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Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 1:17 pm
by Leone
SK1976 wrote: Mon Jun 18, 2018 12:11 pm ah

and no healblockers allowed !!!
......which links quite nicely with this thread:

https://forum.dmgamestudio.com/viewtopi ... 49#p100749

This issues never seem be be isolated from each other.

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 7:58 pm
by madmaniacal1
I'm not responding for or against PVP in FT, because that competitive environment is how the game makes money. My issue is not even with heal blocking, because GMs have already ruled it a tactical maneuver. I personally don't like pvp, but I deal with it to help my friends.
This is the issue I see needing fixed:
Low lvl accounts (under lvl 3) cannot be attacked, even on a clan map. These accounts are too low to join a clan. Why in the ***** are they allowed on clan maps? No account that lvl has any legitimate business there, although many have been abused to block heal on clan maps, knowing they cannot be hit. If purchased "pvp-protection" keeps an account from going onto clan maps, then low-lvl based protection should do the same. Better yet, make it so that no account under 10 can go there, since those accounts cannot join a clan anyway. I feel this suggestion alone would right many wrongs, before they can even happen.

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 8:29 pm
by Humble_M
I agree

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 8:34 pm
by Leone
I have to say I wasn't aware of the issue about level 3 and under players. Now I am, I completely agree with your assessment, MM.

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 8:47 pm
by DwarfTank
What if players had to pay to remove a clan tag? Same price as extra pack??

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 8:49 pm
by DwarfTank
madmaniacal1 wrote: Mon Jun 18, 2018 7:58 pm I'm not responding for or against PVP in FT, because that competitive environment is how the game makes money. My issue is not even with heal blocking, because GMs have already ruled it a tactical maneuver. I personally don't like pvp, but I deal with it to help my friends.
This is the issue I see needing fixed:
Low lvl accounts (under lvl 3) cannot be attacked, even on a clan map. These accounts are too low to join a clan. Why in the ***** are they allowed on clan maps? No account that lvl has any legitimate business there, although many have been abused to block heal on clan maps, knowing they cannot be hit. If purchased "pvp-protection" keeps an account from going onto clan maps, then low-lvl based protection should do the same. Better yet, make it so that no account under 10 can go there, since those accounts cannot join a clan anyway. I feel this suggestion alone would right many wrongs, before they can even happen.


+100

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 8:53 pm
by LostKnight
I'm in total agreement with MM as well.

Sounds like an abuse action IMHO, which I am against in any way shape or form.

@ DwarfTank
You missed a few zeros, let me fix that for you:
+100m

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 9:19 pm
by Lestat
madmaniacal1 wrote: Mon Jun 18, 2018 7:58 pm I'm not responding for or against PVP in FT, because that competitive environment is how the game makes money. My issue is not even with heal blocking, because GMs have already ruled it a tactical maneuver. I personally don't like pvp, but I deal with it to help my friends.
This is the issue I see needing fixed:
Low lvl accounts (under lvl 3) cannot be attacked, even on a clan map. These accounts are too low to join a clan. Why in the ***** are they allowed on clan maps? No account that lvl has any legitimate business there, although many have been abused to block heal on clan maps, knowing they cannot be hit. If purchased "pvp-protection" keeps an account from going onto clan maps, then low-lvl based protection should do the same. Better yet, make it so that no account under 10 can go there, since those accounts cannot join a clan anyway. I feel this suggestion alone would right many wrongs, before they can even happen.
Totally agree

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 9:35 pm
by blitzcraig
I agree as well (I thought that was fixed long ago lol... shows what I know 😜) - anyway, imo that should be reported to GMs as mechanics abuse, and they should punish the players' main accounts until it's fixed (which should be ASAP)

Re: To PvP or Not to PvP ...

Posted: Mon Jun 18, 2018 9:37 pm
by LostKnight
DwarfTank wrote: Mon Jun 18, 2018 8:47 pm What if players had to pay to remove a clan tag? Same price as extra pack??
OH watch the arguments on that one!

Since a lot do just that to grind or mine.