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Re: Clan buildings improvements

Posted: Sat Jul 25, 2015 9:34 pm
by receveo
Pvp difference id love to help, but think for the most part its dosnt change till acct hits 1k or better u start seeing mana regain over skill use on archer STATS have a lot to do with this,also would like to point out the crying about mages op normally coming from clan members getting killed by way higher acct not someone in their lvl range.

Re: Clan buildings improvements

Posted: Sun Jul 26, 2015 12:06 am
by Gesus
Insider wrote:
Gesus wrote: FOR STARTERS TOSS ALL THE UPDATES FROM ATUO ATTCK - TO PRESENT IN TRASH. AS ALL OF THEM UPDATES HAVE DONE NOTHING TO HELP THE GAME IN ANYWAY.

AND THEN WORK ON THR CLASS BALANCING LIKE YOU SAID YOU WERE A FEW YEARS AGO. AND PLENTY OF PEOPLE HAVE ADDED WAYS TO HELP FIC THAT PROBLEM. WE CANT HELP IT IF YOU DON'T CONSIDER THEM BECAUSE SOME OF US DONT KNOW HOW TO CODE
I think adding alliances to game will solve these problems with auto attacking :)

And balancing PvP - we are working on it, its really hard to satisfy all the classes. Try it on paper, you will understand me :/

Which features of last updates you dont like also?

ALL FROM AUTO FIRE TO PRESENT ARE TRASH WRECKED CLAN PLAY. ONLY REASON MOST OF THESE UPDATES WERE ADDED WAS TO HELP "RASH" CLAN AND I HAVE SAID WHY A NUMBERS OF TIMES.

ONLY REASON AUTO FIRE WAS ADDED WAS BECAUSE "RASH" COULD SEAL OFF THERE BASE AND THERE CLAN MATES WERE GETTING KILL 1 BY 1 FROM ME AND DOOM.

AND NOW THEY GET MOD PLACED WALL BECAUSE AGAIN THEY COULD SEAL THEM SELFS.

AND SAME WITH THE NEW TREE UPDATE TO COME

Re: Clan buildings improvements

Posted: Sun Jul 26, 2015 1:07 am
by rearrow
compbatant wrote:I just came up with idea how resolve problems with lags or at least i hope so. Just give me few days to implement it and make test to be sure it works. Next i will focus on balancing and clans. We all want the same: better game. Usually such games are made by many people. I am the only programmer. Why? If i want to hire one really GOOD enough programmer to help that then my income would be almost 0. Just give me some time, i will focus after working on lag issues on PVP and clans. The PVP was balanced few moths ago but it seems it was not good enough. There will be always differences between classes. The only 100% way to have game balanced is to make only one class ;)
thx for ur reply. but if u stay the only programmer, which i can understand, you should do better testing before implementing a change. all this is caused by vwry obvious bugs.
and even more important. get a supporting crew in place before u update. warn dukes and or others make sure admins and mods are at the maps to handle problems. use clesr, well defined procedures for plannong, testing and implementation.
when you made it possible for people to spend huge amounds of money on ft you also got a bigger legal responsibilty to provide a products without serious bugs and to have reasonable quality controll before making a change.

Re: Clan buildings improvements

Posted: Mon Jul 27, 2015 7:49 am
by Moonraker
rearrow wrote:i actually think the dwarf is not bad in pvp if the general melee problem of hitting an opponent if he moves is solved.

I consider the speed skill very usefull in pvp. i can run up hit quickly and escape if getting smashed.

axes make a big difference here. stun a ememy. run in hit hime repeatedly and if needed run away.

a smart dwarf may run if he sees enemy sword starting up fireskill or ogre dmg skill. and stun, run back hit after enemy skill goes out. but standing toe to toe and hitting eachother is not a good option for a dwarf.


i do find the magic shield somewhat useless though. doesnt seem to do much in pvp. but thats .maybe just because of mages power.
in pvm its only mildly usefull at some lvls and at a few specific monsters only
I would like to suggest a simple solution to the need of melee to be next to opponent to ive damage...Give melee class weapons a range of 2 to 4. this would represent the reach of the weapon that meelee classes use low end weapons having a range of 2 going up to 4 for high lvl weapons.... anyway this is a simple and easy solution. IMO

Re: Clan buildings improvements

Posted: Tue Jun 06, 2017 11:40 pm
by Ryaca
compbatant wrote:Instead of complaining please tell what exactly should be fixed and how. Share with us with magic solution for all problems. It is like everebody want to have peace in the world but nobody know how to to this.
If you tell how to fix all problems after everybody will be happy i am really glad to implement it as soon as possible. What formulas, what mechanics do we need? Please consider all scenarios, all cases.

We all want the same: BETTER GAME!
Best response ever