MMORPG items and quest changes
Moderator: Game Administrators
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: MMORPG items and quest changes
gold token amulet still has no lvl requirement while silver claw is s lv50.
great boots now lv50,?
.
great boots now lv50,?
.
- Leone
- Posts: 5190
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: MMORPG items and quest changes
Speed boots from crockys must be 50% drop rate and +1 walking speed. Get em while there's no level restriction folks.
-
- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: MMORPG items and quest changes
What the hell solar staf are 3 m to sell now
And staff now is lvl150 is not at ciclops door chest WTF u want i get that staff now
I should get happy with this update but i am not GAME GOING R.I.P
And staff now is lvl150 is not at ciclops door chest WTF u want i get that staff now
I should get happy with this update but i am not GAME GOING R.I.P

dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: MMORPG items and quest changes
Now that I've re-done most of the quests with a new char, I nust say, I'm a a bit disappointed in the changes.
I've not seen any quest to increase in XP reward, only material rewards have gone up a bit in some of them.
And most importantly, some quest have lost in XP rewards, so it will be harder from now on to lvl up a character to the level, when he/she can go to the archers field and start grinding.
I'll just give 3 most prominent examples: 3 books quest has gone from 150k to 15k reward. Although the quest itself is not hard per se, but it is a lengthy one, and there are considerable risks involved, if done on one's own.
Spider poison quest and stolen sack quest are reduced to 10k XP each. While they could be easily done with someone's help, they are still pretty hard to do on your own. And what is a 10k reward for the sack, which has a 30% drop chance, which means you have to kill 3.(3) archers which will on itself give you 30k XP? Spiders give less XP, but are a more formidable enemy.
I can understand reducing the XP reward for easy-to-do free-for-all crystal and mushrooms quests, but not these.
2 other quests have gone up in level requirement to 20, while they still give 50k XP reward each. Which is about a third of XP required to go up a level at this point.
I would expect some changes to lower-lvl quests as well, but no, they stay same - incredibly unrewarding, which means no one will ever do them more that once, or will not do them at all, if they read forum topic first.
Why run around doing 9 quests totaling less then 1k XP, when you can go bring a crystal to the mage in 2 minutes?
Why do 10k quests at a level when you routinely can kill 3.3 yellow archers? Why risk your life with rainbow spiders for measly 10k XP as well?
All in all, we need increase in XP rewards, not decrease. Level requirements may go up as well, but adequately proportinate to the gains.
I've not seen any quest to increase in XP reward, only material rewards have gone up a bit in some of them.
And most importantly, some quest have lost in XP rewards, so it will be harder from now on to lvl up a character to the level, when he/she can go to the archers field and start grinding.
I'll just give 3 most prominent examples: 3 books quest has gone from 150k to 15k reward. Although the quest itself is not hard per se, but it is a lengthy one, and there are considerable risks involved, if done on one's own.
Spider poison quest and stolen sack quest are reduced to 10k XP each. While they could be easily done with someone's help, they are still pretty hard to do on your own. And what is a 10k reward for the sack, which has a 30% drop chance, which means you have to kill 3.(3) archers which will on itself give you 30k XP? Spiders give less XP, but are a more formidable enemy.
I can understand reducing the XP reward for easy-to-do free-for-all crystal and mushrooms quests, but not these.
2 other quests have gone up in level requirement to 20, while they still give 50k XP reward each. Which is about a third of XP required to go up a level at this point.
I would expect some changes to lower-lvl quests as well, but no, they stay same - incredibly unrewarding, which means no one will ever do them more that once, or will not do them at all, if they read forum topic first.
Why run around doing 9 quests totaling less then 1k XP, when you can go bring a crystal to the mage in 2 minutes?
Why do 10k quests at a level when you routinely can kill 3.3 yellow archers? Why risk your life with rainbow spiders for measly 10k XP as well?
All in all, we need increase in XP rewards, not decrease. Level requirements may go up as well, but adequately proportinate to the gains.
- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: MMORPG items and quest changes
(y)kollex wrote:Now that I've re-done most of the quests with a new char, I nust say, I'm a a bit disappointed in the changes.
I've not seen any quest to increase in XP reward, only material rewards have gone up a bit in some of them.
And most importantly, some quest have lost in XP rewards, so it will be harder from now on to lvl up a character to the level, when he/she can go to the archers field and start grinding.
I'll just give 3 most prominent examples: 3 books quest has gone from 150k to 15k reward. Although the quest itself is not hard per se, but it is a lengthy one, and there are considerable risks involved, if done on one's own.
Spider poison quest and stolen sack quest are reduced to 10k XP each. While they could be easily done with someone's help, they are still pretty hard to do on your own. And what is a 10k reward for the sack, which has a 30% drop chance, which means you have to kill 3.(3) archers which will on itself give you 30k XP? Spiders give less XP, but are a more formidable enemy.
I can understand reducing the XP reward for easy-to-do free-for-all crystal and mushrooms quests, but not these.
2 other quests have gone up in level requirement to 20, while they still give 50k XP reward each. Which is about a third of XP required to go up a level at this point.
I would expect some changes to lower-lvl quests as well, but no, they stay same - incredibly unrewarding, which means no one will ever do them more that once, or will not do them at all, if they read forum topic first.
Why run around doing 9 quests totaling less then 1k XP, when you can go bring a crystal to the mage in 2 minutes?
Why do 10k quests at a level when you routinely can kill 3.3 yellow archers? Why risk your life with rainbow spiders for measly 10k XP as well?
All in all, we need increase in XP rewards, not decrease. Level requirements may go up as well, but adequately proportinate to the gains.
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: MMORPG items and quest changes
lv 100 legs now 2m???
i spend days crafting lv50 at1% rate. bought 4more for30m each. spend anotger 300m for other hugher lvl legs. all to sell on and pay for towers. now its all worthless.
u introduce 1% chance top lvl legs. then make it easier to craft, then introduce higher lvs as drops from parties. but now suddenly make all that worthless. I FEEL CHEATED.
I have a lot of gear stored to pay for raw conpound. wev been savibg,buying gear for a year for it.
now its value decreased by around a billion.
(wont be able to sell lv 150/200 helms fir profit anymore sibce i payed 80m).
onky items which increased in value are those who were low lvl before.
done all quests and chests as soon as i could. no chace to getitems from these. or are chests, quests refilled?
lvl300 helm dmg should be raised above 60(dmg on lv200 helm)
i spend days crafting lv50 at1% rate. bought 4more for30m each. spend anotger 300m for other hugher lvl legs. all to sell on and pay for towers. now its all worthless.
u introduce 1% chance top lvl legs. then make it easier to craft, then introduce higher lvs as drops from parties. but now suddenly make all that worthless. I FEEL CHEATED.
I have a lot of gear stored to pay for raw conpound. wev been savibg,buying gear for a year for it.
now its value decreased by around a billion.
(wont be able to sell lv 150/200 helms fir profit anymore sibce i payed 80m).
onky items which increased in value are those who were low lvl before.
done all quests and chests as soon as i could. no chace to getitems from these. or are chests, quests refilled?
lvl300 helm dmg should be raised above 60(dmg on lv200 helm)
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: MMORPG items and quest changes
I feel you, rear. I forgot the exact number of tries, but I think it's more than 150 - for the superior golden legs. What I made I gave away to my clanmates, all I have is 1 pair left which is worthless now. I really suggest reducing the craft chance for them back now and increasing their level to 140-160. Because of how much effort they required to make. Otherwise - frustration all the way. (BTW, I still think game owes me 2 pairs of those - due to average 7% chancerearrow wrote:but now suddenly make all that worthless. I FEEL CHEATED.

I would REALLY like to see my idea of new RNG algorytm implemented, along with other crafting improvement ideas. Vote new RNG now


-
- Posts: 11
- Joined: Sun Jan 04, 2015 1:37 pm
Re: MMORPG items and quest changes
Admins or anyone please give us all the item that change stat and level so that we are aware of it. Thank you!
-
- Posts: 11
- Joined: Sat Jan 10, 2015 3:45 am
Re: MMORPG items and quest changes
I understand the need for changes, but now I can't use half my equipment, and I'm stuck using lvl 5 staff at lvl 20?????? Next staff I can find is lvl30! It's frustrating that the equipment I had I can't use for 10-30 levels, and I can't find suitable replacements!
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: MMORPG items and quest changes
personal recab on update effects on my alts:
1) new lvl250+300 helms have lower dmg then lv200.
so uselezs in pvm where arm usnt a big deal but dmg is. but my lv200 helms suddenly halved in worth probably.
2) lost 1bn gold + because i been buying rare or hard to craft gear from when gold legs been introduced for clan and sale later. now everybody gets at 2m price. i also crafted lv50 legs at 1% success rate. its a slap in the face to sell lv100 now for 2m. 20m mininum .
BASICLY MY INVETORY I BOUGHT AT1BN + IS NOW WORTH NOTHING.
WHY U STEAL FROM ME?
ACCOUNT SELLING SEEMSTO BE THE ONLY WAY TOGET ENOUGH MONEY FOR TOWERS. BUYING AND SELLING STUFF WAS THE ONLY REALISTIC ALTERNATIVE ULESSU ARE HIGH LVL AND GO ON KILLING SPREES.
3) since i do quests as soon as possible.as intended, no items from chests for me unless start another alt. but harder since xpreduced for many quests.
4) i lvl all chars so no gear which is suddenly worth more. except a pair of great boots on lv 30. which is now barefooted.
ARE U GUYS EVEN PLAYING THE GAME SERIOUSLY ANYMORE? OR ARE U JUST INTERESTED IN GETTING MORE NEW PLAYERS.
All these effect could been known and been prevented by thinking a bit ahead.
i seesome thing are being corrected like stuff removed crom chests. butthis should have been done before.
why am i a beta tester. nothing was tested.
I agree that the end result may be more balanced but
all changes are geared at new players.no problem to screw the existing ones who already spend their cash and time on ft. thats what i get from this update.
only usefull new items are mage items.
u should have replaced rare legs on players with fire or earth legs before making lv75 andlv100 legs available in shops for 2m. or sell them at 30m+.
Also please increase dmg on lv 250+300 helms so its usefull
1) new lvl250+300 helms have lower dmg then lv200.
so uselezs in pvm where arm usnt a big deal but dmg is. but my lv200 helms suddenly halved in worth probably.
2) lost 1bn gold + because i been buying rare or hard to craft gear from when gold legs been introduced for clan and sale later. now everybody gets at 2m price. i also crafted lv50 legs at 1% success rate. its a slap in the face to sell lv100 now for 2m. 20m mininum .
BASICLY MY INVETORY I BOUGHT AT1BN + IS NOW WORTH NOTHING.
WHY U STEAL FROM ME?
ACCOUNT SELLING SEEMSTO BE THE ONLY WAY TOGET ENOUGH MONEY FOR TOWERS. BUYING AND SELLING STUFF WAS THE ONLY REALISTIC ALTERNATIVE ULESSU ARE HIGH LVL AND GO ON KILLING SPREES.
3) since i do quests as soon as possible.as intended, no items from chests for me unless start another alt. but harder since xpreduced for many quests.
4) i lvl all chars so no gear which is suddenly worth more. except a pair of great boots on lv 30. which is now barefooted.
ARE U GUYS EVEN PLAYING THE GAME SERIOUSLY ANYMORE? OR ARE U JUST INTERESTED IN GETTING MORE NEW PLAYERS.
All these effect could been known and been prevented by thinking a bit ahead.
i seesome thing are being corrected like stuff removed crom chests. butthis should have been done before.
why am i a beta tester. nothing was tested.
I agree that the end result may be more balanced but
all changes are geared at new players.no problem to screw the existing ones who already spend their cash and time on ft. thats what i get from this update.
only usefull new items are mage items.
u should have replaced rare legs on players with fire or earth legs before making lv75 andlv100 legs available in shops for 2m. or sell them at 30m+.
Also please increase dmg on lv 250+300 helms so its usefull