ALL CURRENT IDEAS AND SUGGESTIONS!
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Consistency Please .
Azok . The whole pointe is that we grinded this far , to be level 150 + . Another thing , proof is that class differences can be taken care or with items that can balance out the classes . Certain items that can be achievable through quests or the Famous Da-Hobbit fireworks party ( server crashs are not optional) . Fact is we earned that right to grind , tell me that this is not true .. Remember when you first started and was getting frustatrated trting to save up for whatever item (armor or boots) and some character came along and just gave you a couple of firebows , not even knowing you and by that jester of human kindness , you got your item and were hooked on the game . Not because you couldn't grind to get it . But because you might have just been ready to say . Ok thats it I'm done qith this game . Quit messing with mechanics and do some structure work . We just get use to everychange and keep getting hit with more changes , give it time to adjust .
- Azok
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- Joined: Tue Oct 01, 2013 12:00 am
- Location: Azgard
Re: Consistency please
When archer map was first released i had just made my first archerRuffframe wrote:Azok . The whole pointe is that we grinded this far , to be level 150 + . Another thing , proof is that class differences can be taken care or with items that can balance out the classes . Certain items that can be achievable through quests or the Famous Da-Hobbit fireworks party ( server crashs are not optional) . Fact is we earned that right to grind , tell me that this is not true .. Remember when you first started and was getting frustatrated trting to save up for whatever item (armor or boots) and some character came along and just gave you a couple of firebows , not even knowing you and by that jester of human kindness , you got your item and were hooked on the game . Not because you couldn't grind to get it . But because you might have just been ready to say . Ok thats it I'm done qith this game . Quit messing with mechanics and do some structure work . We just get use to everychange and keep getting hit with more changes , give it time to adjust .


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Im here to help, If you're ever having trouble feel free to PM me
Azok-Moderator Account
Death-White Mage-Lvl 48
Azog-Dark Dwarf-Lvl 79
Skeleton-Swordsman-Lvl 112
- flortz3
- Posts: 14
- Joined: Tue Jan 21, 2014 1:00 am
- Location: USA
Shadow Mage
Hi Everyone,
This is for you guys and Creator, cuz I finally figured out how to use dropbox and I'm sure he's tired of PM's full of dead links lol...
Link removed by MadMikael according to forum rule #8
Included is a crappy screen capture of the animated sprite, and then a zip of the actual png files. Maybe someone with more graphics experience can improve on my idea.
Thanks!
This is for you guys and Creator, cuz I finally figured out how to use dropbox and I'm sure he's tired of PM's full of dead links lol...
Link removed by MadMikael according to forum rule #8
Included is a crappy screen capture of the animated sprite, and then a zip of the actual png files. Maybe someone with more graphics experience can improve on my idea.
Thanks!
- nt300
- Posts: 91
- Joined: Tue Nov 19, 2013 1:00 am
- Location: Ancient Athens GREECE
Re: Consistency please
Ruffframe brings up a valid point.
TIME LORD
Currently In Ancient Greece, Athens.
Currently In Ancient Greece, Athens.
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Re: Consistency please
Lmfao you guys are really taking things too far. It is a game! Try having triplets. You will understand then.
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simple change to game mechanics to vastly improve game
Creator, please Consider the following: the method used for determining hit or miss worked very well at low levels. The game has grown and evolved a lot, but the mechanics for determining a hit/miss have not grown with it. Please change the +5/-5 (roll) to +40/-10 instead. Because there is now so much disparity in stats, the window for dexterity has become too narrow. A sword with 5 higher dex will destroy one with 50 higher str easily at medium levels (70 and up)... Please consider and reply. Thank you.
Beeware the Spiral Blitzbees...

- Secular
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- Location: The Sword Coast
Re: simple change to game mechanics to vastly improve game
I completely agree with this, I could have over 100 strength on someone and they would win simply for having +10 dexterity than me.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
- Gandalf
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Re: simple change to game mechanics to vastly improve game
but blitz, if u want pvp, use this. its tactics what dex u choose.
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Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
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Re: simple change to game mechanics to vastly improve game
Gandalf, I agree..it's tactics. What I'm saying is that there is too narrow of a window for dexterity now because everything (pvp and pvm) is so much higher level than it started a year ago... It's like this: why -5/+5 in the first place, why not just higher dex always hits, lower dex always misses? The answer is because that makes a small amount of difference in dex (1) too important. The +5\-5 worked great when the players and monsters were all level 50 and below. Now, players and monsters both are much higher dex, so the "window" needs to be wider. I recommend +40/-10.
EDIT - this will actually add to tactics because you'll have to decide is it better for ten higher dex, but ten less str, or five str and five arm? Etc... ... As it is, 5 dex is more important than anything else, WAY more important.
EDIT - this will actually add to tactics because you'll have to decide is it better for ten higher dex, but ten less str, or five str and five arm? Etc... ... As it is, 5 dex is more important than anything else, WAY more important.
Last edited by blitzcraig on Thu Feb 13, 2014 7:59 pm, edited 1 time in total.
Beeware the Spiral Blitzbees...

- Gandalf
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Re: simple change to game mechanics to vastly improve game
i see ur point. i think, 1:20 could be a nice constant of possible hit. atm its 1:11, so there could be some slight change. but u need some real chance of a critical hit, not 1:50 as u suggest imo.
Forum Admin and Gamemaster
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German