The maps and quests need to fit the general theme of FT. It's one thing to make a map but another to have things planned out so the map has purpose and balance. (And don't even bother thinking about more daily quests that give levels.)
Warriors are not the ones who always win, but the ones that always fight.
Do you know what the game lacks? An Nps that would buy/accept resources at the market price that is on the starting map. Because resources often remain, there is nowhere to put them. When it was possible to sell and get extra gold. Everything I do, I do for this. Because of the lack of gold. - this will be useful to many!
Well, then we'll do it differently, it will be a quest from a blacksmith who needs certain resources for certain things (You can see from those that are required for crafting things, but so that everyone can have access)
; the way he can't get them himself. He (the blacksmith) asks the player to help him with this.
The player agrees to help, and so a couple of times. with each entry, the Player receives the amount of gold that he would have received by selling items from these resources on the starting map.
After that, when the player has delivered all the resources, the Blacksmith thanks him and the quest closes. And the player gets experience and a thing as a gift as a sign of appreciation.
This will be useful for players at the beginning of the journey and others. don't be stingy, for worthy deeds - a worthy reward!
You may want to run some ideas past a GM before putting too much time into making quests. The game pretty much has too much gold right now and it has lost a lot if value.
Warriors are not the ones who always win, but the ones that always fight.