Everyone, please take into consideration of a New Game Generation and just calm down....
Use your imagination for creation and get along....
Games are meant to be fun my friends, really, I enjoy everyones company...it keeps the stress at bay...Let's add to this game with positive solutions for the game we enjoy for all...it's still growing, once the Company can establish more Server capabilities and whatever else they need to expand the World of this game, like maps, while working it into the game engine..It probably not that easy while keeping the attraction to the game but these new updated features, just like anything in this world, always needs refinement to make improvements to balance, it's NOT the End of the Game...
....it's
Evolution, my Friends, this Game is Evolving and we have a Forums here to put Inputs...and our suggestive refinements, that is really awesome from a game company looking out for it's people and it's players as a whole, to make this game "Fun" for all and Increased Player Interaction within the game.

I see a lot of the ideas I shared and ideas shared and agreed upon by others, that are going into effect in order to Evolve the game we all enjoy, and always hope perhaps to be rewarded

I really didn't know but had a feeling that I have foretold, there was going to be some compensation for people who were participants in the Test Study of these New Evoluionary Updates of the Game, they couldn't do it without seeing How Hard It Will Effect the Outcomes and they are still Refining things to these updates as things are being Tested...they couldn't do it if you knew what to expect, it was tested in real time, not the End of the Game World ...an Evolution of Solution...with Refinements ofcourse lol.
I hope they could refine this cuz it wouldn't be fair to lower lvls and smaller clans trying to build and survive on Clan Maps well, against established higher lvls, either Defending or Attacking. The number 2, but we will see...
2. Siege weapons become more efficient: their damage will now depend on character level: 50 * charLevel * classSiegeAffinity.
I inserted that only cuz it goes beyond Class Affinity Bonus which certain Classes already get and kinda does favor beyond what the Demolition Ballista should be able too...it is starting to favor once again to higher lvls to really do some damage with their Siege Weapon when it should only count from the "Weapon" plus or minus with Affinity based on Class itself, doing a said amount of "variable damage hits" and maybe critical hits too if not implemented already, but not based off of someone's lvls because it will only take less people to actually Siege a Building if they get Bonus Damage from their own Character lvls...it should in my opinion Only be based off Siege Weapon Mastery Skill Trade and an "Army of BeSiegers" ....
Here the 3rd which wasn't numbered but will quote it...and yet again it shouldn't be based off Character Lvls for Health of Ballista:
Their Health will depend on character HP : charHP * 3
Ok, once again that would be entirely unfair and not realistic like the Character lvl bonus damage, because it don't make sense a higher lvl character having a stronger Siege Weapon than a lower lvl who Crafted them with Way Better Crafting skills them all to make them better...but perhaps I am being silly cuz the Crafting bit, but kinda like reality in Craftsmanship, but do you see my point?
It could be based off of Various Crafted Ballista to do more Damage or to serve a certain purpose, like I have seen on forums who had posted New Ballista Pictures of different Siege Weaponry, please post again, not sure about the Stats but ofcourse everything can be Refined.
I close to say, let's get along and put our minds together to have fun for all and to help expand with these Newest Updates in Forgotten Tales "Evolution" with sound refinements to help balance the game for all, in reasonable and solidified ideas that had to go the refining process through player interactions in game and on forums.
The Game can only get better through and after the Storm has Calmed and we were and are all apart of this Evolution History, some Fortunate enough to Test it on both sides of the Battle Scenarios, some who helped with Refining things through solutions that could work for all, in forums and out of forums, and the Patience that our Game Developers and Mods as well the Game Creator in having to deal with the new changes and gamer posts, in the Evolution of the Game we enjoy with their hardwork and dedication putting so much effort with Speed even while testing it, they were Busy and Stressed too I'm sure

lol.

It Shall All Come Together...The Game just got Bigger and Better, while Ever-Evolving with Refinements...I'm already getting Stoked for Newer and Refining Updates in the Future after these Updates..lol But now, it is the time to come together and move Forward joining in to make this game Great! And Most Importantly "FUN"
Sincerely, to Help, Improve and Refine, and Adapt to FT EVOLUTION,
Crescent Q
Duke of Army of Deliverance

Forgotten Tales "Evolution" For The Win!!!