ideas that are not quite dead yet! so curious to see what other people would like and what everyone is more interest in now
!!READ CAREFULLY BEFORE VOTING!!
1. after reaching a high level you can unlock a bonus the of character. the
character will have extra skill bonuses and have an extra 1 skill point per
level. 1 bonus class will be available for all 5 classes. meaning 10 classes
in total, assuming you have the 5 starter classes at a set bonus.
(level for unlocking bonus char somewhere around 250-500)
2. A teleport that requires minimum level of 100 from this world map to an
other and new world map. with new mobs, weapons, quest, so people
don't just camp some where and tank all day and killing same mob's over
and over and over.
3. Upon reaching a certain level or getting a set item the number of slots
within the bag is increased.
4. chat box upgrade. 5 lines of chat, and colour codes for each specific type
of chat. ie clan, friend, public and whisper.
5. mana spell. cost 15 mana, and it gives you a x5 mana regen for 20
seconds. for which you will be unable to attack.
6. A class specific place where you can train your specific class a archery
range, barracks,tavern,mystic tower
7. If we want to buy or sell 20 potions, we should be able to select
buy/sell, and then enter the desired amount of product we wish to trade.
This should be for shops and person to person trades. If I want to sell 10
gold shields, I should be able to do so in one transaction, instead of 10
separate transactions.
8. pets or summons, which boost a specific skill and attribute. ie increased
bag space, or increased dex, or walking speed.
9. player owned homes that can be upgraded by the player to included
certain rooms which have individual attributes. ie an armory to store
weapons, or a tailor which would store you armors and equipment.
10. second world or map boundary in which only a set leveled player can
gain access too. this area will have increased difficulty of monsters and
better items. which will require a minimum of the level requirement
needed to enter the area to wield the advanced items.
11. better placement of items (ncp dropped & discarded). preferably not
over chat box.
12. experience meter, so one does not have the difficulty of trying to read
the xp display in the bag.
13. player exchange market. players put there items up for sale, and another player can buy them. the idea is that they would appear in a drop down menu, that you can scroll through to look for any items that you are after. a search option would be good too.
14. better mana and health display, ie numbers instead of a depletion bar above the persons head.
15. non android version of the game, ie ios.
16. a damage indicator, number above the npc/pc who is being dealt damage too.
17. passive skills unique to each class.
18. bounty, if a player kills you, you can set a bounty for this player, they will then become marked, and the first person to kill them automatically gets the reward.
19. upgradeable items. this will cost a large amount.
20. a fast travel between the starter location and locations you have previously been too. this will cost a reasonable fee.
21. Duel Arena. pvp with stakes.
22. upgrade player abilities such as walk speed, attack speed, hp regen speed, mana regen speed and range. this would cost an incredibly higg amount. ie, 100m per upgrade. upgraded player will have something to identify them. for example a silver star for each attribute type and a gold star for a fully upgraded
attribute.
23. second clan map
24. item stacking, 10-20 items max, mana pots are not stackable!.
25. mana regen bracelet, exactly like hp regen bracelet.
26. more teleport circles, between towns.
27. cheats in the rpg version.
28. items appear where enemies died, to pick up you walk to this spot and click attack. the idea is that this will be done instantly, and will not conflict with attacking an npc.
29. if two npc's are in the same area, ie, shared range. then these two npc's will fight one another. this will stop when a player comes within range of one of them, at which point both npc's will attack the player.
30. One entire map instead of sections, only level required boundaries have a new map section. Or there is a level requirement quest to pass a wall.