0.1% = 1 point, 0.2% = 0.5 points, 1% = 0.1, it is only possible to drop points with this drop, but in this case, skill skill should require 500-1000 points, 2lv 3000k, 3lvl 5000 and so ondeath911 wrote: Wed Jan 31, 2018 4:04 pm Hmm good suggestion. If say drop rate is 10% then he may get 0.001 points. If drop rate is 1 % then 0.01 points . If drop rate is 0.1% then 0.1 points and of drop rate is 0.01% then he get 1 point. Maybe 1lvl by 100 points. 2 lvl by 200. 3 lvl by 400. And so on. Per lvl drop chance increases by 1 % maybe.
ALL CURRENT IDEAS AND SUGGESTIONS!
Moderator: Game Administrators
- Minotavr
- Posts: 87
- Joined: Thu Jul 27, 2017 12:37 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
- Minotavr
- Posts: 87
- Joined: Thu Jul 27, 2017 12:37 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
You can add a new fish if you catch it, and then click on it in your backpack, then your gold will increase by a random%
- Minotavr
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- Joined: Thu Jul 27, 2017 12:37 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Maybe it was suggested, but still I'll write. It might be possible to build a store in which you could put your things on sale, when someone bought something, then he would receive a letter about this and the amount of money for the sold goods.
- Minotavr
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!
you could create mobs that could use abilities like players, of course with normal drops)
- Minotavr
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- Joined: Thu Jul 27, 2017 12:37 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
it would be possible to make such a quest: dig on a rubay 500 units and get the same amount. Scrafter (some things 10-50pcs) and get (some thing).
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
I kinda like a "luck" skill regarding drop rates. My only thing is that pet kills shouldn't count towards skill. Otherwise, high lvls will take over the low grind areas and new players will have it even harder.death911 wrote: Wed Jan 31, 2018 4:04 pm Hmm good suggestion. If say drop rate is 10% then he may get 0.001 points. If drop rate is 1 % then 0.01 points . If drop rate is 0.1% then 0.1 points and of drop rate is 0.01% then he get 1 point. Maybe 1lvl by 100 points. 2 lvl by 200. 3 lvl by 400. And so on. Per lvl drop chance increases by 1 % maybe.
Omnes Autem Uri
- Minotavr
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!
One could do this: with some mobs they could drop souls and some fragments of mobs for their further crafting
- Minotavr
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!
it would be possible to do this once a time the system would write (at some location a magic tree grew), a magic log with a 0.5-1% chance would fall from this tree, the tree would disappear when the players / player broke 100 pieces of wood.
- Minotavr
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- Joined: Thu Jul 27, 2017 12:37 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Or the system wrote a meteorite that fell, too, the meteor would drop with a chance of 0.5-1% and did not disappear until they dig out 100 pieces of stone, if not, and if you're lucky, then a couple of meteorites
- Minotavr
- Posts: 87
- Joined: Thu Jul 27, 2017 12:37 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
You could do this:craft carts in which 20 slots, and there could be placed a variety of things,and this carriage could be sent to another player,also it would be possible to intercept with any construction,if you're lucky then things will not fall out,but if not then just some random thing.