PvP Change
Posted: Sun Jan 14, 2018 11:57 pm
As a player that has zero interest in PvP, it bugs me when I'm attacked unprovoked. I know all the PvP fanatics will absolutely loathe this suggestion, but I'm saying it anyway just so my idea is official!
First, create a new system setting for PvP, which defaults to off. Any player that wants to engage in PvP, can turn it on before logging on their player. Players with this set to on can attack clan or other players (based on existing game rules) if they have it set to on. A message displays if a PvP player attempts to attack a non-PvP player
Second, once a player joins a clan, the PvP setting automatically switches to on and system locks field. Players can not reverse this action unless they either:
a) leave the clan (which sets back to off)
b) pay for PvP Protection
Third, outlaws set to on. On related note, if a player chooses to set to off, they forego ability to attack outlaws
With this change, players can still PvP for no charge. The game still earns money for PvP protection. And, players that despise PvP can play without fear of attack.
First, create a new system setting for PvP, which defaults to off. Any player that wants to engage in PvP, can turn it on before logging on their player. Players with this set to on can attack clan or other players (based on existing game rules) if they have it set to on. A message displays if a PvP player attempts to attack a non-PvP player
Second, once a player joins a clan, the PvP setting automatically switches to on and system locks field. Players can not reverse this action unless they either:
a) leave the clan (which sets back to off)
b) pay for PvP Protection
Third, outlaws set to on. On related note, if a player chooses to set to off, they forego ability to attack outlaws
With this change, players can still PvP for no charge. The game still earns money for PvP protection. And, players that despise PvP can play without fear of attack.