I'm quitting if next major patch isn't good
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- 0rion79
- Posts: 262
- Joined: Fri Oct 10, 2014 11:58 pm
I'm quitting if next major patch isn't good
Hi.
Today I have arrived to a dead point in the RPG: stuck at level 30 with all quests completed and I can't go further because the mathematics of this game are all wrong .
Monsters are too strong and don't give enough XP, new equipment is too expensive (1 million or 2 per piece? Are you crazy?) and much more is so broken because - as far as I've understood - it is an off-line porting of the MMORPG version, which is ok, but it looks so obvious that the porting just doesn't work as it is now.
You could tell me "play the MMORPG", but I don't for several reasons. Most important, I seek a good RPG for my mobile that I can play when I need to kill the time and this one is wasted by the insane difficulty: repeating again and again the same actions - like killing the same enemy forever just to level up - is NOT FUNNY. I have other things to do in life, like working and dating women.
So, dear programmers, with all respect for your profession, if the next major patch doesn't fix main issues, I'm not gonna spend more time with this game, and for sure I will not risk to spend more with others made by your softhouse: after the initial excitement, I have concluded that it is one of the most repetitive and frustrating games that I have ever played.
I am also pretty upset because I did spend money for it (buying some weapon), since it didn't make any difference in progressing the game. Think carefully about it, because you are trying to take profit from a very incomplete game not only from sponsors, while on the huge Android market it is possible to buy great games like Baldur's Gate II for less than 7 euros (which almost half than stopping the advertising on your game and buying 10 levels). That, imho, is a bit presumptuous considering that the RPG is a work-in-progress game.
Nonetheless, I have to recognize you that your game as a potential, so think about the following changes in the next major patch:
1 - make XP progression to be cumulative: when a character levels up, his XPs don't fall back to 0 but they stay how they are. This would make the game so much more smoothly and playable. Eg. If I reach a next level that demands 500 XPs and the next one demands 700 XP, each of my party members doesn't start back to 0 XPs but they start at 500.
2 - concede 3 skill bonus at every level ending with 5 (5, 15, 25...) and 5 skill bonus at level ending with 0 (10, 20, 30...) rather than 2, and remove the level loss when resetting stats.
3 - Fix the Mage's defensive spells to include the multiplier, accordingly to their description, and drastically increase the length of the Armor spell (something like 1 minute per mage level), since it is totally useless as it is now. Also add haste, mass dexterity and mass strength.
4 - remove items minimum level and lower the costs for the new piece of gear found in the Blitzbee Island Shop (and any other).
5 - reduce the time for mining and crafting and reduce the number of ingredients to make ingots to a maximum of 2 per ingot (50 iron nuggets to make an iron plate is so boring!).
6 - Increase the time for healing and mana regeneration when not moving.
7 - include teleports, both structures and spell.
8 - try to make NPCs which are involved in missions to stay in the same exact point of the map, rather than spawing randomly: it is so annoying especially when they pop up on the map edges and my party moves to the adjacent map instead than talking to them!
10 - include more blacksmiths in the map and replenish nearby shops with basic ingredients for crafting.
Of course, those changes are only for the RPG version, not the MMOPRPG.
Have a nice day and wish you a good job.
Today I have arrived to a dead point in the RPG: stuck at level 30 with all quests completed and I can't go further because the mathematics of this game are all wrong .
Monsters are too strong and don't give enough XP, new equipment is too expensive (1 million or 2 per piece? Are you crazy?) and much more is so broken because - as far as I've understood - it is an off-line porting of the MMORPG version, which is ok, but it looks so obvious that the porting just doesn't work as it is now.
You could tell me "play the MMORPG", but I don't for several reasons. Most important, I seek a good RPG for my mobile that I can play when I need to kill the time and this one is wasted by the insane difficulty: repeating again and again the same actions - like killing the same enemy forever just to level up - is NOT FUNNY. I have other things to do in life, like working and dating women.
So, dear programmers, with all respect for your profession, if the next major patch doesn't fix main issues, I'm not gonna spend more time with this game, and for sure I will not risk to spend more with others made by your softhouse: after the initial excitement, I have concluded that it is one of the most repetitive and frustrating games that I have ever played.
I am also pretty upset because I did spend money for it (buying some weapon), since it didn't make any difference in progressing the game. Think carefully about it, because you are trying to take profit from a very incomplete game not only from sponsors, while on the huge Android market it is possible to buy great games like Baldur's Gate II for less than 7 euros (which almost half than stopping the advertising on your game and buying 10 levels). That, imho, is a bit presumptuous considering that the RPG is a work-in-progress game.
Nonetheless, I have to recognize you that your game as a potential, so think about the following changes in the next major patch:
1 - make XP progression to be cumulative: when a character levels up, his XPs don't fall back to 0 but they stay how they are. This would make the game so much more smoothly and playable. Eg. If I reach a next level that demands 500 XPs and the next one demands 700 XP, each of my party members doesn't start back to 0 XPs but they start at 500.
2 - concede 3 skill bonus at every level ending with 5 (5, 15, 25...) and 5 skill bonus at level ending with 0 (10, 20, 30...) rather than 2, and remove the level loss when resetting stats.
3 - Fix the Mage's defensive spells to include the multiplier, accordingly to their description, and drastically increase the length of the Armor spell (something like 1 minute per mage level), since it is totally useless as it is now. Also add haste, mass dexterity and mass strength.
4 - remove items minimum level and lower the costs for the new piece of gear found in the Blitzbee Island Shop (and any other).
5 - reduce the time for mining and crafting and reduce the number of ingredients to make ingots to a maximum of 2 per ingot (50 iron nuggets to make an iron plate is so boring!).
6 - Increase the time for healing and mana regeneration when not moving.
7 - include teleports, both structures and spell.
8 - try to make NPCs which are involved in missions to stay in the same exact point of the map, rather than spawing randomly: it is so annoying especially when they pop up on the map edges and my party moves to the adjacent map instead than talking to them!
10 - include more blacksmiths in the map and replenish nearby shops with basic ingredients for crafting.
Of course, those changes are only for the RPG version, not the MMOPRPG.
Have a nice day and wish you a good job.
- Unit123
- Posts: 1025
- Joined: Mon Apr 07, 2014 7:27 pm
- Location: England
Re: I'm quitting if next major patch isn't good
I agree with you totally! Remember the portal quest? The reward for that was bad for the level completion!
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- 0rion79
- Posts: 262
- Joined: Fri Oct 10, 2014 11:58 pm
Re: I'm quitting if next major patch isn't good
Oh, yes: very often you are rewarded with weapons and armors that are useless at the moment when you complete a quest, and would have been useful in advance, it to complete it instead!Unit123 wrote:I agree with you totally! Remember the portal quest? The reward for that was bad for the level completion!
Thank you for your moral support.
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: I'm quitting if next major patch isn't good
Agreed..
For instance, sapphire dragons drop level 20 swords, vampires drop level 25..
Not sure if you can kill them in RPG at that level, but in mmo, its impossible. It does lend to the idea of higher levels helping lower.. but, many sell them for outrageous prices.
Myself, when I get these drops, I hand them out for free at 3.1.. trying to encourage new players to stick with the game.
For instance, sapphire dragons drop level 20 swords, vampires drop level 25..
Not sure if you can kill them in RPG at that level, but in mmo, its impossible. It does lend to the idea of higher levels helping lower.. but, many sell them for outrageous prices.
Myself, when I get these drops, I hand them out for free at 3.1.. trying to encourage new players to stick with the game.
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- 0rion79
- Posts: 262
- Joined: Fri Oct 10, 2014 11:58 pm
Re: I'm quitting if next major patch isn't good
Of course you can, but only with the mage: you need to have plenty of healing potions and mana-restoring potions and you can kill them with the green mana flow used recklessly when the game is it at low speed.
But it is very time and in-game money consuming, and not rewarding at all since the amount of XP that you get is ridiculously low if compared to the power of those monsters.
But it is very time and in-game money consuming, and not rewarding at all since the amount of XP that you get is ridiculously low if compared to the power of those monsters.
-
- Posts: 82
- Joined: Tue Jul 22, 2014 6:23 pm
Re: I'm quitting if next major patch isn't good
I agree with many of the criticisms voiced in this thread. There is a disconnect at mid-levels between the availability of equipment and the difficulty of obtaining it. I think it stems from the fact that the game was originally offline only, and level 20 equipment was the highest available. It was about that time that the online game was created, and it became the primary while the updates to the offline game were secondary. Balance seems to be skewed toward the online game. I think there are some easy fixes that will help make the game less tedious, however. How about if the full XP value of killed monsters and completed quests were awarded to each party member, rather than it being split? That would certainly help. Also, bumping up the drop percentages a bit would also help.
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: I'm quitting if next major patch isn't good
Best option for grinding in rpg is the archers on 3.1. Kill large groups of them with your mage. The pots you use don't matter because you will get enough drops to buy more pots and still be gaining gold. When you run out of pots (or fill up on bows) run back to store...repeat, repeat, repeat LoL
Beeware the Spiral Blitzbees...

- 0rion79
- Posts: 262
- Joined: Fri Oct 10, 2014 11:58 pm
Re: I'm quitting if next major patch isn't good
If you write this, it means that you didnt get the point: what you suggest is exactly what I'm complaining about. I don't need advices about how to progress, I need fixes to the game mechanics!blitzcraig wrote:Best option for grinding in rpg is the archers on 3.1. Kill large groups of them with your mage. The pots you use don't matter because you will get enough drops to buy more pots and still be gaining gold. When you run out of pots (or fill up on bows) run back to store...repeat, repeat, repeat LoL
-
- Posts: 243
- Joined: Wed Oct 15, 2014 6:39 pm
Re: I'm quitting if next major patch isn't good
Orion79 just try mmorpg & plyrs usually help with all you could use in game. You might even enjoy it.
- 0rion79
- Posts: 262
- Joined: Fri Oct 10, 2014 11:58 pm
Re: I'm quitting if next major patch isn't good
NO! I don't want a MMORPG , I want to play a traditional rpg and if this one can't give me what I want, I'll simply change game. It is not a sacred mission that must be completed at any cost!