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Problem with less weapon and armour

Posted: Sun Oct 26, 2014 12:02 pm
by SoulSilver
I got an Idea how to solve the problem with less weapon and armour.
What about giving weapons and Armours different Stages. Means stages like
{ 'Normal' 'Good or Great' 'Rare' 'Epic' }
I use this stages on an Example:
Lets use fire Bow the stats from fire bow is:

Dmg 15
Speed 7
Lvl 12
Range 7
(Normal drop chance)

If you get a Good fire bow his stats could be:

Dmg 17
Speed 7
Lvl 12
Range 7
( 20 %(from normal drop chance)


Rare fire bow

Dmg 20
Speed 7
Lvl 12
Range 8
( 5-10 % drop chance from normal drop chance)

Epic
Dmg 22
Speed 8
Lvl 12
Range 8
Dex 5
( 1% drop chance )

Of course the drop chance is variable between drop chances different items. Means you can get an Epic firebow faster then an epic Razor sword.
This would solve the problem that all lvl 25-49 lvl 50-100 have same bow. And of course if we use the stages on sword and rest it will solve the same problem too.

Re: Problem with less weapon and armour

Posted: Sun Oct 26, 2014 12:09 pm
by toad
+1

Re: Problem with less weapon and armour

Posted: Sun Oct 26, 2014 1:16 pm
by Unit123
+1

Re: Problem with less weapon and armour

Posted: Sun Oct 26, 2014 3:07 pm
by lool
+10

Re: Problem with less weapon and armour

Posted: Tue Oct 28, 2014 9:56 am
by dragkardragcar
+1

Re: Problem with less weapon and armour

Posted: Mon Nov 03, 2014 6:39 pm
by 0rion79
I'm sorry to be negative, but I really doubt that the game engine may support it and, most important, I'm almost certain that won't fix the problem: it will just make characters more powerful and grinding for weapons more repetitive because of the obsession to find the most powerful weapon of that kind.
What I appreciate, instead, is the idea to recycle weapon models and make new versions for higher levels.
Something like:

"standard fire bow"
Dmg 15
Speed 7
Lvl 12
Range 7

"greater fire bow"
Dmg 75
Speed 9
Lvl 75
Range 9

Re: Problem with less weapon and armour

Posted: Mon Nov 03, 2014 6:41 pm
by Unit123
0rion79 wrote:I'm sorry to be negative, but I really doubt that the game engine may support it and, most important, I'm almost certain that won't fix the problem: it will just make characters more powerful and grinding for weapons more repetitive because of the obsession to find the most powerful weapon of that kind.
What I appreciate, instead, is the idea to recycle weapon models and make new versions for higher levels.
Something like:

"standard fire bow"
Dmg 15
Speed 7
Lvl 12
Range 7

"greater fire bow"
Dmg 75
Speed 9
Lvl 75
Range 9
also good idea :D

Re: Problem with less weapon and armour

Posted: Mon Nov 03, 2014 7:25 pm
by 0rion79
I've written some suggestion in this session of the forum: do you like them?

Re: Problem with less weapon and armour

Posted: Tue Nov 04, 2014 12:38 am
by James142
Definitely no range of 9 on archer... that would unbalance ranged... especially against towers, like the round tower.

Re: Problem with less weapon and armour

Posted: Tue Nov 04, 2014 12:52 am
by Insider
James142 wrote:Definitely no range of 9 on archer... that would unbalance ranged... especially against towers, like the round tower.
Yeah,and melee's crying.Such as mages with spectre wand lol