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Making a bigger use of portals
Posted: Thu Nov 13, 2014 11:45 am
by darkclub
One of the things that I really dislike is how long it takes to get somewhere if you die. That being said I'm proposing that we add portals at spawn that will take you to different parts on the world, however taking onto account that people may camp where thee portals come out I think that they should only teleport you into towns with shops in them as PvP would be disabled and you can't be killed while you teleport. This also takes care of the placement of the teleportation and provides a safe place if low lvls took the portals. I don't think that there should be a portal back to spawn at the shops,but that's just me.
-Darkbow
Re: Making a bigger use of portals
Posted: Thu Nov 13, 2014 11:34 pm
by dragkardragcar
darkclub wrote:One of the things that I really dislike is how long it takes to get somewhere if you die. That being said I'm proposing that we add portals at spawn that will take you to different parts on the world, however taking onto account that people may camp where thee portals come out I think that they should only teleport you into towns with shops in them as PvP would be disabled and you can't be killed while you teleport. This also takes care of the placement of the teleportation and provides a safe place if low lvls took the portals. I don't think that there should be a portal back to spawn at the shops,but that's just me.
-Darkbow
Agree 9n both acounts.
Re: Making a bigger use of portals
Posted: Mon Nov 17, 2014 12:30 am
by kollex
Another way would be teleporting to a random location on a given map. This way one could cover more ground than the shop-centric teleportation. And nothing prevents hunters from waiting the prey to step away from the shop. Adds a little danger, but noone makes you to step in

Re: Making a bigger use of portals
Posted: Mon Nov 17, 2014 1:13 am
by MadMikael
I like the random location aspect, I don't think that's been suggested before

Re: Making a bigger use of portals
Posted: Mon Nov 17, 2014 6:31 pm
by RyoHazuki
YES, YES, YES AND YES.
Re: Making a bigger use of portals
Posted: Thu Nov 20, 2014 4:46 am
by naomi
im thingking of when players died, skull wont appear..instead an option where to spawn!
just an example:
-start map
-100g
-200g
-cyclops dungeon
-dooms dungeon
-worm dungeon

being exagerated here..
Re: Making a bigger use of portals
Posted: Thu Nov 20, 2014 7:48 am
by RyoHazuki
Yes, that would be awesome.
Re: Making a bigger use of portals
Posted: Thu Nov 20, 2014 5:45 pm
by MadMikael
This would make ambushes less likely against freshly dead players. I like it

Re: Making a bigger use of portals
Posted: Sat Nov 22, 2014 1:07 am
by dragkardragcar
naomi wrote:im thingking of when players died, skull wont appear..instead an option where to spawn!
just an example:
-start map
-100g
-200g
-cyclops dungeon
-dooms dungeon
-worm dungeon

being exagerated here..
1+
Re: Making a bigger use of portals
Posted: Sat Nov 22, 2014 1:11 am
by dinoponte2
Just my opinion but some ideia people put here , make game become too easy and too boring also , and also not making game better that all