Upcoming changes: Clans - Structures Upkeep
Moderator: Game Administrators
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
1.5x gold isn't going to patch it over. What am I going to do with 7bn gold?
- LordSeth
- Posts: 1148
- Joined: Wed Apr 09, 2014 12:45 am
- Location: Blood Palace
Re: Upcoming changes: Clans - Structures Upkeep
Imo I believe the goal here for the #1 gm that helps most come up with these ideas along with compbadant is to clear out the less active clans I'm sure this taxing crap will come to a end in timeafter theres only a hand full of active/most powerful clans standing. I really hate the way you pricks think. I started playing this game nearly 4 years ago through all that time the biggest issue has been how one class is more powerful than the rest then went to auto clickers was the biggest issue and those have been somewhat taken care of mostly thanks to blitzcraig and gandalf but now the biggest issue is can I set my family time with my kids and wife aside or the turn down work that requires me to travel to a location that I can't even get any web connection to play a game that ive already spent years on as a pass time and a time to be myself in a whole other world and lead other players to believe in success and that giving up is not an option, all my personal things that I truly live for would have to wait so I could gain the gold to save what I actually even asked help to build? I dont have that help anymore I sent them to more active clans so its just me left of 7DS. Halo is a little more active but not active enough to gain 800m gold even a week much less a day. My friends and allies of ft most of you know I have been on the edge but if this retarded update goes into play itll be the last time I'll let this ROLL PLAY GAME presure me and stress me out more than I already am. I'm sure some of you are probably at this point too but imo a game should never go this far into hassling the players/contributor's/supporter's/donaters. Even as a online game it is going too far and the so called upgrades are pushing the players away. Specialy us older players. (TO THE CREATOR AND STAFF) I believe you should for once ENCOURAGE new AND ELDER players to want to play as often as they can not try to force player's to be more active by assisting one clans enemy's gain chance of success of defeat if you cannot afford the time it takes to provide more gold to what is already well over paid for.
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LORD SETH
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STATUS: PARTIALLY INACTIVE
LORD SETH
Languages: English
Useful Links:
- General game help
- Quest list
- Forum Rules
- Game Rules
FOLLOW RULES THEY ARE HERE FOR A REASON
STATUS: PARTIALLY INACTIVE
-
- Posts: 5
- Joined: Tue Dec 30, 2014 11:00 am
Re: Upcoming changes: Clans - Structures Upkeep
I agree with this idea. Even if i havent any building yet. Sounds good.
FT spaces are full and need some clear and still need a new clan map.. Also i think every clan need a new page in its options so they see how much they pay daily.
But we must make some ways to increase income of a clan. Here some things can do:
•Increase FARMS income gold per lvl.
•Ingots must be able to sell in any some to make some gold. And not only crafting.
For example:
1 iron ingot selling price: 10k
1 carbon ingot: 5k
1 gold ingot: 100k
1 mithril ingot: 500k
Etc
(These just some kinda random numbers that can be fixxed).
•Make new building: Shop.
So a clan can make their own shops and other players buy items that u sell in ur own price.
Like 86 planks . 100k each
1 iron plate. 6m.
•Change a building name: Private Door
(like our doors)
And add this: Door.
Which door will be able to all to join in ur town. So they visit ur shop shop. Pass in early street etc.
And there will be a cost to pass the door. Like 500 gold.or whatever duke want.
These some good ideas for improve clan incomes.
FT spaces are full and need some clear and still need a new clan map.. Also i think every clan need a new page in its options so they see how much they pay daily.
But we must make some ways to increase income of a clan. Here some things can do:
•Increase FARMS income gold per lvl.
•Ingots must be able to sell in any some to make some gold. And not only crafting.
For example:
1 iron ingot selling price: 10k
1 carbon ingot: 5k
1 gold ingot: 100k
1 mithril ingot: 500k
Etc
(These just some kinda random numbers that can be fixxed).
•Make new building: Shop.
So a clan can make their own shops and other players buy items that u sell in ur own price.
Like 86 planks . 100k each
1 iron plate. 6m.
•Change a building name: Private Door
(like our doors)
And add this: Door.
Which door will be able to all to join in ur town. So they visit ur shop shop. Pass in early street etc.
And there will be a cost to pass the door. Like 500 gold.or whatever duke want.
These some good ideas for improve clan incomes.
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: Upcoming changes: Clans - Structures Upkeep
I really like this ideaNICKPAN wrote: •Increase FARMS income gold per lvl.
Etc
(These just some kinda random numbers that can be fixxed).
•Make new building: Shop.
So a clan can make their own shops and other players buy items that u sell in ur own price.
Like 86 planks . 100k each
1 iron plate. 6m.
•Change a building name: Private Door
(like our doors)
And add this: Door.
Which door will be able to all to join in ur town. So they visit ur shop shop. Pass in early street etc.
And there will be a cost to pass the door. Like 500 gold.or whatever duke want.
These some good ideas for improve clan incomes.
But i still think 3% daily is still to much:)
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
Imo, 0.0003% per day is too much. (300 gold per day per 1k building roughly)
If someone had told me when I first started building that this was going to happen down the line, I can promise you I'd have never lifted a pickaxe for one moment and I'd have found something else to do with my time, not waste it on buildings just to have them ripped away from me when I go inactive for ANY period of time at all.
We built our cities fair and square AND we had to keep levelling them in order to keep them strong against rising levels. Is that not enough for you? Now you want to charge me to keep what I have spent the last year at the very least earning? No, this update is the biggest kick in the teeth I've had in a damned long time. We earned those buildings. It's bad enough that we have to keep levelling them to keep up with the demand of ever increasing levels.
Trust me, this will just alienate people.
Of course some people are going to be happy about this....people who haven't got any huildings will be happy because they finally get a chance to build what? One, maybe two buildings before it starts getting unmanagable for them and then they too feel trapped, forced into playing the game or elst lose their accomplishments.
Why not open a new map and give them their one or two towers there without forcing people to play, these proposed rules are totally unfair.
1.5x gold in return is just an insult i'm sorry to say. You can offer me 10.5x gold back and it will never bring back to time you plan on taking from.me.
We built our cities to defend them from our enemies, not from mods who want to take them away.
If someone had told me when I first started building that this was going to happen down the line, I can promise you I'd have never lifted a pickaxe for one moment and I'd have found something else to do with my time, not waste it on buildings just to have them ripped away from me when I go inactive for ANY period of time at all.
We built our cities fair and square AND we had to keep levelling them in order to keep them strong against rising levels. Is that not enough for you? Now you want to charge me to keep what I have spent the last year at the very least earning? No, this update is the biggest kick in the teeth I've had in a damned long time. We earned those buildings. It's bad enough that we have to keep levelling them to keep up with the demand of ever increasing levels.
Trust me, this will just alienate people.
Of course some people are going to be happy about this....people who haven't got any huildings will be happy because they finally get a chance to build what? One, maybe two buildings before it starts getting unmanagable for them and then they too feel trapped, forced into playing the game or elst lose their accomplishments.
Why not open a new map and give them their one or two towers there without forcing people to play, these proposed rules are totally unfair.
1.5x gold in return is just an insult i'm sorry to say. You can offer me 10.5x gold back and it will never bring back to time you plan on taking from.me.
We built our cities to defend them from our enemies, not from mods who want to take them away.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
You may as well go and make a 15k mod account and go and destroy whichever buildings you please. That's what this feels like
-
- Posts: 124
- Joined: Wed Feb 19, 2014 1:00 am
Re: Upcoming changes: Clans - Structures Upkeep
siiege weapons will easily take out inactive clans, that and time , if ur inactive what u gonna do to stop a clan from destroying ur towers. I am not a fan for charging clans a daily fee. For instance ibhave an extra that i prefer not to have I only have that towee becaus of an update that exposed a whole in my defense by creating a walkway into my base, since walls wouldnt cover it i had to build a towee to close the whole, then i got attked by 7,000 lvls (mike, and trio clan) so i had to lvl this tower to 1000 a tower i shouldnr have needed, now i am going to pay a percentage to keep a tower that moderators/creator basically force me to have or lose my clan to assualt. If i am taxed charged any amount of money to hold onto what i have built for 3 years i will certainly quit i will share my opinion that it seems the authority in FT is far out of touch with the reality.
I have 6 towers/castle when i do the math it will cost our clan over 180mill a day. We literallybhave a very small corner with only 2 crafting bldgs and one barracks bldg it absolutely takes all six of these towers castles to protect this set up. Who r u or anyone for that matter to take that away from us. Seems my fear is the next step to charge u a fee for being inactive just as a player. I am sorry i see this as nothing but a penalty for those of us who have supported clans and this game all my money was put into clan now its just gonna go away slowly. i will not negotiate my demise i wish not to come up with suggestiins becuase i am totally against being taxed/charged for any of our bldgs based on inactivity when u have implemented the power(siege weapons) for players ti regulate clan maps anyway.
so my suggest is stop with the consideration of this idea altogether and maybe ask us what it is u wish to accomplish and we can find an alternate plan if I am charged i will b infuriated anf i will most certainly quit this game. There maybe nothing worse u could do to those of us who have worked for years to lvl towers and castle.
a clan of 16 ppl say had one 1000 lvl tower which cost them 24mill a day but of 16 ppl u get 2 mill a day from each for contributions thats only 32mil a day. Theres no way 1 tower could support a clan of 16 ppl. so if i do the math unless u have a max clan with donations over 50mill per tower u r in a heap of trouble.
if we proceed i would like ro say thanks for wasting my time its ifuriating that this idea is even being consider. i need to take sometime off just to consider if this is a game i want to play anymore. im pissed off and im out love my family and my family of gamers.
I have 6 towers/castle when i do the math it will cost our clan over 180mill a day. We literallybhave a very small corner with only 2 crafting bldgs and one barracks bldg it absolutely takes all six of these towers castles to protect this set up. Who r u or anyone for that matter to take that away from us. Seems my fear is the next step to charge u a fee for being inactive just as a player. I am sorry i see this as nothing but a penalty for those of us who have supported clans and this game all my money was put into clan now its just gonna go away slowly. i will not negotiate my demise i wish not to come up with suggestiins becuase i am totally against being taxed/charged for any of our bldgs based on inactivity when u have implemented the power(siege weapons) for players ti regulate clan maps anyway.
so my suggest is stop with the consideration of this idea altogether and maybe ask us what it is u wish to accomplish and we can find an alternate plan if I am charged i will b infuriated anf i will most certainly quit this game. There maybe nothing worse u could do to those of us who have worked for years to lvl towers and castle.
a clan of 16 ppl say had one 1000 lvl tower which cost them 24mill a day but of 16 ppl u get 2 mill a day from each for contributions thats only 32mil a day. Theres no way 1 tower could support a clan of 16 ppl. so if i do the math unless u have a max clan with donations over 50mill per tower u r in a heap of trouble.
if we proceed i would like ro say thanks for wasting my time its ifuriating that this idea is even being consider. i need to take sometime off just to consider if this is a game i want to play anymore. im pissed off and im out love my family and my family of gamers.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
So, for what reason did I spend 6-10 hours a day for almost 2 years collecting one stone every minute or so, staring at an unchanging screen with nothing happening, noone to talk to, nothing else to do except put one level on a building every 20-25minutes if I'm working efficiently.
Do you think I did this for the fun of it and to keep in spirit with the game? NO. DID I F.
I DID IT BECAUSE THE IDEA OF KEEPING MY OWN PATCH OF FT LAND FOREVER; APPEALED TO ME. not for mods to decide to make all that boring work pointless.
Donvt forget, we built most of these cities before mithril tools existed and before skill levels were even a twinkle in the creator's eye.
You Vastly underestimate the work we put into it, go ahead I challenge you to go fund, then build a 1k tower on your own without skill levels or mithril tools, then look me dead in the eye and tell me you still think this is right.
Do you think I did this for the fun of it and to keep in spirit with the game? NO. DID I F.
I DID IT BECAUSE THE IDEA OF KEEPING MY OWN PATCH OF FT LAND FOREVER; APPEALED TO ME. not for mods to decide to make all that boring work pointless.
Donvt forget, we built most of these cities before mithril tools existed and before skill levels were even a twinkle in the creator's eye.
You Vastly underestimate the work we put into it, go ahead I challenge you to go fund, then build a 1k tower on your own without skill levels or mithril tools, then look me dead in the eye and tell me you still think this is right.
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: Upcoming changes: Clans - Structures Upkeep
patrapture wrote:siiege weapons will easily take out inactive clans, that and time , if ur inactive what u gonna do to stop a clan from destroying ur towers.
Very good point... I think if mods want to clear out inactive clans, to take away the slow effect from sieges, and boost seiges atk speed and dmg... Problem solved
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.