Clan-related changes: Siege reworked

stay tuned

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RyoHazuki
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Re: Clan-related changes: Siege reworked

Post by RyoHazuki »

I still feel.like you're robbing us.
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RyoHazuki
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Re: Clan-related changes: Siege reworked

Post by RyoHazuki »

Not bein funny
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kollex
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Re: Clan-related changes: Siege reworked

Post by kollex »

please stop flooding, Ryo
update your response if it is last in the thread if you must, don't make a new one for
each
single
sentence
.
please

about what happened - as I explained earlier, everybody had this opportunity to act withing the update, which was announced more than 12 hours before being deployed.
LGND even fought to protect their holdings, but lost. this is just a sign of better cooperation and organization on TRIO/GODZ/rash/-AC- side. 4 clans working together as one used this opportunity and pushed out the competition.
your case is much simpler - you are 1 person trying to defend a whole clan. you built under protection from raw and LGND, and once it was gone, you weren't a real obstacle to that united force.
no one is robbing you. we're _giving_ you levels. that other players destroyed. using an update, which was _announced beforehand_ and gave same opportunity to _everyone_.
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RyoHazuki
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Re: Clan-related changes: Siege reworked

Post by RyoHazuki »

First you destroy my city (my hard earned appproaching damned near untouchable city before this terrible update)
Then, you offer me a chickenfeed handout of half my levels back? I earned all those levels.
Then once you have what you want. You change the rules back again.
I don't trust any of you anymore. I'm sorry to say but this is insulting.

How has this achieved any more land? It hasn't. It's just shifted the balance of power to your favoured clan.

You say I was hiding behind Raw and LGND gates and once they were gone my buildings offered no protection? My buildings were twice the level of Raw and LGND's
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RyoHazuki
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Re: Clan-related changes: Siege reworked

Post by RyoHazuki »

I'm sorry, I am angry, I know, I am shouting and I'm upset. I'm sure it's not very difficult to imagine why but, honestly, you're being totally unfair as far as moderators/gm's go and I don't understand why you can't see it.
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kollex
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Re: Clan-related changes: Siege reworked

Post by kollex »

Forget the word 'untouchable'. As far as I understand, this was never intended. Before this update it was unbalanced this way, now we are correcting the situation. Sooner or later a change would shift balance towards real clans with many players. I stand behind my original position that a single person should not be able to defend a set of buildings, no matter their level. And now it's finally implemented. As a reward to the few, who suffered most from shortly imbalanced, but needed update, we offer a - let's be honest here - gigantic bonus in form of 80% of levels, which can be rearranged in any way they like.
Take it or leave it.
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kollex
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Re: Clan-related changes: Siege reworked

Post by kollex »

RyoHazuki wrote: You say I was hiding behind Raw and LGND gates and once they were gone my buildings offered no protection? My buildings were twice the level of Raw and LGND's
Really? You going to pretend again GMs don't know how things work in FT?
raw and LGND were surrounding your clan. You BUILT your 'city' only thanks to that protection. In open space a single builder does not stand a chance!
And now that we reduced the damage output on sieges, what do you think will happen to your buildings, if we restore just them? They will go as they already went once, just a bit slower. 3-4 times slower, but still inevitably. You can not step outside to get materials for repairs, because you are a low level compared to TRIO and Mike. Even -AC- will handle you easily. aNd w/o protection of Isoril and Maiden W they are still doomed.
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RyoHazuki
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Re: Clan-related changes: Siege reworked

Post by RyoHazuki »

Can you meet me on top right map, in Raw base please, I accept your offer of 80percent.
Bence
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Re: Clan-related changes: Siege reworked

Post by Bence »

Looks like kollex know right whats going on :)
"We are unity in diversity"
lvl 1006 mage
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RyoHazuki
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Re: Clan-related changes: Siege reworked

Post by RyoHazuki »

I don't think that seiges should met with no resistance from the towers, they are a threat to the tower's existence but the towers do nothing and the attacking player(s) just stand there, fishing or something.
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