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Mages OP cutdown
Posted: Wed Apr 01, 2015 10:29 am
by kollex
How about instead the shield slots we introduce 2 slots for 'active spells': 1 offensive - either of the flow spells, - and 1 for the rest. And the mage will be able to cast only those he put in those slots, so EITHER heal, OR slow OR armor.
Thoughts?
Re: Mages OP cutdown
Posted: Wed Apr 01, 2015 10:56 am
by Cleopatra
kollex wrote:How about instead the shield slots we introduce 2 slots for 'active spells': 1 offensive - either of the flow spells, - and 1 for the rest. And the mage will be able to cast only those he put in those slots, so EITHER heal, OR slow OR armor.
Thoughts?
Sounds great...I still think the heal rate is just a little too high for mage even without armor
Only to be adjusted if not in pvp ^_^
Re: Mages OP cutdown
Posted: Wed Apr 01, 2015 12:43 pm
by dinoponte2
I got mage and archer and i think this is bad ideia
Only thnk overpower mages are arm soelland slow
If mage heal i already killed him , if he use arm i dont , if he slow and run i dont too
Re: Mages OP cutdown
Posted: Wed Apr 01, 2015 3:40 pm
by Cleopatra
For a mage armor/heal is powerful combination vs any class. Heal only I can kill, armor only I can kill, run with axe I can kill...but a mage 400lvs LESS then me uses armor/heal combination I CANT kill at all.
That is haft my lv I should be able to slaughter them....
