Alot of things to discuss
Posted: Tue Nov 24, 2015 5:34 pm
Well this game is very bad in alot of things needed to be fix ,and people please leave replys about what needed to fix and what is not
I actually have alot of ideas in alot of things in this game and may forget things
So first thing is balance classes
1) mage :
- make spell higher that green flow spell working vs monsters only but Dec. Opportunity of drops from monsters so Inc. In xp and Dec. In drops
-make armor spell limited stacks like 5 for example so he can use much heal and hit with low frequencies so he may use full mana to kill us better than half mana
-make armor reduces it's damage too as dex, example : if my arm 800 and his mana 1600 so my armor half his mana so can reduce damage by 25% and if armor 1000 so reduce by 30% and etc. U can balance it
2) sword man :
- sword man skill is always hit that make critical damage and dex is useless so why make it true damage , so I say make it penetrate armor not dex so he make true damage but if his dex higher than u by 6
- well he have fire good for lvl up and getting drops I guess never played sword before but may say remove freezing skill and make an lvl up skills
3) archer :
- well archer is good I guess just make 1 more skill for grinding like hit 4 or x number in same time but Dec. Your damage say by 10%
4) dwarf :
- most thing dwarf need is a pvp skill so make skill for him to can pvp plus reduce his power of fury so he can't lvl up fast and kill us by pvp skill lolz
5) ogre :
- make other skill like have 10% chance to reflect 100% of damage taken to opponent
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Well that's all for pvp I guess it will be good
As u notice I said add skill or spell to all and not for swordman
Because all characters must be equal in number of skills so people have a low chance to choose the best skill for this situation and this may make him lose
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Now talking about received points after each lvl
As we all know high lvl must be much stronger
So I am saying making more points receiving after each lvl
For example :
People from lvl 0-150 take 2 points
People from lvl 150-300 take 3 points
People from lvl 300-450 take 4 points
And so on
So high lvls will have advantage in everything
Plus make the characters can even hit monsters higher than him by 20 lvls or above so low lvls can't make all dex and fire red devil and his mage friend kill and he receive 1 m xp or so
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Now wanna suggest power ups
Power up means increase your performance of your same gear by potions or stones etc.
This power ups make a big difference in pvp so u may see 2 same classes , stats and every thing but 1 with power ups and the other no so the one with power up will win
Like making power up stones for weapons
(that u can drop from certain monster with low chances of drops )
And maximum say 10 power ups for each weapon so u can improveits str or speed or dex
Same thing with all gears
And people can drop from monsters near it's lvl so any lvl above 1500
Will get power up stones from minotaur and new bees
Low lvls from 0-4 can drop it's from wolf or bees, etc.
Lvls 4-10 frome ogres or smth like this
Etc.for all lvls so each one can make his own and prevent to trade it bec.high lvls may make low acc.lvls and drop then trade and it will be cheating
Weapons with power ups can sold but by double price if full power ups so no sell by 1 gold etc.
And this will leave the game make its prices of weapon
That's all I hope u enjoyed reading
And don't forget reply by your ideas and vote yes or no for these ideas
And if no write what u hated
I actually have alot of ideas in alot of things in this game and may forget things
So first thing is balance classes
1) mage :
- make spell higher that green flow spell working vs monsters only but Dec. Opportunity of drops from monsters so Inc. In xp and Dec. In drops
-make armor spell limited stacks like 5 for example so he can use much heal and hit with low frequencies so he may use full mana to kill us better than half mana
-make armor reduces it's damage too as dex, example : if my arm 800 and his mana 1600 so my armor half his mana so can reduce damage by 25% and if armor 1000 so reduce by 30% and etc. U can balance it
2) sword man :
- sword man skill is always hit that make critical damage and dex is useless so why make it true damage , so I say make it penetrate armor not dex so he make true damage but if his dex higher than u by 6
- well he have fire good for lvl up and getting drops I guess never played sword before but may say remove freezing skill and make an lvl up skills
3) archer :
- well archer is good I guess just make 1 more skill for grinding like hit 4 or x number in same time but Dec. Your damage say by 10%
4) dwarf :
- most thing dwarf need is a pvp skill so make skill for him to can pvp plus reduce his power of fury so he can't lvl up fast and kill us by pvp skill lolz
5) ogre :
- make other skill like have 10% chance to reflect 100% of damage taken to opponent
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Well that's all for pvp I guess it will be good
As u notice I said add skill or spell to all and not for swordman
Because all characters must be equal in number of skills so people have a low chance to choose the best skill for this situation and this may make him lose
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Now talking about received points after each lvl
As we all know high lvl must be much stronger
So I am saying making more points receiving after each lvl
For example :
People from lvl 0-150 take 2 points
People from lvl 150-300 take 3 points
People from lvl 300-450 take 4 points
And so on
So high lvls will have advantage in everything
Plus make the characters can even hit monsters higher than him by 20 lvls or above so low lvls can't make all dex and fire red devil and his mage friend kill and he receive 1 m xp or so
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Now wanna suggest power ups
Power up means increase your performance of your same gear by potions or stones etc.
This power ups make a big difference in pvp so u may see 2 same classes , stats and every thing but 1 with power ups and the other no so the one with power up will win
Like making power up stones for weapons
(that u can drop from certain monster with low chances of drops )
And maximum say 10 power ups for each weapon so u can improveits str or speed or dex
Same thing with all gears
And people can drop from monsters near it's lvl so any lvl above 1500
Will get power up stones from minotaur and new bees
Low lvls from 0-4 can drop it's from wolf or bees, etc.
Lvls 4-10 frome ogres or smth like this
Etc.for all lvls so each one can make his own and prevent to trade it bec.high lvls may make low acc.lvls and drop then trade and it will be cheating
Weapons with power ups can sold but by double price if full power ups so no sell by 1 gold etc.
And this will leave the game make its prices of weapon
That's all I hope u enjoyed reading
And don't forget reply by your ideas and vote yes or no for these ideas
And if no write what u hated