I'm quitting if next major patch isn't good
Posted: Fri Oct 24, 2014 5:24 pm
Hi.
Today I have arrived to a dead point in the RPG: stuck at level 30 with all quests completed and I can't go further because the mathematics of this game are all wrong .
Monsters are too strong and don't give enough XP, new equipment is too expensive (1 million or 2 per piece? Are you crazy?) and much more is so broken because - as far as I've understood - it is an off-line porting of the MMORPG version, which is ok, but it looks so obvious that the porting just doesn't work as it is now.
You could tell me "play the MMORPG", but I don't for several reasons. Most important, I seek a good RPG for my mobile that I can play when I need to kill the time and this one is wasted by the insane difficulty: repeating again and again the same actions - like killing the same enemy forever just to level up - is NOT FUNNY. I have other things to do in life, like working and dating women.
So, dear programmers, with all respect for your profession, if the next major patch doesn't fix main issues, I'm not gonna spend more time with this game, and for sure I will not risk to spend more with others made by your softhouse: after the initial excitement, I have concluded that it is one of the most repetitive and frustrating games that I have ever played.
I am also pretty upset because I did spend money for it (buying some weapon), since it didn't make any difference in progressing the game. Think carefully about it, because you are trying to take profit from a very incomplete game not only from sponsors, while on the huge Android market it is possible to buy great games like Baldur's Gate II for less than 7 euros (which almost half than stopping the advertising on your game and buying 10 levels). That, imho, is a bit presumptuous considering that the RPG is a work-in-progress game.
Nonetheless, I have to recognize you that your game as a potential, so think about the following changes in the next major patch:
1 - make XP progression to be cumulative: when a character levels up, his XPs don't fall back to 0 but they stay how they are. This would make the game so much more smoothly and playable. Eg. If I reach a next level that demands 500 XPs and the next one demands 700 XP, each of my party members doesn't start back to 0 XPs but they start at 500.
2 - concede 3 skill bonus at every level ending with 5 (5, 15, 25...) and 5 skill bonus at level ending with 0 (10, 20, 30...) rather than 2, and remove the level loss when resetting stats.
3 - Fix the Mage's defensive spells to include the multiplier, accordingly to their description, and drastically increase the length of the Armor spell (something like 1 minute per mage level), since it is totally useless as it is now. Also add haste, mass dexterity and mass strength.
4 - remove items minimum level and lower the costs for the new piece of gear found in the Blitzbee Island Shop (and any other).
5 - reduce the time for mining and crafting and reduce the number of ingredients to make ingots to a maximum of 2 per ingot (50 iron nuggets to make an iron plate is so boring!).
6 - Increase the time for healing and mana regeneration when not moving.
7 - include teleports, both structures and spell.
8 - try to make NPCs which are involved in missions to stay in the same exact point of the map, rather than spawing randomly: it is so annoying especially when they pop up on the map edges and my party moves to the adjacent map instead than talking to them!
10 - include more blacksmiths in the map and replenish nearby shops with basic ingredients for crafting.
Of course, those changes are only for the RPG version, not the MMOPRPG.
Have a nice day and wish you a good job.
Today I have arrived to a dead point in the RPG: stuck at level 30 with all quests completed and I can't go further because the mathematics of this game are all wrong .
Monsters are too strong and don't give enough XP, new equipment is too expensive (1 million or 2 per piece? Are you crazy?) and much more is so broken because - as far as I've understood - it is an off-line porting of the MMORPG version, which is ok, but it looks so obvious that the porting just doesn't work as it is now.
You could tell me "play the MMORPG", but I don't for several reasons. Most important, I seek a good RPG for my mobile that I can play when I need to kill the time and this one is wasted by the insane difficulty: repeating again and again the same actions - like killing the same enemy forever just to level up - is NOT FUNNY. I have other things to do in life, like working and dating women.
So, dear programmers, with all respect for your profession, if the next major patch doesn't fix main issues, I'm not gonna spend more time with this game, and for sure I will not risk to spend more with others made by your softhouse: after the initial excitement, I have concluded that it is one of the most repetitive and frustrating games that I have ever played.
I am also pretty upset because I did spend money for it (buying some weapon), since it didn't make any difference in progressing the game. Think carefully about it, because you are trying to take profit from a very incomplete game not only from sponsors, while on the huge Android market it is possible to buy great games like Baldur's Gate II for less than 7 euros (which almost half than stopping the advertising on your game and buying 10 levels). That, imho, is a bit presumptuous considering that the RPG is a work-in-progress game.
Nonetheless, I have to recognize you that your game as a potential, so think about the following changes in the next major patch:
1 - make XP progression to be cumulative: when a character levels up, his XPs don't fall back to 0 but they stay how they are. This would make the game so much more smoothly and playable. Eg. If I reach a next level that demands 500 XPs and the next one demands 700 XP, each of my party members doesn't start back to 0 XPs but they start at 500.
2 - concede 3 skill bonus at every level ending with 5 (5, 15, 25...) and 5 skill bonus at level ending with 0 (10, 20, 30...) rather than 2, and remove the level loss when resetting stats.
3 - Fix the Mage's defensive spells to include the multiplier, accordingly to their description, and drastically increase the length of the Armor spell (something like 1 minute per mage level), since it is totally useless as it is now. Also add haste, mass dexterity and mass strength.
4 - remove items minimum level and lower the costs for the new piece of gear found in the Blitzbee Island Shop (and any other).
5 - reduce the time for mining and crafting and reduce the number of ingredients to make ingots to a maximum of 2 per ingot (50 iron nuggets to make an iron plate is so boring!).
6 - Increase the time for healing and mana regeneration when not moving.
7 - include teleports, both structures and spell.
8 - try to make NPCs which are involved in missions to stay in the same exact point of the map, rather than spawing randomly: it is so annoying especially when they pop up on the map edges and my party moves to the adjacent map instead than talking to them!
10 - include more blacksmiths in the map and replenish nearby shops with basic ingredients for crafting.
Of course, those changes are only for the RPG version, not the MMOPRPG.
Have a nice day and wish you a good job.