Upcoming changes: Clans - Structures Upkeep

stay tuned

Moderator: Game Administrators

Post Reply
User avatar
ardesia
Posts: 2700
Joined: Sun Jul 26, 2015 8:47 am
Location: Italy

Re: Upcoming changes: Clans - Structures Upkeep

Post by ardesia »

Thanks Kollex for fast and clear answering.

As player, I am hating this update and thinking it is very stimulting, as game designer I think it is really clever :lol:

I will answer your questions later, because I need some calculation to be made.
In order to answer, I'd like to know if it would be possible to have fire and stone missiles crafting added to towers too.

Thanks :D
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
User avatar
toosh
Posts: 63
Joined: Mon Apr 27, 2015 12:28 pm
Location: Lodz, Poland, Europe

Re: Upcoming changes: Clans - Structures Upkeep

Post by toosh »

Hyhyhy:D

Our clan has two towers 4k lvl , hundreds of hours of team work, and now we have to pay for 300m every day for this? Or sold it? :D I do not count here the other towers and castles(we have one city in one clan map). Seriously? I suggest you guys go for a walk , take a few deep breaths , watch new episod Game of Thrones and return to the subject when a period time of relaxation. Or create new account get 200 lvl , build a single tower 300lvl and recall what's going on in FT, because it seems u are fly away on moon side:)
toosh arch, lv 1000
User avatar
Cleopatra
Posts: 868
Joined: Sat Jul 06, 2013 12:00 am
Location: USA

Re: Upcoming changes: Clans - Structures Upkeep

Post by Cleopatra »

There are some other options that did GM's could reconsider...

Relocating buildings
Consolidating building
Consolidating Clans

Even if I sell all of Trek and join another clan I could never get that money back it will remain in Trek... I'm sure a lot of other people are coming up with the same conclusion. If you're going to change something this big in Ft compromise and help us survived. If the creator has made it to where it's too easy for one person to own many buildings then that's his fault we shouldn't be penalized for it.
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
User avatar
DaHobbit
Posts: 563
Joined: Thu Apr 04, 2013 12:00 am
Location: Texas

Re: Upcoming changes: Clans - Structures Upkeep

Post by DaHobbit »

Yes, Cleo. Compromise is needed. That is why Kollex asked the questions he did. He/we need input from everyone so the update accomplishes what it is intended to accomplish, and all the players are still players :) The GM chat is huge on FB with this topic. So please, don't think we are not considering everyone and everyone's opinion. We are. So please keep the feedback coming.
DaHobbit - Game Master (GM)
User avatar
ardesia
Posts: 2700
Joined: Sun Jul 26, 2015 8:47 am
Location: Italy

Re: Upcoming changes: Clans - Structures Upkeep

Post by ardesia »

So please keep the feedback coming.
In order to allow us sort out strategies and prepare feedback, please let us know if fire and stones missiles crafting can be considered as an addition to towers crafting menu :P
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
User avatar
DaHobbit
Posts: 563
Joined: Thu Apr 04, 2013 12:00 am
Location: Texas

Re: Upcoming changes: Clans - Structures Upkeep

Post by DaHobbit »

ardesia wrote:
So please keep the feedback coming.
In order to allow us sort out strategies and prepare feedback, please let us know if fire and stones missiles crafting can be considered as an addition to towers crafting menu :P
Yes, they can be added. I can't answer if they will though. That idea needs to stay in consideration either way though.
DaHobbit - Game Master (GM)
User avatar
Cleopatra
Posts: 868
Joined: Sat Jul 06, 2013 12:00 am
Location: USA

Re: Upcoming changes: Clans - Structures Upkeep

Post by Cleopatra »

The only option I see that we need is consolidate. Small clans (like Trek, Lt, rdt, GODZ, rash, ARMY...etc) need to be able to consolidate sell off buildings and join a much larger clan knowing that they're old assets can still contribute to their new clan.
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
User avatar
ardesia
Posts: 2700
Joined: Sun Jul 26, 2015 8:47 am
Location: Italy

Re: Upcoming changes: Clans - Structures Upkeep

Post by ardesia »

Cleopatra wrote:The only option I see that we need is consolidate. Small clans (like Trek, Lt, rdt, GODZ, rash, ARMY...etc) need to be able to consolidate sell off buildings and join a much larger clan knowing that they're old assets can still contribute to their new clan.
And what about if this new tax update of the game were to bring us not only missiles crafting in towers (I'm not letting this point slid away) but also the possibility (for dukes only I suppose) to take gold from clan. This would help clans contribution. A clan unable to substain its base could sell it and duke could share gold among mates so everyone could bring a dote to their new clan and avoid feeling that all efforts and work in original clan are lost forever
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
User avatar
Cleopatra
Posts: 868
Joined: Sat Jul 06, 2013 12:00 am
Location: USA

Re: Upcoming changes: Clans - Structures Upkeep

Post by Cleopatra »

I'm done with FT I'm selling anything and quitting. Sry I see no other alternative for Trek. Trek, Trek land, Trek equipment etc...I'm selling EVERYTHING cus with this new update I will lose EVERYTHING. PM me on prices...
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
rickdogg10
Posts: 14
Joined: Wed Oct 29, 2014 8:51 am

Re: Upcoming changes: Clans - Structures Upkeep

Post by rickdogg10 »

Just a realistic question. If I have 3 towers. A fine built tower as defined by its level. (3000+). A medium built tower (2000 - 2999). Also, a base built tower (1 - 1999). How would they degrade or require upkeep at the same rate per day. I view a strength comparison to a tower made of steel (3000+), a tower of stone (2000 -2999), or a base tower made of wood (1 -1999). These would have a very different degredation and upkeep rate. Fine lvl towers would have a higher repair rate, but not as often as the medium or the base range tower would require repair. Base might degrade daily. Medium tower might be every 2 days. Fine tower might be every 3 days. Base tower cost might $200k per time period. Medium tower might be $500k per time period. Fine tower might be $2m per time period.

Note: These are just sample figures to convey the concept comparison which might a more realistic structure degredation time period and repair cost assimilation!!!!!

Bottom line: A higher grade structure should take longer to degrade and have a higher cost when repairs are required due to better materials which makes it stronger than the other (lvl range) structures.

I Thank You in advance for considering this concept prior to implementing this new update and hope that you can see the logic to applying this method of structural upkeep for a more realistic application for an improvement towards a better Forgotten Tales.

rickdogg10 - (lvl 4209 mage) clan BK (active)
Post Reply