Upcoming changes: Clans - Structures Upkeep
Moderator: Game Administrators
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
You can't just let people build years worth of towers and then change the rules like that. It's totally unfair.
I put my heart and soul into immortalising my towers and now they are almost done, you go and change the rules to take it all away from me.
I put my heart and soul into immortalising my towers and now they are almost done, you go and change the rules to take it all away from me.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
Noone is going to want to build knowing they will have to pay such ridiculous fees. And I wouldn't have touched an axe or pickaxe if i'd have known you were gonna do something sly like this.
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- Posts: 124
- Joined: Wed Feb 19, 2014 1:00 am
Re: Upcoming changes: Clans - Structures Upkeep
points system seems fair i cant deny.
i believe that making sieges better (upgrades maybe crafting gins for sieges or different cannonballs etc) would make things more interesting.
making it easy to build would certainly make it poss for clans to claim space, making bldgs easier to destroy maybe also be an option however it would be nice if the easier to destroy were not attributed to lvls neccessarily but more to skill giving lower lvl clans same opportunity as higher clans to destroy bldgs with some device of skill and numbers involved. I think we can approach this without having to tax anyone an come up with a more updated and more interesting clan interaction allowing for clans to better regulate so that no tower is out if touch if ur clan is un active.
it may even be more fair or an idea i should say to charge a higher premium for repairing ones bldgs as well. though again i shy away from any considerable moneies be taken i mean this is there gold they earned it it castastrophic to see it lost to some.
however the points system seems fair but it leaves quite a bit to still be worked out with existing clans and what principles r we basing a clan on forninstance this be my issue;
ibhave clan that has 4 guys 3 play everyday, we have 6 castle/towers that all were roughly 400, wallls etc , well it turns out thus is not safe when we have war with 2 clans that equal over 10,000 lvls cuz buildings not safe we must lvl so thy r safe, however there is only 4 of us, and i would like to recruit but i need to b at clan nap cuz looming war and to lvl towers, this leaves me in position to not recruit thus protecting my land with all i got wgich is the effort of 3 guys, so yes we need help we need more members but we need our bldgs too so we have something to offer and somehing to work for however im in a bit of a pickle here. how can i recruit when blding is consuming so much gametime.
i think buildings should be easier to destroy for all lvl ranges give the power to the clans to regulate there lands and there wont be any inactives cuz there will be more of a threat. make it so that 5 guys with sieges can take out a 500 tower in less time than 3 days of sieging. that u pay more to upgrade if u cant have the money it should or i agree it coast u to rebuild think about reality u think it cost nore to build a house from scratch or mor to rebuild a house with a wrecked foundation and structure. maybe it even cost more based on amount of damage done to bldgs
i believe that making sieges better (upgrades maybe crafting gins for sieges or different cannonballs etc) would make things more interesting.
making it easy to build would certainly make it poss for clans to claim space, making bldgs easier to destroy maybe also be an option however it would be nice if the easier to destroy were not attributed to lvls neccessarily but more to skill giving lower lvl clans same opportunity as higher clans to destroy bldgs with some device of skill and numbers involved. I think we can approach this without having to tax anyone an come up with a more updated and more interesting clan interaction allowing for clans to better regulate so that no tower is out if touch if ur clan is un active.
it may even be more fair or an idea i should say to charge a higher premium for repairing ones bldgs as well. though again i shy away from any considerable moneies be taken i mean this is there gold they earned it it castastrophic to see it lost to some.
however the points system seems fair but it leaves quite a bit to still be worked out with existing clans and what principles r we basing a clan on forninstance this be my issue;
ibhave clan that has 4 guys 3 play everyday, we have 6 castle/towers that all were roughly 400, wallls etc , well it turns out thus is not safe when we have war with 2 clans that equal over 10,000 lvls cuz buildings not safe we must lvl so thy r safe, however there is only 4 of us, and i would like to recruit but i need to b at clan nap cuz looming war and to lvl towers, this leaves me in position to not recruit thus protecting my land with all i got wgich is the effort of 3 guys, so yes we need help we need more members but we need our bldgs too so we have something to offer and somehing to work for however im in a bit of a pickle here. how can i recruit when blding is consuming so much gametime.
i think buildings should be easier to destroy for all lvl ranges give the power to the clans to regulate there lands and there wont be any inactives cuz there will be more of a threat. make it so that 5 guys with sieges can take out a 500 tower in less time than 3 days of sieging. that u pay more to upgrade if u cant have the money it should or i agree it coast u to rebuild think about reality u think it cost nore to build a house from scratch or mor to rebuild a house with a wrecked foundation and structure. maybe it even cost more based on amount of damage done to bldgs
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- Posts: 51
- Joined: Wed Nov 20, 2013 1:00 am
Re: Upcoming changes: Clans - Structures Upkeep
This price may be adjusted in the future?!?!?
1) How is this going to effect us accounts who have worked so hard to excel in a game that we can not play all the time?
2) How can a lower account afford 30 million a day for a lvl 1,000 building to store things in and play against other higher accounts who will defiantly abuse this rule to kill rival clans in order to monopolies a clan map?
3) who thought this up for more profit of game play?
4) I find this type heiracy of a malicious intent and a personnel attack on us farmers and players that strive to play fair and do not have the time to grind all day because we have jobs and families to take care of and feed.
5) I will not spend one more penny on this game until someone comes to the reasoning of common sense!!!!
1) How is this going to effect us accounts who have worked so hard to excel in a game that we can not play all the time?
2) How can a lower account afford 30 million a day for a lvl 1,000 building to store things in and play against other higher accounts who will defiantly abuse this rule to kill rival clans in order to monopolies a clan map?
3) who thought this up for more profit of game play?
4) I find this type heiracy of a malicious intent and a personnel attack on us farmers and players that strive to play fair and do not have the time to grind all day because we have jobs and families to take care of and feed.
5) I will not spend one more penny on this game until someone comes to the reasoning of common sense!!!!
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- Posts: 124
- Joined: Wed Feb 19, 2014 1:00 am
Re: Upcoming changes: Clans - Structures Upkeep
what if once a bldg is attacked there begins a counter say 48 if no repair is performed in 48 hours then depreciation of property occurs, bldg strt becoming worth less and cost more to repair, and each 24hrs after the percentages of depreciations increase say each day of no activity cost u more till this eventually led to loss of bldg.
however we could also decrese bldg attribute say its damage that at a certain point bldg cannot function without repairs not accessible and unable to fire leaving it extremely vunerable even tho it would eventually depereciate and vanish anyway the process could be sped up if existing clans could be more involved.
however we could also decrese bldg attribute say its damage that at a certain point bldg cannot function without repairs not accessible and unable to fire leaving it extremely vunerable even tho it would eventually depereciate and vanish anyway the process could be sped up if existing clans could be more involved.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
Any rule.changes shouldnvt affect present maps, only new ones. Not fair to take what is rightfully ours, no matter which way you choose to do it. We earned them. Don't touch them.
Change ruoes on new map. That is compromise. It's the only solution that isn'going to alienate your long time players.
Change ruoes on new map. That is compromise. It's the only solution that isn'going to alienate your long time players.
- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Re: Upcoming changes: Clans - Structures Upkeep
Stress in real life..then comes bldg upkeep, whoaahhh..another stress...lol...are you serious guys!!!
This game dont serve the purpose of past time...to be entairtain and to excape from stress of real world Y_Y
This game dont serve the purpose of past time...to be entairtain and to excape from stress of real world Y_Y
username:naomi lvl.1,631 archer (ADIK-Marshal)
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username:naomii lvl.72 archer (ADIK-Duke)
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- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Upcoming changes: Clans - Structures Upkeep
NOBODY PANIC!!! Nothing is set in stone yet.
Omnes Autem Uri
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Upcoming changes: Clans - Structures Upkeep
I'l tell you one thing that should be set in stone after at least 1-2 years working on them....our buildings! They may as well have been built in a swamp if they go through with this dumb update.
It will ruin the game.
Noone will build on the maps because they won't trust you not to change the rules again 2 years down the line. The maps will lay bare and all us long time players will have lost everything we worked for.
It will ruin the game.
Noone will build on the maps because they won't trust you not to change the rules again 2 years down the line. The maps will lay bare and all us long time players will have lost everything we worked for.
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- Posts: 43
- Joined: Mon Nov 18, 2013 1:00 am
Re: Upcoming changes: Clans - Structures Upkeep
Im still not grasping the concept... Nothings broke why mess with it? You guys are saying will get more cash back for downgrading but what about for our time and efforts building? Some of us have been working on our bases for months if not a year or more an almost have them perfect now where expected to just sit back an watch our man hours go to waist over an lame update as this is ........
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