Holiday Map

As the description says!

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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Holiday Map

Post by rearrow »

Gandalf wrote:
rearrow wrote:1) all drops go to mages. they roam around and kill all. an archer, or mellee takes a minute to get it yellow and a mage comes and takes drop.
We need mage free maps

2) split by lvl.makes above problem worse. as a non mage u got 0 % chance of a drop if a mage is roaming the map.
Also.now u cannot team upwith clanmates and have a clan mage heal unless hes in the same portal level

3) too many deaths on maps. at any time there seem to be 5 to 7 deaths on the 300-500 map.
mellee or archers cant tank. again the mages dont care they can run and heal and kill. .mellee and archers got no.place to healand have to.leave portal or die.any of these looses their xp or slim chance of drop
good idea, we can have either level or class splits :) noted down.
idk, if it can be fixed with this special map event, but with next one, i am pretty confident :) i can remove some deaths for 300-500 maps :)

archers got biggest problem..mellee can target a dropping monster. mages kill all fast.
with 2 dinos with drop chance between a mass of ghost archers and snow dragons the archer keeps shooting the archers or dragons, loosing any chance of a drop of a dino, even if we would be alone.
with only 2 dinos spawning at a time (350-500 map) archer cant tarhet them.

please make these class specific dungeons and kerpthe mellee and archer ones open a bit longer.

Its very frustating hearing about all the lv250 drops when you can only get bloody portal stones and steel bows.

separate note. lv1000+ archer between 4 lv 1500+ mages and 4 lv3000+ mages, .... hmmmm.
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: Holiday Map

Post by Asmodeous »

Heres what ive got so far.

Normal boss dragon drops consisting of swamp clubs and solar staffs.

2x lvl 300 helmets.

I spent from when the drops were added. Till i had to go. So about 6 plus hours.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Holiday Map

Post by rearrow »

lv1500 archer between lv1000+mages and lv3000+ mages: portal stone and a steel bow.

lv398 archer:portal stone and 3 steelbows, 1 swamp club, friendly mage is healing but inability to target the special drop dinos prevents archer from getting drop. mellee is doing ok i hear with the mages helping a bit.

lv222 dwarf: nothing.
dies too fast being just 2 over minimum.
and lvl purchase doesnt come through :(
(make sure to keep dungeons open long enough so that google has time to effect purchase, and theres still time to grind after ward., so min 48 hrs)


archers cant target specific dropping monstwrs and dont have mass kill .

slept 2 hrs since open ofportal. 2 hrs in 28 hours.

lost xp so far: -600m+ xp (minus) counting from opening of portal.
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: Holiday Map

Post by Asmodeous »

Maybe a rejig is needed for both sets of portal rooms. Something in the 250 room is clearly going right though lol.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Holiday Map

Post by rearrow »

all this was also reported at halloween dungeon.

and just check who are getting these drops at the 250 dungeon.

what makes me especially mad is that the winner of AYC special event was not allowedtochoose a lv250 item as price. but here the mages are raking them in again.

As long asmagescan do so much more dmg in the time frame it takes a monster to die, the game is rigged and unfair. its ben reported and discussed for more then a year and nothing changes for thebetter.
these events can be made fair to all.
but at haloween dungeon they also said "next time".

I was realy hoping that things would be more fair now :(

to make things fair now:

when a monster dies, just make the drop a fair lottery among all who did 'any dmg' to.it.

if u use highest dmg or last hit , both mean mage takes all sibce they do highezt dmg and fastest fire rate.

DO SOMETHING NOW. IM SICK OF HEARING NEXT TIME OR SEPTEMBER ETC.
EVERY EVENT OR CHANGE IN. THE LAST YEAR BENEFITS MAGES AND MAKES ARCHERS MORE USELESS.
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Holiday Map

Post by blitzcraig »

keep the input coming... some changes possible this time, other changes for next time (please note many changes were made this time, we are trying to make these events as fun as possible ;) )
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
StickyKse
Posts: 183
Joined: Mon Aug 18, 2014 5:46 pm

Re: Holiday Map

Post by StickyKse »

Calling it a day finally

17x250 bows
3x 250 robes
2x 250 staffs
1x 200 staffs
3x 150 bows

And more swamp clubs, solar staffs, and mushy bones than I can count.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Holiday Map

Post by rearrow »

StickyKse wrote:Calling it a day finally

17x250 bows
3x 250 robes
2x 250 staffs
1x 200 staffs
3x 150 bows

And more swamp clubs, solar staffs, and mushy bones than I can count.
point in case. and hez not a top lvl mage even.
realbalanced portals. real.balanced classes.

I will get my gear because many mages are very nicepeople. but its not fun to have to live from handouts.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Holiday Map

Post by rearrow »

so. if even only one ghost archer is there my archers always target that one. they ignore dinos, dark devils and boss dragons. just attack the ghost archer. meanwile these others kill the archer. can u put special drops on ghost archer so we can have some too lol
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Medic_Ryan
Posts: 23
Joined: Wed Mar 25, 2015 4:02 pm

Re: Holiday Map

Post by Medic_Ryan »

I got lower lvl gear, but then decided to just mostly
heal and be useful mage.
Appreciate tanks guys, share the drops ;)
On a lvl 515 archer I raked in
3x250 bows
2x50 staffs
35x50 clubs
It was only me in their most of the time 3 max
That's fine cause I worked out a great spot and
System :lol:
I'll be at it all night
Medic_Ryan lvl 158mage- Traveling Healer
Former Jarl of the Northern Shore Passage
ADIK Loyalist
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