Alot of things to discuss

If you have ideas to improve this great game, post them here!

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fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Alot of things to discuss

Post by fiora »

Well this game is very bad in alot of things needed to be fix ,and people please leave replys about what needed to fix and what is not
I actually have alot of ideas in alot of things in this game and may forget things

So first thing is balance classes
1) mage :
- make spell higher that green flow spell working vs monsters only but Dec. Opportunity of drops from monsters so Inc. In xp and Dec. In drops
-make armor spell limited stacks like 5 for example so he can use much heal and hit with low frequencies so he may use full mana to kill us better than half mana
-make armor reduces it's damage too as dex, example : if my arm 800 and his mana 1600 so my armor half his mana so can reduce damage by 25% and if armor 1000 so reduce by 30% and etc. U can balance it

2) sword man :
- sword man skill is always hit that make critical damage and dex is useless so why make it true damage , so I say make it penetrate armor not dex so he make true damage but if his dex higher than u by 6
- well he have fire good for lvl up and getting drops I guess never played sword before but may say remove freezing skill and make an lvl up skills

3) archer :
- well archer is good I guess just make 1 more skill for grinding like hit 4 or x number in same time but Dec. Your damage say by 10%

4) dwarf :
- most thing dwarf need is a pvp skill so make skill for him to can pvp plus reduce his power of fury so he can't lvl up fast and kill us by pvp skill lolz

5) ogre :
- make other skill like have 10% chance to reflect 100% of damage taken to opponent

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Well that's all for pvp I guess it will be good
As u notice I said add skill or spell to all and not for swordman
Because all characters must be equal in number of skills so people have a low chance to choose the best skill for this situation and this may make him lose

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Now talking about received points after each lvl

As we all know high lvl must be much stronger
So I am saying making more points receiving after each lvl
For example :
People from lvl 0-150 take 2 points
People from lvl 150-300 take 3 points
People from lvl 300-450 take 4 points
And so on
So high lvls will have advantage in everything

Plus make the characters can even hit monsters higher than him by 20 lvls or above so low lvls can't make all dex and fire red devil and his mage friend kill and he receive 1 m xp or so

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Now wanna suggest power ups
Power up means increase your performance of your same gear by potions or stones etc.

This power ups make a big difference in pvp so u may see 2 same classes , stats and every thing but 1 with power ups and the other no so the one with power up will win

Like making power up stones for weapons
(that u can drop from certain monster with low chances of drops )
And maximum say 10 power ups for each weapon so u can improveits str or speed or dex
Same thing with all gears
And people can drop from monsters near it's lvl so any lvl above 1500
Will get power up stones from minotaur and new bees
Low lvls from 0-4 can drop it's from wolf or bees, etc.
Lvls 4-10 frome ogres or smth like this
Etc.for all lvls so each one can make his own and prevent to trade it bec.high lvls may make low acc.lvls and drop then trade and it will be cheating

Weapons with power ups can sold but by double price if full power ups so no sell by 1 gold etc.
And this will leave the game make its prices of weapon





That's all I hope u enjoyed reading
And don't forget reply by your ideas and vote yes or no for these ideas
And if no write what u hated
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: Alot of things to discuss

Post by Asmodeous »

fiora wrote: So first thing is balance classes
1) mage :
- make spell higher that green flow spell working vs monsters only but Dec. Opportunity of drops from monsters so Inc. In xp and Dec. In drops
Wut. So make mages firstly more OP by adding a spell that does damage if a monster has dex and make it better than greenflow? We get enough drops as it is. Infact theres complaints about how mages get all the drops. No need to put that out further. Im assuming Dec means dex, right?

Or are you meanong make a spell better than greenflow but only uses dex instead of mana for damage? Because that wouldnt be what a mage uses for casting. A mage doesnt need to be nimble on his feet and fingers to determine how awesome his spell is. He needs a giant pool of magical power and knowledge of the arcane ro outright rekt something. DnD is a good example of traditional mages.
fiora wrote:-make armor spell limited stacks like 5 for example so he can use much heal and hit with low frequencies so he may use full mana to kill us better than half mana
Arm does need a limit. But when they limit it they should extend the duration a bit. 5 stacks isnt too bad. But itl need to go longer than 30 seconds to be useful and it would be good if... (see next bit).
fiora wrote:-make armor reduces it's damage too as dex, example : if my arm 800 and his mana 1600 so my armor half his mana so can reduce damage by 25% and if armor 1000 so reduce by 30% and etc. U can balance it
(Next part) if this wasnt included. This means free armor from items starts doing two things. Reduces physical damage. Reduces mana damage. Dex also reduces mana damage although the mana damage/dex formula needs a bit of love and a tweak. What youd want is 1 dex to negate 1.25x mana since i believe mages spells are 50% in pvp? And then reduce the mages 0x to 1x variable and make it flat damage. 1 dex will then account for 1mana's worth lf damage. Along with the gears spell resistances added in. Theres a post on it somewhere. But i think full chaos gear offers 50 to 55% magic damage reduction? Couple that. With dex you should be doing alright. Until other tweaks show up.
fiora wrote:2) sword man :
- sword man skill is always hit that make critical damage and dex is useless so why make it true damage , so I say make it penetrate armor not dex so he make true damage but if his dex higher than u by 6
- well he have fire good for lvl up and getting drops I guess never played sword before but may say remove freezing skill and make an lvl up skills
Freeze skill for sword is useless. Firesword takes off some of your own hp to use. Thats why its better than archers. Ive never used his 4th skill. Just needed fire and auto since knives work nicely. Auto hit i disagree with how you view it, you forget their melee. They have to take several hits before they get to you. If a sword is built for the auto hit skill then every second that skill isnt on is when he wont be hitting you. If you throw in the need for dex on that skill aswell it becomes useless. You mighr aswell change it to double speed like archer if you were going to mod the auto hit skill like that and rename swordsman to "I couldnt learn how to use a bow so i stab with arrows instead".

Sword pvp use to be horrible. Hell. Melee pvp use to be horrible, a well built ogre or sword is a wrecking ball in their own respects.
fiora wrote:3) archer :
- well archer is good I guess just make 1 more skill for grinding like hit 4 or x number in same time but Dec. Your damage say by 10%
If attack speeds were increased to 12 instead of 7 this wouldnt be a problem since of you convert spells per round to attack speed its roughly 13 or 13. Dwarfs have the ability to grind fast i dont believe taking thay away from thems any good in this respect. But perhaps extend double speed for longer than what it is now and make a few independant skills for archers and melee.

fiora wrote:4) dwarf :
- most thing dwarf need is a pvp skill so make skill for him to can pvp plus reduce his power of fury so he can't lvl up fast and kill us by pvp skill lolz
Why? Thats the dwarfs advantage. Level up faster and bash you with an axe. Its literally all they have. That and speed and spellshield. Why should the dwarf have frenzy reduced and give 1 pvp skill when other classes have 3 pvp skills?

What fury should also do is add damage aswell. So it could be used in pvp. Spellshield should be an independant skill aswell so it can be used with speed or frenzy. A dwarf in full chaos armor. Using frenzy that had increased damage and spellshield. He will soak mana damage. Still unbalanced but itd be a start.
fiora wrote:5) ogre :
- make other skill like have 10% chance to reflect 100% of damage taken to opponent
If youve seen craig use twister on archers/melee youd have seen it rekt people who dont catch on to how to counter it. Twister needs a boost by a few % imo. Itl make it more scarey. Maybe a 5% chance to reflect all damage? It seems small sure, but youl see it trigger. Especially on a mage.

Ill write up my bit on the last piece of your post later. Probably tomorrow. Since its eary morning here.
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: Alot of things to discuss

Post by fiora »

Well spell will reduce drop rate of mage so he use it or green flow it's up for him I reduce my drop rate for better xp will be awesome make it orange spell or I use green weaker hit vs monster but normal drop rate and Dec means decrease
And if you a mage and fighting any one so opponent reduces your damage by his dex and arm
Well nope duration be as archer and all classes skill for 20 sec.
Look mage will still op even after this take kulgan as example when I am all str and he all mana and same lvls he won me by heal and green spells only so mage can do it and after beating me he healed me full hp
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: Alot of things to discuss

Post by fiora »

Well Craig I won him alot he never beats me I saw twist on and stop hits that the problem all hits is visible in this game so I know when to hit and when I stop
And sword is op 30 skill can kill all can u tell me did u ever saw archer, ogre , dwarf vs sword man and win! ?
Sure no I saw lvl 176 sword vs me when I was 370 and he killed me and I didn't made him far red yet, trust me sword op with 30 skill my dex higher than him but I lose beside he have shield so more armor and dex well if his armor higher than my str he will receive 40% of damage dealt to him
Sword can kill all even mages armor spell useless vs him he freeze u and make skill on and u gotta heal and green spell only so that's improve my theory about reducing armor stacks bec. Alot of mages can kill u with no armor spell
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: Alot of things to discuss

Post by Asmodeous »

Spell resistance on chaos armor is a permenabt effect. It is not a skill. It also stacks with dwarfs spell resistance skill. Id expect an archer to mostly win against an ogre because of the dex factor. An archer has guaranteed damage right up until red hp where flame becomes useless and double speed becomes nore useful. So naturally he will hit you a lot less. With mages ofc itl be a lot different since they are op. There does need to be tweaks. It wont fix it but itl be on the way ti doing so.

And the sword wasnt 170 and you were 370. He was 270 decked out in full chaos gear. Built specifically for using auto hit and nothing else. When he didnt have auto hit up he was missing. When he had auto hit up he capitalized off the shear amount of strength he had. He also had pots.

How the sword fights as you said doesnt prove your point at all. You miss key aspects of sword pvp. Sword is great at lower levels but place him at higher levels? He will get wiped out by a mage. Even a mage with pots roughly equal level around 300ish the mage is more likely to win even when knifed. This comes down to skill. As it did with your archer vs sword. Use pots. Most swords use pots knives pets and extra backpack. The mages armour spell is meant to be useless against all critical strikes. Since all critical strikes bypass the dex requirement and arm on all classes.

Is the sword better at lower levels? Yes. Is the mage better at lower levels? Debateable. Is the mage op at higher levels? Yes. Are any other classes op at higher levels? No.

How you build your character dictates how well he will do against specific class types. Swords can build to be extreme damage dealers with semi ok hp using auto hit. Or they can have dex. Hit frequently and not have the damage output a str sword has and have higher hp. Itl come down to how you pvp aswell. I personally like pure str swords because my pvp is aggressive.
maxter
Posts: 59
Joined: Fri May 09, 2014 10:37 pm

Re: Alot of things to discuss

Post by maxter »

How you build your character dictates how well he will do against specific class types. Swords can build to be extreme damage dealers with semi ok hp using auto hit. Or they can have dex. Hit frequently and not have the damage output a str sword has and have higher hp. Itl come down to how you pvp aswell. I personally like pure str swords because my pvp is aggressive.[/quote]
Yes you are right about this, archers is mainly strong vs mage, if you hunt mage make high str, if you defend make high dex, with chaos or lvl 200 gear and high dex mage cant kill at least at lvls 200-300.but high dex means most likely mage will simply escape from you easier if he sees he loses. But disbalance felt much at higher lvls 500+ 1000+ and on mages just get stronger and other classes fall behind.
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: Alot of things to discuss

Post by Asmodeous »

Thats completely correct. It does get worse as the levels get higher. The sword however is a better mage killer at lower levels than an archer. The ogre isnt too far behind because of his skill stun which does 25% hp damage and a 3rd of the mana bar. Which for a 200 mage is quite a bit. I prefer the sword though and ill always build my sword to fight mages of his level because to be honest it just works better.
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: Alot of things to discuss

Post by fiora »

Asmodeous u play mage?
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
maxter
Posts: 59
Joined: Fri May 09, 2014 10:37 pm

Re: Alot of things to discuss

Post by maxter »

Asmodeous wrote:Thats completely correct. It does get worse as the levels get higher. The sword however is a better mage killer at lower levels than an archer. The ogre isnt too far behind because of his skill stun which does 25% hp damage and a 3rd of the mana bar. Which for a 200 mage is quite a bit. I prefer the sword though and ill always build my sword to fight mages of his level because to be honest it just works better.
Biggest reason why archer better vs mage is range attack, dont need knives, fill up on hp pots and mage if choses to fight cant run around staying away from being hit. And dont rush wasting duble speed, wait untill mage lets his hp go low then use spec.
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: Alot of things to discuss

Post by fiora »

Archer is the lowest hp in str classes tho If I can change classes I will be mage or sword archer is the worst useless in xp, drops, pvp vs mage or sword
I can't even focus a monster from 8 like if wanna freeze worm between some mushy men so I must freeze them all and moving alot before freeze the worm archer is bad play pvp vs mage and he make me far red then heal me then half hp again and I can't make him even yellow
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
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