Gandalf wrote:good idea, we can have either level or class splitsrearrow wrote:1) all drops go to mages. they roam around and kill all. an archer, or mellee takes a minute to get it yellow and a mage comes and takes drop.
We need mage free maps
2) split by lvl.makes above problem worse. as a non mage u got 0 % chance of a drop if a mage is roaming the map.
Also.now u cannot team upwith clanmates and have a clan mage heal unless hes in the same portal level
3) too many deaths on maps. at any time there seem to be 5 to 7 deaths on the 300-500 map.
mellee or archers cant tank. again the mages dont care they can run and heal and kill. .mellee and archers got no.place to healand have to.leave portal or die.any of these looses their xp or slim chance of dropnoted down.
idk, if it can be fixed with this special map event, but with next one, i am pretty confidenti can remove some deaths for 300-500 maps
archers got biggest problem..mellee can target a dropping monster. mages kill all fast.
with 2 dinos with drop chance between a mass of ghost archers and snow dragons the archer keeps shooting the archers or dragons, loosing any chance of a drop of a dino, even if we would be alone.
with only 2 dinos spawning at a time (350-500 map) archer cant tarhet them.
please make these class specific dungeons and kerpthe mellee and archer ones open a bit longer.
Its very frustating hearing about all the lv250 drops when you can only get bloody portal stones and steel bows.
separate note. lv1000+ archer between 4 lv 1500+ mages and 4 lv3000+ mages, .... hmmmm.