Problem with less weapon and armour

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SoulSilver
Posts: 292
Joined: Tue Mar 04, 2014 6:48 am

Problem with less weapon and armour

Post by SoulSilver »

I got an Idea how to solve the problem with less weapon and armour.
What about giving weapons and Armours different Stages. Means stages like
{ 'Normal' 'Good or Great' 'Rare' 'Epic' }
I use this stages on an Example:
Lets use fire Bow the stats from fire bow is:

Dmg 15
Speed 7
Lvl 12
Range 7
(Normal drop chance)

If you get a Good fire bow his stats could be:

Dmg 17
Speed 7
Lvl 12
Range 7
( 20 %(from normal drop chance)


Rare fire bow

Dmg 20
Speed 7
Lvl 12
Range 8
( 5-10 % drop chance from normal drop chance)

Epic
Dmg 22
Speed 8
Lvl 12
Range 8
Dex 5
( 1% drop chance )

Of course the drop chance is variable between drop chances different items. Means you can get an Epic firebow faster then an epic Razor sword.
This would solve the problem that all lvl 25-49 lvl 50-100 have same bow. And of course if we use the stages on sword and rest it will solve the same problem too.
Last edited by SoulSilver on Sun Oct 26, 2014 12:16 pm, edited 1 time in total.
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toad
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Location: Saint-Estève,France

Re: Problem with less weapon and armour

Post by toad »

+1
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Unit123
Posts: 1025
Joined: Mon Apr 07, 2014 7:27 pm
Location: England

Re: Problem with less weapon and armour

Post by Unit123 »

+1
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lool
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Re: Problem with less weapon and armour

Post by lool »

+10
dragkardragcar
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Re: Problem with less weapon and armour

Post by dragkardragcar »

+1
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0rion79
Posts: 262
Joined: Fri Oct 10, 2014 11:58 pm

Re: Problem with less weapon and armour

Post by 0rion79 »

I'm sorry to be negative, but I really doubt that the game engine may support it and, most important, I'm almost certain that won't fix the problem: it will just make characters more powerful and grinding for weapons more repetitive because of the obsession to find the most powerful weapon of that kind.
What I appreciate, instead, is the idea to recycle weapon models and make new versions for higher levels.
Something like:

"standard fire bow"
Dmg 15
Speed 7
Lvl 12
Range 7

"greater fire bow"
Dmg 75
Speed 9
Lvl 75
Range 9
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Unit123
Posts: 1025
Joined: Mon Apr 07, 2014 7:27 pm
Location: England

Re: Problem with less weapon and armour

Post by Unit123 »

0rion79 wrote:I'm sorry to be negative, but I really doubt that the game engine may support it and, most important, I'm almost certain that won't fix the problem: it will just make characters more powerful and grinding for weapons more repetitive because of the obsession to find the most powerful weapon of that kind.
What I appreciate, instead, is the idea to recycle weapon models and make new versions for higher levels.
Something like:

"standard fire bow"
Dmg 15
Speed 7
Lvl 12
Range 7

"greater fire bow"
Dmg 75
Speed 9
Lvl 75
Range 9
also good idea :D
Contact me for any help
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0rion79
Posts: 262
Joined: Fri Oct 10, 2014 11:58 pm

Re: Problem with less weapon and armour

Post by 0rion79 »

I've written some suggestion in this session of the forum: do you like them?
James142
Posts: 583
Joined: Tue Mar 11, 2014 4:12 am

Re: Problem with less weapon and armour

Post by James142 »

Definitely no range of 9 on archer... that would unbalance ranged... especially against towers, like the round tower.
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Insider
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Re: Problem with less weapon and armour

Post by Insider »

James142 wrote:Definitely no range of 9 on archer... that would unbalance ranged... especially against towers, like the round tower.
Yeah,and melee's crying.Such as mages with spectre wand lol
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