you can simultaneously attack many monsters! other classes only 1 each! It's easier for mages to complete the killing farm quest! I do not understand what you are talking about!
Also not all daily tasks for murders! There are also items
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you can simultaneously attack many monsters! other classes only 1 each! It's easier for mages to complete the killing farm quest! I do not understand what you are talking about!
Sorry my response got in the middle of your quote please look for it!ANTAG wrote: ↑Sat Jan 21, 2023 7:57 pm I don't mind using the old NPC, but we need an NPC informant who will notify the players about new quests and tasks. It looks like this, the NPC collects rumors (about quests, about tasks) that somewhere, someone needs items, or someone is looking for an adventurer to perform some difficult task. specifies the area of the map, but does not name the exact coordinates. The player, after reading the "rumors", goes looking for this quest, and finding the right NPC, takes the quest. "Rumors" are updated only after the previous "rumors" are fulfilled. The old NPC can be activated if the old quest is repeated.
For example: I heard the informant's "hearing" and then only the quest is activated again. The player goes looking for this NPC, and takes this task from him already.
Something like daily, just the quests are repeated again and the rewards remain the same, starting from LVL 150 and above.
I think more daily quests or repeating of quests is a good idea...if a lower level can have opportunity. If the first quest for instance is 150 but increases in difficulty the 150 player won't be able to finish and redo them. So like other daily quests such as mage quest under Kings garden you would need many quests, let's say 5 for each level zone. So 150-299, 300-499, 500-749 and so forth. Unless of course you plan on making it for lower levels only in that case no higher player can get way too easy levels. I like the rumour idea and having to search for an NPC on the map. The reward will take some thinking, repeat for all or just a certain range of levels.
and it seems the problem is solved with the old NPCs!?
When the quests end, they begin to repeat again.
those who want to dig into the previous tasks will have something to do
Make completed quests available again.
obvious things when you need to turn to the old and make something new out of it.Gullander wrote: ↑Sat Jan 21, 2023 8:49 pmSorry my response got in the middle of your quote please look for it!ANTAG wrote: ↑Sat Jan 21, 2023 7:57 pm I don't mind using the old NPC, but we need an NPC informant who will notify the players about new quests and tasks. It looks like this, the NPC collects rumors (about quests, about tasks) that somewhere, someone needs items, or someone is looking for an adventurer to perform some difficult task. specifies the area of the map, but does not name the exact coordinates. The player, after reading the "rumors", goes looking for this quest, and finding the right NPC, takes the quest. "Rumors" are updated only after the previous "rumors" are fulfilled. The old NPC can be activated if the old quest is repeated.
For example: I heard the informant's "hearing" and then only the quest is activated again. The player goes looking for this NPC, and takes this task from him already.
Something like daily, just the quests are repeated again and the rewards remain the same, starting from LVL 150 and above.
I think more daily quests or repeating of quests is a good idea...if a lower level can have opportunity. If the first quest for instance is 150 but increases in difficulty the 150 player won't be able to finish and redo them. So like other daily quests such as mage quest under Kings garden you would need many quests, let's say 5 for each level zone. So 150-299, 300-499, 500-749 and so forth. Unless of course you plan on making it for lower levels only in that case no higher player can get way too easy levels. I like the rumour idea and having to search for an NPC on the map. The reward will take some thinking, repeat for all or just a certain range of levels.
and it seems the problem is solved with the old NPCs!?
When the quests end, they begin to repeat again.
those who want to dig into the previous tasks will have something to do
Make completed quests available again.
I like this ideas :Oizys wrote: ↑Sat Jan 21, 2023 9:53 pm Keep this thread on topic.
Any new maps should have a storyline and need to fit with the overall theme of FT. Be prepared to present that before a map is even tested.
Daily quests for all players really aren't needed, but if it's a quest for certain level ranges only that may be ok.