clan allies

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rearrow
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Re: clan allies

Post by rearrow »

Alliances according to rearrow
1) Making an alliance
Dukes must meet on same map to make an alliance. an /alliance command may be used or some button. other duke must accept it within a certain time frame. All members of both clans get message that alliance has been formed between the 2 clans.
2) breaking an alliance.
Dukes and Lords can break an alliance. No confirmation by other party is necessary. Both clan members should get a msg that Alliance between clan XXX and YYY has been terminated by [name of duke or lord] of clan XXX or YYY. an /breakalliance command may be used. or a button.

3) Alliance information
In clan info screen there should be a button which lists current allied clans. a button to break alliance may be added here (usable only by lords and duke)
4)effect of alliances
a) use eachother gates
b) repair eachother buildings (repairer clan gold will be used).
c1) Buildings Autofire on non allies. This includes enemy clans/neutral clans and unclanned players.
unclanned will be autofired upon because they no longer have any business on clanmaps except to spy, steal heal or ferry resources to clans. in all cases they are working for a clan if practice. Most bosses are at non clan maps nowadays, so the old reason of getting to bosses is no longer valid..
At top mid map i recommend a bridge for nonclanned to move from warlock map to hotel map without being autofired by ADIK tower.
c2) alternative to c1.
Have 3 options allies/neutral/enemy.
This will take much more programming. Neutral clans may not be autofired. but if a neutral clan attacks a member it should automaticlally be changed to an enemy clan. after which it is auto killed. Also if a neutral clan starts a build insde range of a tower it should be changed to enemy and fired upon. also much more info is needed in clans info screen and msges to clanmembers. in short c1 seems easier and as effective to me.

d) /amsg command to send msg to all alliance members
this would be vry usefull but not essential
e) Buildings do not autofire on allies even if ally member attacks a clan member or building.
Attacking allies is allowed for testing stat purposes.
If an ally member attacks a member or building of an allied clan both clans duke and lords will get a msg ‘player xxx of allie YYY attacked player (www) of clan zzzz (or building vvvv).
They can then find out what happened. if needed they might cancel alliance to have buildings start autofire.
A false ally could use this time to kill or destroy a lot, but in an alliance this is the risk you take. only ally with those you realy trust.
d) a command for dukes to stop (and restart) autofire on certain clans would be very nice.
You should be very carefull to who you ally with, but might want to allow a certain non ally clans to pass close by or build close to you. a /noautofire [clanname] might do this.
But this should be clearly visible in alliance information screen and all members should get msges if this is done.
Asmodeous
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Re: clan allies

Post by Asmodeous »

Insider wrote:@Isoril
I disagree with that. If you have closed base noone can enter without being fired. If your base isnt defended with walls - its OK that anyone can enter.

It was always hard to move on clan maps before autumn update without auto attack. Now its fine IMO. But imagine. For example you are from AD, and dont want MEGA to be attacked by ur towers. Not allies, but not enemies - neitral, peace. But if you add them as allies they will walk in your base, build it, repair, message and see your members on map - too much for just 'peaced' clan.

Thats why im for neitral as "peaced", not "not enemy yet". Just my opinion.
Right. So we have neutrals walking in and out. Thats fine if were being idealistic and nuetrals are acting nuetral. But that just doesnt happen or else war wouldnt happen. If you do not fire upon a nuetral, Mr Johnny 6-devices or Ms Jane Doe 8-devices can and might just spam build.

Why would even as an ally would you want them to know exactly where your clan is and what their doing? I wouldnt but i guess sone would. But the point is. If you do not fire upon nuetrals or unclanned. You are opening yourself up to problems. I get your point of view on it. But its too idealistic.

It can and will be abused.

So I propose this then. An additional option. For "peace".

Clanless - fired upon.
Nuetral clans - fired upon.
Clans at peace - Not fired upon.
Allied clans - Not fired upon. Can use gates and repair buildings.
dinoponte2
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Re: clan allies

Post by dinoponte2 »

I agree with asmodeus
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Insider
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Re: clan allies

Post by Insider »

Agree with 4 groups too ;)

Clanned players who are reading this post now, please, ask your co-clanners to visit forum and join discussion. This topic was created to ask players and satisfy taste of all the players - so it would be great to have as much as possible.
Bence
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Re: clan allies

Post by Bence »

"We are unity in diversity"
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Re: clan allies

Post by Insider »

It was aim of alliances. Compbatant wrote that in November ;)
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_NICKPAN_
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Re: clan allies

Post by _NICKPAN_ »

After reading other idea i finnaly got all mine idea created.



There must be option at game (click on two hands. Thrn like clan option. Friends. And skills) (a tower icon will be good) that y click it and it have 3 lists. Enemy clans. Peaced clans. Allience clans. And options to add enemy, peaced and allience.

*Enemy clans: for active it on clan you must only write clan small name 'GM' to the option text for enemies.
-NO NEED ACCEPT OF ENEMY CLAN.
-IF ONE CLAN 'GM' ENEMY SECOND CLAN 'GM1' SO ALL CLAN MEMBERS OF BOTH CLANS WILL GET MESSAGE THAT THE TWO CLANS 'GM GM1' ARE IN WAR.

! auto-fire without warning to enemy clan
! auto-fire without warning to enemy clan alliences clan
(add more ideas)
! Duke only can cancel the enemy clan from list.
-
*NEUTRAL CLAN: all clans start as neutral to all. All buildings auto attack to neutral.no need write clan name to option and no need list about it. If y havent a clan enemy allience or peaced. It is neutral.

-WHEN UPDATE START WE ALL START AS NEUTRAL

! clan buildings auto-fire to neutral clans after 3 sec they stay to their building range.
! Currect auto-fire system will work for neutrals (if a clan member atk other clan member so auto-fire will start for 24 hrs (till game server restard))
! If neutral clan atk an other neutral clan so the duke when he is on take a message: Enemy the attacking clan 'GM'? - YES. - NO.
(duke can also go to option and turn on the messages for new allience systems like this cause it can get msg while pvp and die)


*PEACED CLANS: peaced clans arent neutral or enemys or allience betwen clans. They as name says peaced.

-for 2 clans become peaced need one of their duke OR lord go to game options and add at peaced clans list the new clan he want'GM1'.

! Peaced clans no auto-fire.
! If a player of clan 'GM' attack enemy building so both clans become neutral betwen them and auto-fire on.
! Lord or duke only can cancel peace with other clans. And accept a peace. (if they do both clans messaged (canceled peace or peaced with thr clan 'GM'
-

*ALLIENCE CLANS: MOST FRIENDLY CLANS 'BROS CLANS xD'

-for sent request to allience clan just go to game option then allience clans list and write clan you want add to allience small name 'GM'.
(NO NEED BE AT SAME MAP DUKES. IDK WHY Y THINKED IT LOL)

! No auto-fire attack
! Allience clans can Craft Repair and pass from gates. To other ally clans.
! If player of allience clan attack other player from the allience clans. There no auto-fire (maybe they test).
! Allience clans cant attack an ally clan building.
! Allience clans can see info (str hp dex) about an ally clan building
! only dukes can sent requests for allience to other clans and only dukes can accept (if accept a msg go to both clan members'
! Onlt dukes can cancel the allience. If they do a msg go to members of both clans
-

Soo:

Enemy clans: only dukes can accept it or delete
All start with neutral
Peaced: both duke and lord can accept or delete
Allience: only duke can accept or delete.

If a clan delete or add other clan for peace enemy or ally. 24hrs must pass for change it.

Commands:

/cmsg (clan name) (text) , this command able only for allience clans to msg other clans. Also allience clans cant see where ally clan members is lol. Just ask them with this command. Or with command:
/pmsg (player from allience clan name) (text) .

(cmsg clan message, pmsg player message)

Oh also if an allience clan is under attack. All other clans take the small messave down of screen ( Clan 'GM' building is under attack by clan 'GM1'
.
MORE IDEAS. POST THEM. ALSO TELL ME IF YOU AGREE. THANKS (took 30min to think and write that.

EDIT: -

/bugfinder-N/
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Insider
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Re: clan allies

Post by Insider »

I also think not clanned guys shouldnt be attacked. But to prevent creating clan on clan map, i suggest to make creating a clan possible only on usual maps.
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rearrow
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Re: clan allies

Post by rearrow »

they can still steal heal and ferry resources.
with bosses behind walls ( you might consider moving ALL bosses to non-clan maps) and if u make a bridge on mud clan map.
THERE IS NO REASON FOR UNCLANNED TO BE ON CLANMAPS EXCEPT TO HELP A CLAN.

if unclanned arent attacked. you just clan one high lvl who build. all lower lvls are non clanned and mine or chop next to enemy towers and give the resources tothe clanned builder.

bottom line. clanmaps are for clans. unclanned have no business there except spying or curiosity
Bence
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Re: clan allies

Post by Bence »

Rear it mean you cant go to clan map to join a clan or you cant go throught clan map to go to eed crocs from warlock shop.
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