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emotes

Posted: Thu Oct 30, 2014 4:18 am
by Charr
Would love to see emote and emoteat put in. Game is great but emotes would make character interactions so much better

Re: emotes

Posted: Thu Oct 30, 2014 10:45 am
by Arachnia
Are you talking about emoticons in chat? (I am just guessing because there is no English word “emoteat”.)

You can always do them with normal characters in chat.
For a list see: http://de.m.wikipedia.org/wiki/Emoticon#/languages
Pick your native language here.

Re: emotes

Posted: Mon Nov 03, 2014 2:28 am
by Charr
Not emoticans. They use emotes and emoteat in muds, text based adventures. Example: emote: emote scratches his belly and belches. Players in same area would see "Charr scratches his belly and belches" this part I have done ok just using the chat. Just tap chat button and type "scratches his belly and belches" But "emoteat" is more involved. Example: "emoteat valen slaps $n on the back" player valen would see "Charr slaps you on the back" other players in area would see "Charr slaps valen on the back" emoteat could bring more life in between players. emoteat valen brandishes his sword at $n. $n is second command that would put "you" in its place for valen, and put valen in its place for other players. So valen would see "Charr brandishes his sword at you." Other players would see "Charr brandishes his sword at valen" Just something to think on to bring more personality to the characters and more of a rpg feel to it all. Thank you for listening

Re: emotes

Posted: Mon Nov 03, 2014 3:30 am
by RyoHazuki
There is a game i played which had this.....you could perform certain actions like belching, farting, bowing, saying hello and goodbye etc...... But i think there are probably othere things that could bring more bang for buck.

Re: emotes

Posted: Mon Nov 03, 2014 10:49 pm
by dragkardragcar
+1 could be nice but chat is already messy would be more of a burden. .