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Re: Forgotten Tales 9 beta version released!
Posted: Sat May 02, 2026 8:12 pm
by CKA3O4HuK
SK1976 wrote: Sat May 02, 2026 11:42 am
PXL_20260502_094017632~2.jpg
Looks like location -1.10. I wonder if I got it right?
Re: Forgotten Tales 9 beta version released!
Posted: Mon May 04, 2026 8:55 am
by Akkilles
compbatant wrote: Sat May 02, 2026 6:24 pm
SK1976 wrote: Sat May 02, 2026 11:42 am
PXL_20260502_094017632~2.jpg
Which map and position is this?
Somebody put these objects first and then cover it with the water and grass but in FT9 it is visible again because rendering is different. These objects must be removed.
I created this map and the story and decorated it in my own creative way. However, FT9 wasn’t adapted for these decorations, which caused some layers to become visible. I’ve mentioned the issue to Combatant, and I hope we can fix these visual problems and adjust the different layers as soon as the majority of the players has installed FT9.
The fact is that several of these redesigned maps, created to further refine the game, have been affected by this new version. I really hope the issue can be fixed.
Since the refinement of all these maps has taken so much of my time and personal effort, I can honestly say that it’s saddening to see it like this.
Re: Forgotten Tales 9 beta version released!
Posted: Tue May 05, 2026 8:08 am
by SK1976
walk around the ft-world. all objects are overlayed wrong.
portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.
Old version OK
New Version NOT
and that everywhere.
the overlay is wrong arranged !

Re: Forgotten Tales 9 beta version released!
Posted: Tue May 05, 2026 8:03 pm
by FilipFT
SK1976 wrote: Tue May 05, 2026 8:08 am
walk around the ft-world. all objects are overlayed wrong.
portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.
Old version OK
New Version NOT
and that everywhere.
the overlay is wrong arranged !
New Map Maker things now work different, all map will be fixed but it will take time. So in my oppinion this doesnt ruin any game mehanic, ye i agree some maps look weird but i know it will be fixed soon.
If find any texutre bug which make any problem (walking, teleporting, chopping trees, mine stones..etc) post it here so Compbatant and GMs can fix it!

Re: Forgotten Tales 9 beta version released!
Posted: Fri May 08, 2026 9:43 pm
by SK1976
I play since years WITHOUT sounds like i think the most of us players.
It is time to implement new sounds in game.
It nervs that we allways hear the same sounds over years.
I think it will make this game much more professional when we have new and fitting sounds !
Background-music too.
All should fit for the monsters and the story.
Re: Forgotten Tales 9 beta version released!
Posted: Tue May 12, 2026 1:52 pm
by Wiktor12
Po zainstalowaniu wersji 9 forgotten Tales na komputerze wersja nie otwiera się. Co zrobić?
Re: Forgotten Tales 9 beta version released!
Posted: Tue May 12, 2026 2:13 pm
by compbatant
Wiktor12 wrote: Tue May 12, 2026 1:52 pm
Po zainstalowaniu wersji 9 forgotten Tales na komputerze wersja nie otwiera się. Co zrobić?
What java version do you have installed on your PC? If it is java 8 then update it to newer version.
Re: Forgotten Tales 9 beta version released!
Posted: Tue May 12, 2026 4:06 pm
by LostKnight
@ SK1976
I prefer no sound and no vibration with everything on my phone
Except Notifications → just sounds and a button (1), no vibration.
No sound on my computer, headphones when I need to watch something with sound.
I know a few players that play FT with both sounds and vibrations.
Re: Forgotten Tales 9 beta version released!
Posted: Tue May 12, 2026 5:28 pm
by LostKnight
A suggestion.
Sometimes when fishing, mining or chopping we click on the space where the fish, ore or trunk is and we he get a popup about: Expand Chat, Translate etc. because someone said something or a line or two of text disappeated. And if a lot of people chat, it moves ↑ and ↓ and makes it difficult to collect. If three or fours are having a conversation in a popular place it can almost have a yo-yo affect. Think QM mine area.
Many a time I've started walking across the map because my fish, ore or tunk moved ↑ or ↑↑ or ↑↓↓ a row in seconds.
Would it be possible to always reserve that top row for fish, ore or trunks with game announcements and "chat" below our work?
Perfect:

- FT·260512·105528.jpg (88.87 KiB) Viewed 1051 times
Starting to move ↓:

- FT·260512·105500.jpg (90.03 KiB) Viewed 1051 times
Moving ↓ faster:

- FT·260512·105640.jpg (88.95 KiB) Viewed 1051 times
Just a thought!