Storage Lockers
Posted: Wed Mar 07, 2018 4:25 pm
One of my friends is trying to acquire some fire plates for me. She knows someone willing to give them to her, but since both players are on different continents, it's hard to coordinate when both are online. so, this got me thinking...
As of now, when a homeowner clicks their house, they get options to store items, store pets, or craft. my idea is to expand this same functionality and create "lockers" at existing storage locations (ie the bank and the tavern).
Player A wants to give an item to Player B. so, Player A goes to the storage location, when they click it, they get options to open their PERSONAL storage, create a new locker, or open existing locker
Create a Locker:
- when player A clicks Create a Locker, FT automatically assigns a locker ID (random 6 - 10 characters). This will display until Player A clicks close. Or, maybe it displays for 10 sec (should be enough time to write it down)
- player A creates a pin which they must then provide to Player B (via in game message, chat, etc). I think this should have a minimum # of characters
- player A also must provide the locker ID to Player B
- once pin created, Player A can then place a single item into the locker
- at any time, Player A can remove the item by entering the locker ID and pin, which automatically closes the locker
- locker remains "open" for a set time. I think 8 hrs or 12 hrs is sufficient
Open Existing Locker
- Player B clicks Open Existing Locker
- Player B then must enter the correct locker ID and PIN. Once entered, the item displays and Player B can add to inventory
If an item is not claimed before the timeout, then FT automatically returns the item to the original owner and closes the locker
Now, this is just an idea. I'm sure others will find plenty of fault with it. I was thinking there that there must be a better way for players to give items to each others when they can't play at the same time
As of now, when a homeowner clicks their house, they get options to store items, store pets, or craft. my idea is to expand this same functionality and create "lockers" at existing storage locations (ie the bank and the tavern).
Player A wants to give an item to Player B. so, Player A goes to the storage location, when they click it, they get options to open their PERSONAL storage, create a new locker, or open existing locker
Create a Locker:
- when player A clicks Create a Locker, FT automatically assigns a locker ID (random 6 - 10 characters). This will display until Player A clicks close. Or, maybe it displays for 10 sec (should be enough time to write it down)
- player A creates a pin which they must then provide to Player B (via in game message, chat, etc). I think this should have a minimum # of characters
- player A also must provide the locker ID to Player B
- once pin created, Player A can then place a single item into the locker
- at any time, Player A can remove the item by entering the locker ID and pin, which automatically closes the locker
- locker remains "open" for a set time. I think 8 hrs or 12 hrs is sufficient
Open Existing Locker
- Player B clicks Open Existing Locker
- Player B then must enter the correct locker ID and PIN. Once entered, the item displays and Player B can add to inventory
If an item is not claimed before the timeout, then FT automatically returns the item to the original owner and closes the locker
Now, this is just an idea. I'm sure others will find plenty of fault with it. I was thinking there that there must be a better way for players to give items to each others when they can't play at the same time