one of a few dozens new items in the game, and any combinations amongst them. How long do you think it would take?

Dumping the burden of testing on players seems to be the usual rule with this game, some load being taken off by mods.

i be happy to test. so would others.
rearrow wrote:actually arm is kinda useless against mage. he seems to ignore it
does he also ignore the health that comes from it? i don't think so. and if you count the fact that mage ignores ARM, then you have to balance less stats, when you re-purpose your char for PvP vs mages, don't you?

iv tested many combinations of dex arm str in spreadsheet and practice

. the health increase is there but with 20k dmg a second it results in only a few seconds extra survival. he spends maybe 2% extra manna .
rearrow wrote:so is investing in dex to combat mage. if he does 20k dmga second it doesnt help much.
it's not damage per second dex influences, but per hit, so if its' ~3k, and your dex is ~600, it goes down by 20%, which is 4k less per second. but tou lose the same amount of damage at the same time.

if uyour l1000 archer goes 1000dex 1000 str he reduces dmg per sec by 7000 but still gets hit by 10 times as much dmg as he can dish out that sec.
but he also loses massive hp since dex doesnt comtribute to hp. in practice tests he lasts shorter.

if this was different. archers would be much easier to play since a half dex half str build would be able to do reasonably well against mages, archers and melee alike.

mages suffer from low health, but healing spell with no equally powerful option for opponents breaks the balance here.

...

what would be best in my opinion, is if you couldn't be 'an archer, repurposed to kill mages' and vice versa, but if the system was built in a way when each one of 2 classes have 2 optimal builds to trump one of 2 optimal builds of the other class, say A(rchers)1 trumps M(ages)2, M1 trumps A2, and A1 vs M1 and A2 vs M2 would be anyone's guess. I can not see this done without changing major things in the engine, though.
kollex.
i think we actuslky think the same on the long run.

but im now asking for 3 things lol
1) compbatants answe if hes going to curb these mage advantages. i understand that several proposals by admins and mods didnt make vote or veto.

2) quick changes to save ft fast from a serious threat.

3) long term changes which need to be tested extensivaly and require a lot of programming.
this might even require changes to engine and that may take years.
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naomi
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Re: how to ruin game experience for many others.

Post by naomi »

im with you rearrow, we need compbatant answer!!!
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)



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patrapture
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Re: how to ruin game experience for many others.

Post by patrapture »

man someone wanna help my yogre the ogre reach lvl 800 ill make these mages pay i promise i just need a friend and one hit there finished
patrapture
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Re: how to ruin game experience for many others.

Post by patrapture »

or better yet ill just hunt with golgren ill beat'em he can eat em
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Insider
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Re: how to ruin game experience for many others.

Post by Insider »

naomi wrote:im with you rearrow, we need compbatant answer!!!
He is developer,
noone else can change game, right ;)
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