Creating maps - NEW!
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- LostKnight
- Posts: 6433
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Re: Creating maps - NEW!
And "free levels" will need to be approved by Comp.
I'll fight for what I think is right!
Re: Creating maps - NEW!
Hi all!
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Re: Creating maps - NEW!
Doesn't look bad Good job
Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
- compbatant
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Re: Creating maps - NEW!
Thank you! It will be interesting to try.
Re: Creating maps - NEW!
my idea would be :
1st step : create a story
2nd step: create a map for your story.
3nd step: insert monsters or materials for that map.
per example at water are crockys.
in a desert are scorpions.
In a dungeon are cyclopes
and so on....
It would be very intereseting to see new maps will be published and i wish all creators good luck for their maps will be published
All maps are interesting, BUT we should think about low or high level maps, and we should think about the old story we all have forgotten.
Thats FORGOTTEN TALES ))))))
1st step : create a story
2nd step: create a map for your story.
3nd step: insert monsters or materials for that map.
per example at water are crockys.
in a desert are scorpions.
In a dungeon are cyclopes
and so on....
It would be very intereseting to see new maps will be published and i wish all creators good luck for their maps will be published
All maps are interesting, BUT we should think about low or high level maps, and we should think about the old story we all have forgotten.
Thats FORGOTTEN TALES ))))))
DUKE of SK-Clan
Re: Creating maps - NEW!
ah.
and there are many NPC no longer needed after we done its quest.
Maybe we can programm new quest for the NO LONGER NEEDED NPCs. Per example the Smith in the Hobbs Gold Mine.
AND ... we should think about to be able to enter a new maps we have to end all other quests before.
and there are many NPC no longer needed after we done its quest.
Maybe we can programm new quest for the NO LONGER NEEDED NPCs. Per example the Smith in the Hobbs Gold Mine.
AND ... we should think about to be able to enter a new maps we have to end all other quests before.
DUKE of SK-Clan
Re: Creating maps - NEW!
I don't mind using the old NPC, but we need an NPC informant who will notify the players about new quests and tasks. It looks like this, the NPC collects rumors (about quests, about tasks) that somewhere, someone needs items, or someone is looking for an adventurer to perform some difficult task. specifies the area of the map, but does not name the exact coordinates. The player, after reading the "rumors", goes looking for this quest, and finding the right NPC, takes the quest. "Rumors" are updated only after the previous "rumors" are fulfilled. The old NPC can be activated if the old quest is repeated.
For example: I heard the informant's "hearing" and then only the quest is activated again. The player goes looking for this NPC, and takes this task from him already.
Something like daily, just the quests are repeated again and the rewards remain the same, starting from LVL 150 and above.
and it seems the problem is solved with the old NPCs!?
When the quests end, they begin to repeat again.
those who want to dig into the previous tasks will have something to do
Make completed quests available again.
For example: I heard the informant's "hearing" and then only the quest is activated again. The player goes looking for this NPC, and takes this task from him already.
Something like daily, just the quests are repeated again and the rewards remain the same, starting from LVL 150 and above.
and it seems the problem is solved with the old NPCs!?
When the quests end, they begin to repeat again.
those who want to dig into the previous tasks will have something to do
Make completed quests available again.
Last edited by ANTAG on Sat Jan 21, 2023 8:05 pm, edited 1 time in total.
Re: Creating maps - NEW!
I think there are already enough daily quests in the game
Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
Re: Creating maps - NEW!
Well, I don't go through them at all anymore. After I saw that the magicians are greatly oppressed. So even mobs go on quests, where magic resistance is more than damage, why not equally? happens all mana You spend and you're left defenseless.
As a result, you need to surpass their level in order to defeat them, and this is swing, swing, swing.
As a result, quests are meaningless.
As a result, you need to surpass their level in order to defeat them, and this is swing, swing, swing.
As a result, quests are meaningless.
Last edited by ANTAG on Sat Jan 21, 2023 8:24 pm, edited 1 time in total.