In order to support the two craft buildings, I believe the minimum to be a castle and a tower, or three towers, or maybe just two towers in case of very fortunate displacement. And if towers are going to be added with fire and stone missiles crafting. Of what level? Depends on the enemy level.kollex wrote:(...)
And so, if we are to come to reasonable figures together, we need information from you lot.
1. What is the minimal setup for a clan, able to support 2 craft buildings? (What i consider basic reason to have buildings). Is 1 protective building enough? 2, 3? Type and levels on those?
No space for farms in this minimum configuration
The answer to this point is too depending on the characters level and the players play time. A high level character can gain gold much faster than low level ones, due to its being able to kill well dropping monsters and to being helped by high level pets.2. How many active players do you think should be able to maintain this minimal setup? Anything below 3 is ridiculous imo. 5 is the realistic number.
I met players willing to join clans at level 10 as well as others who state they wont join before 200.3. What level of character should be considered as significant enough to be in clan. Sure, game limits to 10, but that is a bit unrealistic. You get killed too often to enjoy.
No one is forced to be clanned, and my answer here is that 10 is a good lower limit
4. How much gold can you gain on an AVERAGE day. Post your level with this info. Post the way you do it.
5. At what level does a big castle become vulnerable to general population? This means excluding any character over 1k.
6. How long do you think an abandoned building should survive? This means days it goes from, say, lvl 1k, to what we define in the last question as vulnerable.
I'll answer these later, after deeper consideration