problems with maximum clan building number!
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Re: problems with maximum clan building number!
DR didnt get this option when bug took our huge city... abuse a bug u lose... 8 builds was posted on update in google play... if u missed it during update on device it YOUR OWN ******* FAULT... i saw it... DR didnt over build... you abused a bug and replaced towers with castles at higher lvl... if anyone thinks this is fair you benefit... NO ONE BUILDS ANYWHERE NOW... DR KILLN ALL NEW BUILDS... FT BUILDING IS SHUT DOWN TIL THIS IS RESOLVED... ENJOY RASH BUILDS WHILE U CAN CUZ THEY GOIN BYE BYE YOU BUG ABUSIN RUSSIAN ****
Edited by vicbri regarding language
Edited by vicbri regarding language
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- Eclipse
- Posts: 189
- Joined: Sat Mar 07, 2015 12:36 pm
Re: problems with maximum clan building number!
We offer protection. We help any clan that is being attacked by Dr/Raw. We have balms for their wounds, and gold for their loss. We all stand together. your Dictatorship is over. Live with your empty threats!Jive wrote:DR didnt get this option when bug took our huge city... abuse a bug u lose... 8 builds was posted on update in google play... if u missed it during update on device it YOUR OWN ******* FAULT... i saw it... DR didnt over build... you abused a bug and replaced towers with castles at higher lvl... if anyone thinks this is fair you benefit... NO ONE BUILDS ANYWHERE NOW... DR KILLN ALL NEW BUILDS... FT BUILDING IS SHUT DOWN TIL THIS IS RESOLVED... ENJOY RASH BUILDS WHILE U CAN CUZ THEY GOIN BYE BYE YOU BUG ABUSIN RUSSIAN ****
Edited by vicbri regarding language

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Re: problems with maximum clan building number!
Since ik sell two towers lvl500 to make one castle lvl400 its same money and recourses
Also sell 3 towers lvl500 to make one 1500 its same too same money and resources and time
So dont cry i think this nothink unfair since am sure they couldnt build where already was anythink
I think admins team resolve issue well , only if i dont know anythink
Also sell 3 towers lvl500 to make one 1500 its same too same money and resources and time
So dont cry i think this nothink unfair since am sure they couldnt build where already was anythink
I think admins team resolve issue well , only if i dont know anythink
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
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dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
- ayZuse
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Re: problems with maximum clan building number!
Find it funny insiders is always first to defend rash. Then again it was his clan to begin with. Wonder if that has something to do with there sudden wealth also. For a clan that never leaves top right clan map. They sure to have a lot of pocket change to just place 12 buildings and 40+ walls and lvl the shit out of them.Insider wrote:Hi. Whats wrong with tower?rearrow wrote:unacceptable
a lv 300+ square tower has been replaced with a lv70+ big castle.
this castle now covers our square tower and we cannot use it. if we approach our own tower auto fire kills us. agreement was to add lvls to existing structures. not to replace them with ithers with longer range.
we would never have allowed a large castle to be started that close to our tower. we and many other clans would have done anything to prevent that.
scrernshots mailed to blitzcraig
And replace, sure building have to be moved. Clan made good base and they were asked to delete some buildings. They dont need gaps - they moved buildings, its OK.
Last time I counted they have 10-15 billion into buildings/walls where do they keep getting all that money while on all are on clan map??
Hate to say it but rash clan is MOD BOOSTED
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Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
- Insider
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Re: problems with maximum clan building number!
@ayZuse
Mod boosted? Well, its funny. Once i kick you for 10 minutes on party for killing newbies' monsters - you start telling this about me. But you dont event know that I was one who against new castle with added lvls. I wasnt one who exchanged buildings for rash too. Fyi, i totally was in rash for one day, at it's start. Sorry, gtg, time to print money for rash...
Mod boosted? Well, its funny. Once i kick you for 10 minutes on party for killing newbies' monsters - you start telling this about me. But you dont event know that I was one who against new castle with added lvls. I wasnt one who exchanged buildings for rash too. Fyi, i totally was in rash for one day, at it's start. Sorry, gtg, time to print money for rash...

- Gandalf
- Site Admin
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Re: problems with maximum clan building number!
i disagree with Insider about this argument. in the end, we want the same areas for clans as with old 8 buildings. so it can be needed to remove some positions of buildings at all.ayZuse wrote:Find it funny insiders is always first to defend rash. Then again it was his clan to begin with. Wonder if that has something to do with there sudden wealth also. For a clan that never leaves top right clan map. They sure to have a lot of pocket change to just place 12 buildings and 40+ walls and lvl the shit out of them.Insider wrote:Hi. Whats wrong with tower?rearrow wrote:unacceptable
a lv 300+ square tower has been replaced with a lv70+ big castle.
this castle now covers our square tower and we cannot use it. if we approach our own tower auto fire kills us. agreement was to add lvls to existing structures. not to replace them with ithers with longer range.
we would never have allowed a large castle to be started that close to our tower. we and many other clans would have done anything to prevent that.
scrernshots mailed to blitzcraig
And replace, sure building have to be moved. Clan made good base and they were asked to delete some buildings. They dont need gaps - they moved buildings, its OK.
Last time I counted they have 10-15 billion into buildings/walls where do they keep getting all that money while on all are on clan map??
Hate to say it but rash clan is MOD BOOSTED
i disagree with ayzuse, too!!! this clan is not "MOD BOOSTED" at all. mod boosted would mean, that admins made that decision. there was no such decision. so please stop accusing the team. thx.
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- Insider
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Re: problems with maximum clan building number!
For Zuse i can reccomend only one - contact administrator if you have problems with any GM. Always the best way to go. Thanks for understanding, tired of it too. Yes, im administrator of Russian FT group. Yes i answer their question. Yes i help them, because not many people can solve problems of those, who dont speak English(remember weekly messages in mChat like "Need Russian-speaking mod, ____ on map ___").
But it doesnt mean that i support their clan. I spend some time on clan maps, espeecially after these changes to control possible bugs and so. In another post you have said that i settled in rash base. No, not true. I settled on clan maps for last updates. I visit all clans maps. Thanks for understanding, again.
But it doesnt mean that i support their clan. I spend some time on clan maps, espeecially after these changes to control possible bugs and so. In another post you have said that i settled in rash base. No, not true. I settled on clan maps for last updates. I visit all clans maps. Thanks for understanding, again.
- Eclipse
- Posts: 189
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Re: problems with maximum clan building number!
We can disregard your childish prattle but we would like to clear your misconceptions. Rash is not a solid Russian clan. The Duke is German. Some members are Russian but not all, We have members from USA/UK/Italy/Poland. We don't want to mention their names here. We prefer to contact admin than a mod to solve our problems/ or reporting some incidents. We had never reported any incident to Insider, let alone being backed up by Insiders.ayZuse wrote:Find it funny insiders is always first to defend rash. Then again it was his clan to begin with. Wonder if that has something to do with there sudden wealth also. For a clan that never leaves top right clan map. They sure to have a lot of pocket change to just place 12 buildings and 40+ walls and lvl the shit out of them.
Last time I counted they have 10-15 billion into buildings/walls where do they keep getting all that money while on all are on clan map??
Hate to say it but rash clan is MOD BOOSTED
Our wealth is entirely our own. we are not grateful to anyone in this regard. We are not alarmed at your curiosity regarding rash wealth, had you asked politely, you would have been provided with the details. But as we can feel this was no more than a shameless slander against us and the staff team, and the end of which is to pressurise the staff into snap decisions, we even refuse to take your statement on a serious note.
Although we are convinced that your are soft in the mind but we still request you to act your age, not your shoe size!
PS: GMs are not responsible to make each and every happy, and satisfied, their duty is to do what is just and right! The game will run even more smoother, if rash Dr, Raw quit the game, So no need to act as a pressure group.

- Eclipse
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Re: problems with maximum clan building number!
I am afraid, you are not correct here. We believe that castles have range 10, square towers 9. Already there is no room for "much larger range". We also can prove that our two towers were even more nearer to Raw tower than the current castle position. We request you to revive the old buildings, and see the range they cover, if possible.blitzcraig wrote:the problem is that the new Castle (which is in same position as old tower) has much larger range, am I correct with that?
The castle current range covers the same area as the area previously covered by the combined range of our two front line towers. Remember sir, we had built two towers, not one. Our strategy was planned on these lines. We were facing aggressive assault not from one or two clans, there were four clans. We were aware that one tower could not target all, neither it could stand the combined assault of our enemies. To cater for this deficiency, we made decision to erect a second tower in close proximity with the first tower. With help of these Two Towers, backed by a level 400+ mighty castle, we were successful in defending our camp.
We sold our level 400+ castle, which was a nightmare for the Dr clan. we sold our those two towers, which we build, playing for more than 24 hours. We did not have a wink the whole night. It is not easy to level up a level 40 tower to level 300 while facing attacks from hordes of enemies. is it?
Though we got a level 700+ castle, but we lost the advantage of two shoots at the same time; though we got a level 700+ castle, but we lost "the back up" level 400+ castle. Though we got a level 700+ castle, but we lost a hugh chunk of territory.
We accepted all these losses with a smiling face and well wishes towards the staff team, . Why should we be deprived of a single castle which is the sole defence of our family then?

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Re: problems with maximum clan building number!
I understand that your range covers half their tower, just like it did before. however, at that time, their tower's range would have covered half yours as well, right? now it does not, right? please answer these two simple questions immediately, as I'm starting to lose patience here.....
additionally, I've asked you to come up with a few satisfactory options to see if we can keep everybody satisfied. raw clan has agreed to 3, all of which you turned down... this WILL be resolved today because you remain in an unfairly advantaged position.
additionally, I've asked you to come up with a few satisfactory options to see if we can keep everybody satisfied. raw clan has agreed to 3, all of which you turned down... this WILL be resolved today because you remain in an unfairly advantaged position.
Beeware the Spiral Blitzbees...
